Remind me why the README needed to be in cache.go

This commit is contained in:
Patrick Mylund Nielsen 2012-01-29 03:47:21 +01:00
parent c2c31db092
commit 106d5795c8
1 changed files with 0 additions and 82 deletions

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@ -1,87 +1,5 @@
package cache package cache
// go-cache is an in-memory key:value store/cache similar to memcached that is
// suitable for applications running on a single machine. Any object can be stored,
// for a given duration or forever, and the cache can be used safely by multiple
// goroutines.
//
// == Installation
// goinstall github.com/pmylund/go-cache
//
// == Usage
// import "github.com/pmylund/go-cache"
//
// // Create a cache with a default expiration time of 5 minutes, and which
// // purges expired items every 30 seconds
// c := cache.New(5*time.Minute, 30*time.Second)
//
// // Set the value of the key "foo" to "bar", with the default expiration time
// c.Set("foo", "bar", 0)
//
// // Set the value of the key "baz" to "yes", with no expiration time
// // (the item won't be removed until it is re-set, or removed using
// // c.Delete("baz")
// c.Set("baz", "yes", -1)
//
// // Get the string associated with the key "foo" from the cache
// foo, found := c.Get("foo")
// if found {
// fmt.Println(foo)
// }
//
// // Since Go is statically typed, and cache values can be anything, type
// // assertion is needed when values are being passed to functions that don't
// // take arbitrary types, (i.e. interface{}). The simplest way to do this for
// // values which will only be used once--e.g. for passing to another
// // function--is:
// foo, found := c.Get("foo")
// if found {
// MyFunction(foo.(string))
// }
//
// // This gets tedious if the value is used several times in the same function.
// // You might do either of the following instead:
// if x, found := c.Get("foo"); found {
// foo := x.(string)
// ...
// }
// // or
// var foo string
// if x, found := c.Get("foo"); found {
// foo = x.(string)
// }
// ...
// // foo can then be passed around freely as a string
//
// // Want performance? Store pointers!
// c.Set("foo", &MyStruct, 0)
// if x, found := c.Get("foo"); found {
// foo := x.(*MyStruct)
// ...
// }
//
// // If you store a reference type like a pointer, slice, map or channel, you
// // do not need to run Set if you modify the underlying data. The cached
// // reference points to the same memory, so if you modify a struct whose
// // pointer you've stored in the cache, retrieving that pointer with Get will
// // point you to the same data:
// foo := &MyStruct{Num: 1}
// c.Set("foo", foo, 0)
// ...
// x, _ := c.Get("foo")
// foo := x.(*MyStruct)
// fmt.Println(foo.Num)
// ...
// foo.Num++
// ...
// x, _ := c.Get("foo")
// foo := x.(*MyStruct)
// foo.Println(foo.Num)
//
// // will print:
// 1
// 2
import ( import (
"encoding/gob" "encoding/gob"
"fmt" "fmt"