complete RestMux

This commit is contained in:
kingecg 2023-12-07 22:42:27 +08:00
parent 8107b7d567
commit 7127751a75
36 changed files with 7276 additions and 30 deletions

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@ -8,3 +8,10 @@
- 支持静态文件
- Proxy
- 支持rewrite
## Packages
### Server
RestMux 提供Restful API注册功能的 ServerMux

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@ -2,7 +2,8 @@ package admin
import (
"net/http"
"strings"
"git.pyer.club/kingecg/gohttpd/server"
)
type Route struct {
@ -22,36 +23,12 @@ var AdminRoutes = []Route{
{"GET", "/about", about},
}
type PServeMux struct {
// routes map[string]map[string]http.HandlerFunc
*http.ServeMux
}
func (p *PServeMux) Use(route Route) {
method := strings.ToLower(route.Method)
p.ServeMux.HandleFunc("/"+method+route.Path, route.Handle)
// _, exist := p.routes[route.Path]
// if !exist {
// mroutes := make(map[string]http.HandlerFunc)
// p.routes[route.Path] = mroutes
// p.ServeMux.HandleFunc(route.Path, func(w http.ResponseWriter, r *http.Request) {
// p.routes[route.Path][r.Method](w, r)
// })
// }
// p.routes[route.Path][route.Method] = route.Handle
}
func (p *PServeMux) ServeHTTP(w http.ResponseWriter, r *http.Request) {
r.URL.Path = "/" + strings.ToLower(r.Method) + r.URL.Path
r.RequestURI = "/" + strings.ToLower(r.Method) + r.RequestURI
p.ServeMux.ServeHTTP(w, r)
}
var AdminServerMux *PServeMux
var AdminServerMux *server.RestMux
func init() {
AdminServerMux = &PServeMux{ServeMux: http.NewServeMux()}
AdminServerMux = server.NewRestMux("/admin")
// AdminServerMux.routes = make(map[string]map[string]http.HandlerFunc)
for _, route := range AdminRoutes {
AdminServerMux.Use(route)
AdminServerMux.HandleFunc(route.Method, route.Path, route.Handle)
}
}

6
go.mod
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@ -2,4 +2,8 @@ module git.pyer.club/kingecg/gohttpd
go 1.19
require git.pyer.club/kingecg/gologger v1.0.0 // indirect
require (
git.pyer.club/kingecg/gologger v1.0.0 // indirect
github.com/samber/lo v1.39.0 // indirect
golang.org/x/exp v0.0.0-20220303212507-bbda1eaf7a17 // indirect
)

4
go.sum
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@ -1,2 +1,6 @@
git.pyer.club/kingecg/gologger v1.0.0 h1:H3oFIJ1p7mlAgJgJ/wiM+hxn34x7IxY4YiafY8iMfAk=
git.pyer.club/kingecg/gologger v1.0.0/go.mod h1:SNSl2jRHPzIpHSzdKOoVG798rtYMjPDPFyxUrEgivkY=
github.com/samber/lo v1.39.0 h1:4gTz1wUhNYLhFSKl6O+8peW0v2F4BCY034GRpU9WnuA=
github.com/samber/lo v1.39.0/go.mod h1:+m/ZKRl6ClXCE2Lgf3MsQlWfh4bn1bz6CXEOxnEXnEA=
golang.org/x/exp v0.0.0-20220303212507-bbda1eaf7a17 h1:3MTrJm4PyNL9NBqvYDSj3DHl46qQakyfqfWo4jgfaEM=
golang.org/x/exp v0.0.0-20220303212507-bbda1eaf7a17/go.mod h1:lgLbSvA5ygNOMpwM/9anMpWVlVJ7Z+cHWq/eFuinpGE=

15
main.go
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@ -2,8 +2,12 @@ package main
import (
"net/http"
"os"
"os/signal"
"syscall"
admin "git.pyer.club/kingecg/gohttpd/admin"
"git.pyer.club/kingecg/gohttpd/server"
logger "git.pyer.club/kingecg/gologger"
)
@ -38,5 +42,14 @@ func main() {
})
defaultLogger := logger.GetLogger("default")
defaultLogger.Info("Listening...")
http.ListenAndServe(":8080", admin.AdminServerMux)
serverMux := server.NewRestMux("/")
serverMux.HandleMux(admin.AdminServerMux)
go http.ListenAndServe(":8080", serverMux)
defaultLogger.Debug("Next")
var waiter = make(chan os.Signal, 1) // buffered channel
signal.Notify(waiter, syscall.SIGTERM, syscall.SIGINT)
// blocks here until there's a signal
<-waiter
defaultLogger.Info("Listened")
}

81
server/server.go Normal file
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@ -0,0 +1,81 @@
package server
import (
"net/http"
"strings"
"github.com/samber/lo"
)
// 可以嵌套的Rest http server mux
type RestMux struct {
Path string
imux *http.ServeMux
rmuxPaths []string
}
func (mux *RestMux) ServeHTTP(w http.ResponseWriter, r *http.Request) {
_, has := lo.Find[string](mux.rmuxPaths, func(s string) bool {
return strings.HasPrefix(r.URL.Path, s)
})
if has {
mux.imux.ServeHTTP(w, r)
return
}
r.URL.Path = "/" + strings.ToLower(r.Method) + r.URL.Path
r.RequestURI = "/" + strings.ToLower(r.Method) + r.RequestURI
h, _ := mux.imux.Handler(r)
h.ServeHTTP(w, r)
}
func (mux *RestMux) HandleFunc(method string, path string, f func(http.ResponseWriter, *http.Request)) {
m := path
if !strings.HasPrefix(path, "/") {
m = "/" + path
}
mux.imux.HandleFunc("/"+strings.ToLower(method)+m, f)
}
func (mux *RestMux) Get(path string, f func(http.ResponseWriter, *http.Request)) {
mux.HandleFunc("GET", path, f)
}
func (mux *RestMux) Post(path string, f func(http.ResponseWriter, *http.Request)) {
mux.HandleFunc("POST", path, f)
}
func (mux *RestMux) Put(path string, f func(http.ResponseWriter, *http.Request)) {
mux.HandleFunc("PUT", path, f)
}
func (mux *RestMux) Delete(path string, f func(http.ResponseWriter, *http.Request)) {
mux.HandleFunc("DELETE", path, f)
}
func (mux *RestMux) Patch(path string, f func(http.ResponseWriter, *http.Request)) {
mux.HandleFunc("PATCH", path, f)
}
func (mux *RestMux) Head(path string, f func(http.ResponseWriter, *http.Request)) {
mux.HandleFunc("HEAD", path, f)
}
func (mux *RestMux) Option(path string, f func(http.ResponseWriter, *http.Request)) {
mux.HandleFunc("OPTION", path, f)
}
func (mux *RestMux) HandleMux(nmux *RestMux) {
p := nmux.Path
if !strings.HasSuffix(p, "/") {
p = p + "/"
}
mux.imux.Handle(p, http.StripPrefix(nmux.Path, nmux))
mux.rmuxPaths = append(mux.rmuxPaths, nmux.Path)
}
func NewRestMux(path string) *RestMux {
return &RestMux{
Path: path,
imux: http.NewServeMux(),
rmuxPaths: make([]string, 0),
}
}

38
vendor/github.com/samber/lo/.gitignore generated vendored Normal file
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@ -0,0 +1,38 @@
# Created by https://www.toptal.com/developers/gitignore/api/go
# Edit at https://www.toptal.com/developers/gitignore?templates=go
### Go ###
# If you prefer the allow list template instead of the deny list, see community template:
# https://github.com/github/gitignore/blob/main/community/Golang/Go.AllowList.gitignore
#
# Binaries for programs and plugins
*.exe
*.exe~
*.dll
*.so
*.dylib
# Test binary, built with `go test -c`
*.test
# Output of the go coverage tool, specifically when used with LiteIDE
*.out
# Dependency directories (remove the comment below to include it)
# vendor/
# Go workspace file
go.work
### Go Patch ###
/vendor/
/Godeps/
# End of https://www.toptal.com/developers/gitignore/api/go
cover.out
cover.html
.vscode
.idea/

7
vendor/github.com/samber/lo/.travis.yml generated vendored Normal file
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@ -0,0 +1,7 @@
language: go
before_install:
- go mod download
- make tools
go:
- "1.18"
script: make test

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vendor/github.com/samber/lo/CHANGELOG.md generated vendored Normal file
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@ -0,0 +1,429 @@
# Changelog
@samber: I sometimes forget to update this file. Ping me on [Twitter](https://twitter.com/samuelberthe) or open an issue in case of error. We need to keep a clear changelog for easier lib upgrade.
## 1.38.1 (2023-03-20)
Improvement:
- Async and AsyncX: now returns `<-chan T` instead of `chan T`
## 1.38.0 (2023-03-20)
Adding:
- lo.ValueOr
- lo.DebounceBy
- lo.EmptyableToPtr
Improvement:
- Substring: add support for non-english chars
Fix:
- Async: Fix goroutine leak
## 1.37.0 (2022-12-15)
Adding:
- lo.PartialX
- lo.Transaction
Improvement:
- lo.Associate / lo.SliceToMap: faster memory allocation
Chore:
- Remove *_test.go files from releases, in order to cleanup dev dependencies
## 1.36.0 (2022-11-28)
Adding:
- lo.AttemptWhile
- lo.AttemptWhileWithDelay
## 1.35.0 (2022-11-15)
Adding:
- lo.RandomString
- lo.BufferWithTimeout (alias to lo.BatchWithTimeout)
- lo.Buffer (alias to lo.Batch)
Change:
- lo.Slice: avoid panic caused by out-of-bounds
Deprecation:
- lo.BatchWithTimeout
- lo.Batch
## 1.34.0 (2022-11-12)
Improving:
- lo.Union: faster and can receive more than 2 lists
Adding:
- lo.FanIn (alias to lo.ChannelMerge)
- lo.FanOut
Deprecation:
- lo.ChannelMerge
## 1.33.0 (2022-10-14)
Adding:
- lo.ChannelMerge
Improving:
- helpers with callbacks/predicates/iteratee now have named arguments, for easier autocompletion
## 1.32.0 (2022-10-10)
Adding:
- lo.ChannelToSlice
- lo.CountValues
- lo.CountValuesBy
- lo.MapEntries
- lo.Sum
- lo.Interleave
- TupleX.Unpack()
## 1.31.0 (2022-10-06)
Adding:
- lo.SliceToChannel
- lo.Generator
- lo.Batch
- lo.BatchWithTimeout
## 1.30.1 (2022-10-06)
Fix:
- lo.Try1: remove generic type
- lo.Validate: format error properly
## 1.30.0 (2022-10-04)
Adding:
- lo.TernaryF
- lo.Validate
## 1.29.0 (2022-10-02)
Adding:
- lo.ErrorAs
- lo.TryOr
- lo.TryOrX
## 1.28.0 (2022-09-05)
Adding:
- lo.ChannelDispatcher with 6 dispatching strategies:
- lo.DispatchingStrategyRoundRobin
- lo.DispatchingStrategyRandom
- lo.DispatchingStrategyWeightedRandom
- lo.DispatchingStrategyFirst
- lo.DispatchingStrategyLeast
- lo.DispatchingStrategyMost
## 1.27.1 (2022-08-15)
Bugfix:
- Removed comparable constraint for lo.FindKeyBy
## 1.27.0 (2022-07-29)
Breaking:
- Change of MapToSlice prototype: `MapToSlice[K comparable, V any, R any](in map[K]V, iteratee func(V, K) R) []R` -> `MapToSlice[K comparable, V any, R any](in map[K]V, iteratee func(K, V) R) []R`
Added:
- lo.ChunkString
- lo.SliceToMap (alias to lo.Associate)
## 1.26.0 (2022-07-24)
Adding:
- lo.Associate
- lo.ReduceRight
- lo.FromPtrOr
- lo.MapToSlice
- lo.IsSorted
- lo.IsSortedByKey
## 1.25.0 (2022-07-04)
Adding:
- lo.FindUniques
- lo.FindUniquesBy
- lo.FindDuplicates
- lo.FindDuplicatesBy
- lo.IsNotEmpty
## 1.24.0 (2022-07-04)
Adding:
- lo.Without
- lo.WithoutEmpty
## 1.23.0 (2022-07-04)
Adding:
- lo.FindKey
- lo.FindKeyBy
## 1.22.0 (2022-07-04)
Adding:
- lo.Slice
- lo.FromPtr
- lo.IsEmpty
- lo.Compact
- lo.ToPairs: alias to lo.Entries
- lo.FromPairs: alias to lo.FromEntries
- lo.Partial
Change:
- lo.Must + lo.MustX: add context to panic message
Fix:
- lo.Nth: out of bound exception (#137)
## 1.21.0 (2022-05-10)
Adding:
- lo.ToAnySlice
- lo.FromAnySlice
## 1.20.0 (2022-05-02)
Adding:
- lo.Synchronize
- lo.SumBy
Change:
- Removed generic type definition for lo.Try0: `lo.Try0[T]()` -> `lo.Try0()`
## 1.19.0 (2022-04-30)
Adding:
- lo.RepeatBy
- lo.Subset
- lo.Replace
- lo.ReplaceAll
- lo.Substring
- lo.RuneLength
## 1.18.0 (2022-04-28)
Adding:
- lo.SomeBy
- lo.EveryBy
- lo.None
- lo.NoneBy
## 1.17.0 (2022-04-27)
Adding:
- lo.Unpack2 -> lo.Unpack3
- lo.Async0 -> lo.Async6
## 1.16.0 (2022-04-26)
Adding:
- lo.AttemptWithDelay
## 1.15.0 (2022-04-22)
Improvement:
- lo.Must: error or boolean value
## 1.14.0 (2022-04-21)
Adding:
- lo.Coalesce
## 1.13.0 (2022-04-14)
Adding:
- PickBy
- PickByKeys
- PickByValues
- OmitBy
- OmitByKeys
- OmitByValues
- Clamp
- MapKeys
- Invert
- IfF + ElseIfF + ElseF
- T0() + T1() + T2() + T3() + ...
## 1.12.0 (2022-04-12)
Adding:
- Must
- Must{0-6}
- FindOrElse
- Async
- MinBy
- MaxBy
- Count
- CountBy
- FindIndexOf
- FindLastIndexOf
- FilterMap
## 1.11.0 (2022-03-11)
Adding:
- Try
- Try{0-6}
- TryWitchValue
- TryCatch
- TryCatchWitchValue
- Debounce
- Reject
## 1.10.0 (2022-03-11)
Adding:
- Range
- RangeFrom
- RangeWithSteps
## 1.9.0 (2022-03-10)
Added
- Drop
- DropRight
- DropWhile
- DropRightWhile
## 1.8.0 (2022-03-10)
Adding Union.
## 1.7.0 (2022-03-09)
Adding ContainBy
Adding MapValues
Adding FlatMap
## 1.6.0 (2022-03-07)
Fixed PartitionBy.
Adding Sample
Adding Samples
## 1.5.0 (2022-03-07)
Adding Times
Adding Attempt
Adding Repeat
## 1.4.0 (2022-03-07)
- adding tuple types (2->9)
- adding Zip + Unzip
- adding lo.PartitionBy + lop.PartitionBy
- adding lop.GroupBy
- fixing Nth
## 1.3.0 (2022-03-03)
Last and Nth return errors
## 1.2.0 (2022-03-03)
Adding `lop.Map` and `lop.ForEach`.
## 1.1.0 (2022-03-03)
Adding `i int` param to `lo.Map()`, `lo.Filter()`, `lo.ForEach()` and `lo.Reduce()` predicates.
## 1.0.0 (2022-03-02)
*Initial release*
Supported helpers for slices:
- Filter
- Map
- Reduce
- ForEach
- Uniq
- UniqBy
- GroupBy
- Chunk
- Flatten
- Shuffle
- Reverse
- Fill
- ToMap
Supported helpers for maps:
- Keys
- Values
- Entries
- FromEntries
- Assign (maps merge)
Supported intersection helpers:
- Contains
- Every
- Some
- Intersect
- Difference
Supported search helpers:
- IndexOf
- LastIndexOf
- Find
- Min
- Max
- Last
- Nth
Other functional programming helpers:
- Ternary (1 line if/else statement)
- If / ElseIf / Else
- Switch / Case / Default
- ToPtr
- ToSlicePtr
Constraints:
- Clonable

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vendor/github.com/samber/lo/Dockerfile generated vendored Normal file
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@ -0,0 +1,8 @@
FROM golang:1.18
WORKDIR /go/src/github.com/samber/lo
COPY Makefile go.* ./
RUN make tools

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vendor/github.com/samber/lo/LICENSE generated vendored Normal file
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2022 Samuel Berthe
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -0,0 +1,44 @@
BIN=go
build:
${BIN} build -v ./...
test:
go test -race -v ./...
watch-test:
reflex -t 50ms -s -- sh -c 'gotest -race -v ./...'
bench:
go test -benchmem -count 3 -bench ./...
watch-bench:
reflex -t 50ms -s -- sh -c 'go test -benchmem -count 3 -bench ./...'
coverage:
${BIN} test -v -coverprofile=cover.out -covermode=atomic .
${BIN} tool cover -html=cover.out -o cover.html
# tools
tools:
${BIN} install github.com/cespare/reflex@latest
${BIN} install github.com/rakyll/gotest@latest
${BIN} install github.com/psampaz/go-mod-outdated@latest
${BIN} install github.com/jondot/goweight@latest
${BIN} install github.com/golangci/golangci-lint/cmd/golangci-lint@latest
${BIN} get -t -u golang.org/x/tools/cmd/cover
${BIN} install github.com/sonatype-nexus-community/nancy@latest
go mod tidy
lint:
golangci-lint run --timeout 60s --max-same-issues 50 ./...
lint-fix:
golangci-lint run --timeout 60s --max-same-issues 50 --fix ./...
audit: tools
${BIN} list -json -m all | nancy sleuth
outdated: tools
${BIN} list -u -m -json all | go-mod-outdated -update -direct
weight: tools
goweight

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vendor/github.com/samber/lo/channel.go generated vendored Normal file
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@ -0,0 +1,309 @@
package lo
import (
"math/rand"
"sync"
"time"
)
type DispatchingStrategy[T any] func(msg T, index uint64, channels []<-chan T) int
// ChannelDispatcher distributes messages from input channels into N child channels.
// Close events are propagated to children.
// Underlying channels can have a fixed buffer capacity or be unbuffered when cap is 0.
func ChannelDispatcher[T any](stream <-chan T, count int, channelBufferCap int, strategy DispatchingStrategy[T]) []<-chan T {
children := createChannels[T](count, channelBufferCap)
roChildren := channelsToReadOnly(children)
go func() {
// propagate channel closing to children
defer closeChannels(children)
var i uint64 = 0
for {
msg, ok := <-stream
if !ok {
return
}
destination := strategy(msg, i, roChildren) % count
children[destination] <- msg
i++
}
}()
return roChildren
}
func createChannels[T any](count int, channelBufferCap int) []chan T {
children := make([]chan T, 0, count)
for i := 0; i < count; i++ {
children = append(children, make(chan T, channelBufferCap))
}
return children
}
func channelsToReadOnly[T any](children []chan T) []<-chan T {
roChildren := make([]<-chan T, 0, len(children))
for i := range children {
roChildren = append(roChildren, children[i])
}
return roChildren
}
func closeChannels[T any](children []chan T) {
for i := 0; i < len(children); i++ {
close(children[i])
}
}
func channelIsNotFull[T any](ch <-chan T) bool {
return cap(ch) == 0 || len(ch) < cap(ch)
}
// DispatchingStrategyRoundRobin distributes messages in a rotating sequential manner.
// If the channel capacity is exceeded, the next channel will be selected and so on.
func DispatchingStrategyRoundRobin[T any](msg T, index uint64, channels []<-chan T) int {
for {
i := int(index % uint64(len(channels)))
if channelIsNotFull(channels[i]) {
return i
}
index++
time.Sleep(10 * time.Microsecond) // prevent CPU from burning 🔥
}
}
// DispatchingStrategyRandom distributes messages in a random manner.
// If the channel capacity is exceeded, another random channel will be selected and so on.
func DispatchingStrategyRandom[T any](msg T, index uint64, channels []<-chan T) int {
for {
i := rand.Intn(len(channels))
if channelIsNotFull(channels[i]) {
return i
}
time.Sleep(10 * time.Microsecond) // prevent CPU from burning 🔥
}
}
// DispatchingStrategyWeightedRandom distributes messages in a weighted manner.
// If the channel capacity is exceeded, another random channel will be selected and so on.
func DispatchingStrategyWeightedRandom[T any](weights []int) DispatchingStrategy[T] {
seq := []int{}
for i := 0; i < len(weights); i++ {
for j := 0; j < weights[i]; j++ {
seq = append(seq, i)
}
}
return func(msg T, index uint64, channels []<-chan T) int {
for {
i := seq[rand.Intn(len(seq))]
if channelIsNotFull(channels[i]) {
return i
}
time.Sleep(10 * time.Microsecond) // prevent CPU from burning 🔥
}
}
}
// DispatchingStrategyFirst distributes messages in the first non-full channel.
// If the capacity of the first channel is exceeded, the second channel will be selected and so on.
func DispatchingStrategyFirst[T any](msg T, index uint64, channels []<-chan T) int {
for {
for i := range channels {
if channelIsNotFull(channels[i]) {
return i
}
}
time.Sleep(10 * time.Microsecond) // prevent CPU from burning 🔥
}
}
// DispatchingStrategyLeast distributes messages in the emptiest channel.
func DispatchingStrategyLeast[T any](msg T, index uint64, channels []<-chan T) int {
seq := Range(len(channels))
return MinBy(seq, func(item int, min int) bool {
return len(channels[item]) < len(channels[min])
})
}
// DispatchingStrategyMost distributes messages in the fullest channel.
// If the channel capacity is exceeded, the next channel will be selected and so on.
func DispatchingStrategyMost[T any](msg T, index uint64, channels []<-chan T) int {
seq := Range(len(channels))
return MaxBy(seq, func(item int, max int) bool {
return len(channels[item]) > len(channels[max]) && channelIsNotFull(channels[item])
})
}
// SliceToChannel returns a read-only channels of collection elements.
func SliceToChannel[T any](bufferSize int, collection []T) <-chan T {
ch := make(chan T, bufferSize)
go func() {
for _, item := range collection {
ch <- item
}
close(ch)
}()
return ch
}
// ChannelToSlice returns a slice built from channels items. Blocks until channel closes.
func ChannelToSlice[T any](ch <-chan T) []T {
collection := []T{}
for item := range ch {
collection = append(collection, item)
}
return collection
}
// Generator implements the generator design pattern.
func Generator[T any](bufferSize int, generator func(yield func(T))) <-chan T {
ch := make(chan T, bufferSize)
go func() {
// WARNING: infinite loop
generator(func(t T) {
ch <- t
})
close(ch)
}()
return ch
}
// Buffer creates a slice of n elements from a channel. Returns the slice and the slice length.
// @TODO: we should probably provide an helper that reuse the same buffer.
func Buffer[T any](ch <-chan T, size int) (collection []T, length int, readTime time.Duration, ok bool) {
buffer := make([]T, 0, size)
index := 0
now := time.Now()
for ; index < size; index++ {
item, ok := <-ch
if !ok {
return buffer, index, time.Since(now), false
}
buffer = append(buffer, item)
}
return buffer, index, time.Since(now), true
}
// Batch creates a slice of n elements from a channel. Returns the slice and the slice length.
//
// Deprecated: Use [Buffer] instead.
func Batch[T any](ch <-chan T, size int) (collection []T, length int, readTime time.Duration, ok bool) {
return Buffer(ch, size)
}
// BufferWithTimeout creates a slice of n elements from a channel, with timeout. Returns the slice and the slice length.
// @TODO: we should probably provide an helper that reuse the same buffer.
func BufferWithTimeout[T any](ch <-chan T, size int, timeout time.Duration) (collection []T, length int, readTime time.Duration, ok bool) {
expire := time.NewTimer(timeout)
defer expire.Stop()
buffer := make([]T, 0, size)
index := 0
now := time.Now()
for ; index < size; index++ {
select {
case item, ok := <-ch:
if !ok {
return buffer, index, time.Since(now), false
}
buffer = append(buffer, item)
case <-expire.C:
return buffer, index, time.Since(now), true
}
}
return buffer, index, time.Since(now), true
}
// BatchWithTimeout creates a slice of n elements from a channel, with timeout. Returns the slice and the slice length.
//
// Deprecated: Use [BufferWithTimeout] instead.
func BatchWithTimeout[T any](ch <-chan T, size int, timeout time.Duration) (collection []T, length int, readTime time.Duration, ok bool) {
return BufferWithTimeout(ch, size, timeout)
}
// FanIn collects messages from multiple input channels into a single buffered channel.
// Output messages has no priority. When all upstream channels reach EOF, downstream channel closes.
func FanIn[T any](channelBufferCap int, upstreams ...<-chan T) <-chan T {
out := make(chan T, channelBufferCap)
var wg sync.WaitGroup
// Start an output goroutine for each input channel in upstreams.
wg.Add(len(upstreams))
for _, c := range upstreams {
go func(c <-chan T) {
for n := range c {
out <- n
}
wg.Done()
}(c)
}
// Start a goroutine to close out once all the output goroutines are done.
go func() {
wg.Wait()
close(out)
}()
return out
}
// ChannelMerge collects messages from multiple input channels into a single buffered channel.
// Output messages has no priority. When all upstream channels reach EOF, downstream channel closes.
//
// Deprecated: Use [FanIn] instead.
func ChannelMerge[T any](channelBufferCap int, upstreams ...<-chan T) <-chan T {
return FanIn(channelBufferCap, upstreams...)
}
// FanOut broadcasts all the upstream messages to multiple downstream channels.
// When upstream channel reach EOF, downstream channels close. If any downstream
// channels is full, broadcasting is paused.
func FanOut[T any](count int, channelsBufferCap int, upstream <-chan T) []<-chan T {
downstreams := createChannels[T](count, channelsBufferCap)
go func() {
for msg := range upstream {
for i := range downstreams {
downstreams[i] <- msg
}
}
// Close out once all the output goroutines are done.
for i := range downstreams {
close(downstreams[i])
}
}()
return channelsToReadOnly(downstreams)
}

95
vendor/github.com/samber/lo/concurrency.go generated vendored Normal file
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package lo
import "sync"
type synchronize struct {
locker sync.Locker
}
func (s *synchronize) Do(cb func()) {
s.locker.Lock()
Try0(cb)
s.locker.Unlock()
}
// Synchronize wraps the underlying callback in a mutex. It receives an optional mutex.
func Synchronize(opt ...sync.Locker) *synchronize {
if len(opt) > 1 {
panic("unexpected arguments")
} else if len(opt) == 0 {
opt = append(opt, &sync.Mutex{})
}
return &synchronize{
locker: opt[0],
}
}
// Async executes a function in a goroutine and returns the result in a channel.
func Async[A any](f func() A) <-chan A {
ch := make(chan A, 1)
go func() {
ch <- f()
}()
return ch
}
// Async0 executes a function in a goroutine and returns a channel set once the function finishes.
func Async0(f func()) <-chan struct{} {
ch := make(chan struct{}, 1)
go func() {
f()
ch <- struct{}{}
}()
return ch
}
// Async1 is an alias to Async.
func Async1[A any](f func() A) <-chan A {
return Async(f)
}
// Async2 has the same behavior as Async, but returns the 2 results as a tuple inside the channel.
func Async2[A any, B any](f func() (A, B)) <-chan Tuple2[A, B] {
ch := make(chan Tuple2[A, B], 1)
go func() {
ch <- T2(f())
}()
return ch
}
// Async3 has the same behavior as Async, but returns the 3 results as a tuple inside the channel.
func Async3[A any, B any, C any](f func() (A, B, C)) <-chan Tuple3[A, B, C] {
ch := make(chan Tuple3[A, B, C], 1)
go func() {
ch <- T3(f())
}()
return ch
}
// Async4 has the same behavior as Async, but returns the 4 results as a tuple inside the channel.
func Async4[A any, B any, C any, D any](f func() (A, B, C, D)) <-chan Tuple4[A, B, C, D] {
ch := make(chan Tuple4[A, B, C, D], 1)
go func() {
ch <- T4(f())
}()
return ch
}
// Async5 has the same behavior as Async, but returns the 5 results as a tuple inside the channel.
func Async5[A any, B any, C any, D any, E any](f func() (A, B, C, D, E)) <-chan Tuple5[A, B, C, D, E] {
ch := make(chan Tuple5[A, B, C, D, E], 1)
go func() {
ch <- T5(f())
}()
return ch
}
// Async6 has the same behavior as Async, but returns the 6 results as a tuple inside the channel.
func Async6[A any, B any, C any, D any, E any, F any](f func() (A, B, C, D, E, F)) <-chan Tuple6[A, B, C, D, E, F] {
ch := make(chan Tuple6[A, B, C, D, E, F], 1)
go func() {
ch <- T6(f())
}()
return ch
}

150
vendor/github.com/samber/lo/condition.go generated vendored Normal file
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@ -0,0 +1,150 @@
package lo
// Ternary is a 1 line if/else statement.
// Play: https://go.dev/play/p/t-D7WBL44h2
func Ternary[T any](condition bool, ifOutput T, elseOutput T) T {
if condition {
return ifOutput
}
return elseOutput
}
// TernaryF is a 1 line if/else statement whose options are functions
// Play: https://go.dev/play/p/AO4VW20JoqM
func TernaryF[T any](condition bool, ifFunc func() T, elseFunc func() T) T {
if condition {
return ifFunc()
}
return elseFunc()
}
type ifElse[T any] struct {
result T
done bool
}
// If.
// Play: https://go.dev/play/p/WSw3ApMxhyW
func If[T any](condition bool, result T) *ifElse[T] {
if condition {
return &ifElse[T]{result, true}
}
var t T
return &ifElse[T]{t, false}
}
// IfF.
// Play: https://go.dev/play/p/WSw3ApMxhyW
func IfF[T any](condition bool, resultF func() T) *ifElse[T] {
if condition {
return &ifElse[T]{resultF(), true}
}
var t T
return &ifElse[T]{t, false}
}
// ElseIf.
// Play: https://go.dev/play/p/WSw3ApMxhyW
func (i *ifElse[T]) ElseIf(condition bool, result T) *ifElse[T] {
if !i.done && condition {
i.result = result
i.done = true
}
return i
}
// ElseIfF.
// Play: https://go.dev/play/p/WSw3ApMxhyW
func (i *ifElse[T]) ElseIfF(condition bool, resultF func() T) *ifElse[T] {
if !i.done && condition {
i.result = resultF()
i.done = true
}
return i
}
// Else.
// Play: https://go.dev/play/p/WSw3ApMxhyW
func (i *ifElse[T]) Else(result T) T {
if i.done {
return i.result
}
return result
}
// ElseF.
// Play: https://go.dev/play/p/WSw3ApMxhyW
func (i *ifElse[T]) ElseF(resultF func() T) T {
if i.done {
return i.result
}
return resultF()
}
type switchCase[T comparable, R any] struct {
predicate T
result R
done bool
}
// Switch is a pure functional switch/case/default statement.
// Play: https://go.dev/play/p/TGbKUMAeRUd
func Switch[T comparable, R any](predicate T) *switchCase[T, R] {
var result R
return &switchCase[T, R]{
predicate,
result,
false,
}
}
// Case.
// Play: https://go.dev/play/p/TGbKUMAeRUd
func (s *switchCase[T, R]) Case(val T, result R) *switchCase[T, R] {
if !s.done && s.predicate == val {
s.result = result
s.done = true
}
return s
}
// CaseF.
// Play: https://go.dev/play/p/TGbKUMAeRUd
func (s *switchCase[T, R]) CaseF(val T, cb func() R) *switchCase[T, R] {
if !s.done && s.predicate == val {
s.result = cb()
s.done = true
}
return s
}
// Default.
// Play: https://go.dev/play/p/TGbKUMAeRUd
func (s *switchCase[T, R]) Default(result R) R {
if !s.done {
s.result = result
}
return s.result
}
// DefaultF.
// Play: https://go.dev/play/p/TGbKUMAeRUd
func (s *switchCase[T, R]) DefaultF(cb func() R) R {
if !s.done {
s.result = cb()
}
return s.result
}

6
vendor/github.com/samber/lo/constraints.go generated vendored Normal file
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@ -0,0 +1,6 @@
package lo
// Clonable defines a constraint of types having Clone() T method.
type Clonable[T any] interface {
Clone() T
}

354
vendor/github.com/samber/lo/errors.go generated vendored Normal file
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@ -0,0 +1,354 @@
package lo
import (
"errors"
"fmt"
"reflect"
)
// Validate is a helper that creates an error when a condition is not met.
// Play: https://go.dev/play/p/vPyh51XpCBt
func Validate(ok bool, format string, args ...any) error {
if !ok {
return fmt.Errorf(fmt.Sprintf(format, args...))
}
return nil
}
func messageFromMsgAndArgs(msgAndArgs ...interface{}) string {
if len(msgAndArgs) == 1 {
if msgAsStr, ok := msgAndArgs[0].(string); ok {
return msgAsStr
}
return fmt.Sprintf("%+v", msgAndArgs[0])
}
if len(msgAndArgs) > 1 {
return fmt.Sprintf(msgAndArgs[0].(string), msgAndArgs[1:]...)
}
return ""
}
// must panics if err is error or false.
func must(err any, messageArgs ...interface{}) {
if err == nil {
return
}
switch e := err.(type) {
case bool:
if !e {
message := messageFromMsgAndArgs(messageArgs...)
if message == "" {
message = "not ok"
}
panic(message)
}
case error:
message := messageFromMsgAndArgs(messageArgs...)
if message != "" {
panic(message + ": " + e.Error())
} else {
panic(e.Error())
}
default:
panic("must: invalid err type '" + reflect.TypeOf(err).Name() + "', should either be a bool or an error")
}
}
// Must is a helper that wraps a call to a function returning a value and an error
// and panics if err is error or false.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must[T any](val T, err any, messageArgs ...interface{}) T {
must(err, messageArgs...)
return val
}
// Must0 has the same behavior as Must, but callback returns no variable.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must0(err any, messageArgs ...interface{}) {
must(err, messageArgs...)
}
// Must1 is an alias to Must
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must1[T any](val T, err any, messageArgs ...interface{}) T {
return Must(val, err, messageArgs...)
}
// Must2 has the same behavior as Must, but callback returns 2 variables.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must2[T1 any, T2 any](val1 T1, val2 T2, err any, messageArgs ...interface{}) (T1, T2) {
must(err, messageArgs...)
return val1, val2
}
// Must3 has the same behavior as Must, but callback returns 3 variables.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must3[T1 any, T2 any, T3 any](val1 T1, val2 T2, val3 T3, err any, messageArgs ...interface{}) (T1, T2, T3) {
must(err, messageArgs...)
return val1, val2, val3
}
// Must4 has the same behavior as Must, but callback returns 4 variables.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must4[T1 any, T2 any, T3 any, T4 any](val1 T1, val2 T2, val3 T3, val4 T4, err any, messageArgs ...interface{}) (T1, T2, T3, T4) {
must(err, messageArgs...)
return val1, val2, val3, val4
}
// Must5 has the same behavior as Must, but callback returns 5 variables.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must5[T1 any, T2 any, T3 any, T4 any, T5 any](val1 T1, val2 T2, val3 T3, val4 T4, val5 T5, err any, messageArgs ...interface{}) (T1, T2, T3, T4, T5) {
must(err, messageArgs...)
return val1, val2, val3, val4, val5
}
// Must6 has the same behavior as Must, but callback returns 6 variables.
// Play: https://go.dev/play/p/TMoWrRp3DyC
func Must6[T1 any, T2 any, T3 any, T4 any, T5 any, T6 any](val1 T1, val2 T2, val3 T3, val4 T4, val5 T5, val6 T6, err any, messageArgs ...interface{}) (T1, T2, T3, T4, T5, T6) {
must(err, messageArgs...)
return val1, val2, val3, val4, val5, val6
}
// Try calls the function and return false in case of error.
func Try(callback func() error) (ok bool) {
ok = true
defer func() {
if r := recover(); r != nil {
ok = false
}
}()
err := callback()
if err != nil {
ok = false
}
return
}
// Try0 has the same behavior as Try, but callback returns no variable.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try0(callback func()) bool {
return Try(func() error {
callback()
return nil
})
}
// Try1 is an alias to Try.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try1(callback func() error) bool {
return Try(callback)
}
// Try2 has the same behavior as Try, but callback returns 2 variables.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try2[T any](callback func() (T, error)) bool {
return Try(func() error {
_, err := callback()
return err
})
}
// Try3 has the same behavior as Try, but callback returns 3 variables.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try3[T, R any](callback func() (T, R, error)) bool {
return Try(func() error {
_, _, err := callback()
return err
})
}
// Try4 has the same behavior as Try, but callback returns 4 variables.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try4[T, R, S any](callback func() (T, R, S, error)) bool {
return Try(func() error {
_, _, _, err := callback()
return err
})
}
// Try5 has the same behavior as Try, but callback returns 5 variables.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try5[T, R, S, Q any](callback func() (T, R, S, Q, error)) bool {
return Try(func() error {
_, _, _, _, err := callback()
return err
})
}
// Try6 has the same behavior as Try, but callback returns 6 variables.
// Play: https://go.dev/play/p/mTyyWUvn9u4
func Try6[T, R, S, Q, U any](callback func() (T, R, S, Q, U, error)) bool {
return Try(func() error {
_, _, _, _, _, err := callback()
return err
})
}
// TryOr has the same behavior as Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr[A any](callback func() (A, error), fallbackA A) (A, bool) {
return TryOr1(callback, fallbackA)
}
// TryOr1 has the same behavior as Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr1[A any](callback func() (A, error), fallbackA A) (A, bool) {
ok := false
Try0(func() {
a, err := callback()
if err == nil {
fallbackA = a
ok = true
}
})
return fallbackA, ok
}
// TryOr2 has the same behavior as Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr2[A any, B any](callback func() (A, B, error), fallbackA A, fallbackB B) (A, B, bool) {
ok := false
Try0(func() {
a, b, err := callback()
if err == nil {
fallbackA = a
fallbackB = b
ok = true
}
})
return fallbackA, fallbackB, ok
}
// TryOr3 has the same behavior as Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr3[A any, B any, C any](callback func() (A, B, C, error), fallbackA A, fallbackB B, fallbackC C) (A, B, C, bool) {
ok := false
Try0(func() {
a, b, c, err := callback()
if err == nil {
fallbackA = a
fallbackB = b
fallbackC = c
ok = true
}
})
return fallbackA, fallbackB, fallbackC, ok
}
// TryOr4 has the same behavior as Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr4[A any, B any, C any, D any](callback func() (A, B, C, D, error), fallbackA A, fallbackB B, fallbackC C, fallbackD D) (A, B, C, D, bool) {
ok := false
Try0(func() {
a, b, c, d, err := callback()
if err == nil {
fallbackA = a
fallbackB = b
fallbackC = c
fallbackD = d
ok = true
}
})
return fallbackA, fallbackB, fallbackC, fallbackD, ok
}
// TryOr5 has the same behavior as Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr5[A any, B any, C any, D any, E any](callback func() (A, B, C, D, E, error), fallbackA A, fallbackB B, fallbackC C, fallbackD D, fallbackE E) (A, B, C, D, E, bool) {
ok := false
Try0(func() {
a, b, c, d, e, err := callback()
if err == nil {
fallbackA = a
fallbackB = b
fallbackC = c
fallbackD = d
fallbackE = e
ok = true
}
})
return fallbackA, fallbackB, fallbackC, fallbackD, fallbackE, ok
}
// TryOr6 has the same behavior as Must, but returns a default value in case of error.
// Play: https://go.dev/play/p/B4F7Wg2Zh9X
func TryOr6[A any, B any, C any, D any, E any, F any](callback func() (A, B, C, D, E, F, error), fallbackA A, fallbackB B, fallbackC C, fallbackD D, fallbackE E, fallbackF F) (A, B, C, D, E, F, bool) {
ok := false
Try0(func() {
a, b, c, d, e, f, err := callback()
if err == nil {
fallbackA = a
fallbackB = b
fallbackC = c
fallbackD = d
fallbackE = e
fallbackF = f
ok = true
}
})
return fallbackA, fallbackB, fallbackC, fallbackD, fallbackE, fallbackF, ok
}
// TryWithErrorValue has the same behavior as Try, but also returns value passed to panic.
// Play: https://go.dev/play/p/Kc7afQIT2Fs
func TryWithErrorValue(callback func() error) (errorValue any, ok bool) {
ok = true
defer func() {
if r := recover(); r != nil {
ok = false
errorValue = r
}
}()
err := callback()
if err != nil {
ok = false
errorValue = err
}
return
}
// TryCatch has the same behavior as Try, but calls the catch function in case of error.
// Play: https://go.dev/play/p/PnOON-EqBiU
func TryCatch(callback func() error, catch func()) {
if !Try(callback) {
catch()
}
}
// TryCatchWithErrorValue has the same behavior as TryWithErrorValue, but calls the catch function in case of error.
// Play: https://go.dev/play/p/8Pc9gwX_GZO
func TryCatchWithErrorValue(callback func() error, catch func(any)) {
if err, ok := TryWithErrorValue(callback); !ok {
catch(err)
}
}
// ErrorsAs is a shortcut for errors.As(err, &&T).
// Play: https://go.dev/play/p/8wk5rH8UfrE
func ErrorsAs[T error](err error) (T, bool) {
var t T
ok := errors.As(err, &t)
return t, ok
}

372
vendor/github.com/samber/lo/find.go generated vendored Normal file
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package lo
import (
"fmt"
"math/rand"
"golang.org/x/exp/constraints"
)
// import "golang.org/x/exp/constraints"
// IndexOf returns the index at which the first occurrence of a value is found in an array or return -1
// if the value cannot be found.
func IndexOf[T comparable](collection []T, element T) int {
for i, item := range collection {
if item == element {
return i
}
}
return -1
}
// LastIndexOf returns the index at which the last occurrence of a value is found in an array or return -1
// if the value cannot be found.
func LastIndexOf[T comparable](collection []T, element T) int {
length := len(collection)
for i := length - 1; i >= 0; i-- {
if collection[i] == element {
return i
}
}
return -1
}
// Find search an element in a slice based on a predicate. It returns element and true if element was found.
func Find[T any](collection []T, predicate func(item T) bool) (T, bool) {
for _, item := range collection {
if predicate(item) {
return item, true
}
}
var result T
return result, false
}
// FindIndexOf searches an element in a slice based on a predicate and returns the index and true.
// It returns -1 and false if the element is not found.
func FindIndexOf[T any](collection []T, predicate func(item T) bool) (T, int, bool) {
for i, item := range collection {
if predicate(item) {
return item, i, true
}
}
var result T
return result, -1, false
}
// FindLastIndexOf searches last element in a slice based on a predicate and returns the index and true.
// It returns -1 and false if the element is not found.
func FindLastIndexOf[T any](collection []T, predicate func(item T) bool) (T, int, bool) {
length := len(collection)
for i := length - 1; i >= 0; i-- {
if predicate(collection[i]) {
return collection[i], i, true
}
}
var result T
return result, -1, false
}
// FindOrElse search an element in a slice based on a predicate. It returns the element if found or a given fallback value otherwise.
func FindOrElse[T any](collection []T, fallback T, predicate func(item T) bool) T {
for _, item := range collection {
if predicate(item) {
return item
}
}
return fallback
}
// FindKey returns the key of the first value matching.
func FindKey[K comparable, V comparable](object map[K]V, value V) (K, bool) {
for k, v := range object {
if v == value {
return k, true
}
}
return Empty[K](), false
}
// FindKeyBy returns the key of the first element predicate returns truthy for.
func FindKeyBy[K comparable, V any](object map[K]V, predicate func(key K, value V) bool) (K, bool) {
for k, v := range object {
if predicate(k, v) {
return k, true
}
}
return Empty[K](), false
}
// FindUniques returns a slice with all the unique elements of the collection.
// The order of result values is determined by the order they occur in the collection.
func FindUniques[T comparable](collection []T) []T {
isDupl := make(map[T]bool, len(collection))
for _, item := range collection {
duplicated, ok := isDupl[item]
if !ok {
isDupl[item] = false
} else if !duplicated {
isDupl[item] = true
}
}
result := make([]T, 0, len(collection)-len(isDupl))
for _, item := range collection {
if duplicated := isDupl[item]; !duplicated {
result = append(result, item)
}
}
return result
}
// FindUniquesBy returns a slice with all the unique elements of the collection.
// The order of result values is determined by the order they occur in the array. It accepts `iteratee` which is
// invoked for each element in array to generate the criterion by which uniqueness is computed.
func FindUniquesBy[T any, U comparable](collection []T, iteratee func(item T) U) []T {
isDupl := make(map[U]bool, len(collection))
for _, item := range collection {
key := iteratee(item)
duplicated, ok := isDupl[key]
if !ok {
isDupl[key] = false
} else if !duplicated {
isDupl[key] = true
}
}
result := make([]T, 0, len(collection)-len(isDupl))
for _, item := range collection {
key := iteratee(item)
if duplicated := isDupl[key]; !duplicated {
result = append(result, item)
}
}
return result
}
// FindDuplicates returns a slice with the first occurrence of each duplicated elements of the collection.
// The order of result values is determined by the order they occur in the collection.
func FindDuplicates[T comparable](collection []T) []T {
isDupl := make(map[T]bool, len(collection))
for _, item := range collection {
duplicated, ok := isDupl[item]
if !ok {
isDupl[item] = false
} else if !duplicated {
isDupl[item] = true
}
}
result := make([]T, 0, len(collection)-len(isDupl))
for _, item := range collection {
if duplicated := isDupl[item]; duplicated {
result = append(result, item)
isDupl[item] = false
}
}
return result
}
// FindDuplicatesBy returns a slice with the first occurrence of each duplicated elements of the collection.
// The order of result values is determined by the order they occur in the array. It accepts `iteratee` which is
// invoked for each element in array to generate the criterion by which uniqueness is computed.
func FindDuplicatesBy[T any, U comparable](collection []T, iteratee func(item T) U) []T {
isDupl := make(map[U]bool, len(collection))
for _, item := range collection {
key := iteratee(item)
duplicated, ok := isDupl[key]
if !ok {
isDupl[key] = false
} else if !duplicated {
isDupl[key] = true
}
}
result := make([]T, 0, len(collection)-len(isDupl))
for _, item := range collection {
key := iteratee(item)
if duplicated := isDupl[key]; duplicated {
result = append(result, item)
isDupl[key] = false
}
}
return result
}
// Min search the minimum value of a collection.
// Returns zero value when collection is empty.
func Min[T constraints.Ordered](collection []T) T {
var min T
if len(collection) == 0 {
return min
}
min = collection[0]
for i := 1; i < len(collection); i++ {
item := collection[i]
if item < min {
min = item
}
}
return min
}
// MinBy search the minimum value of a collection using the given comparison function.
// If several values of the collection are equal to the smallest value, returns the first such value.
// Returns zero value when collection is empty.
func MinBy[T any](collection []T, comparison func(a T, b T) bool) T {
var min T
if len(collection) == 0 {
return min
}
min = collection[0]
for i := 1; i < len(collection); i++ {
item := collection[i]
if comparison(item, min) {
min = item
}
}
return min
}
// Max searches the maximum value of a collection.
// Returns zero value when collection is empty.
func Max[T constraints.Ordered](collection []T) T {
var max T
if len(collection) == 0 {
return max
}
max = collection[0]
for i := 1; i < len(collection); i++ {
item := collection[i]
if item > max {
max = item
}
}
return max
}
// MaxBy search the maximum value of a collection using the given comparison function.
// If several values of the collection are equal to the greatest value, returns the first such value.
// Returns zero value when collection is empty.
func MaxBy[T any](collection []T, comparison func(a T, b T) bool) T {
var max T
if len(collection) == 0 {
return max
}
max = collection[0]
for i := 1; i < len(collection); i++ {
item := collection[i]
if comparison(item, max) {
max = item
}
}
return max
}
// Last returns the last element of a collection or error if empty.
func Last[T any](collection []T) (T, error) {
length := len(collection)
if length == 0 {
var t T
return t, fmt.Errorf("last: cannot extract the last element of an empty slice")
}
return collection[length-1], nil
}
// Nth returns the element at index `nth` of collection. If `nth` is negative, the nth element
// from the end is returned. An error is returned when nth is out of slice bounds.
func Nth[T any, N constraints.Integer](collection []T, nth N) (T, error) {
n := int(nth)
l := len(collection)
if n >= l || -n > l {
var t T
return t, fmt.Errorf("nth: %d out of slice bounds", n)
}
if n >= 0 {
return collection[n], nil
}
return collection[l+n], nil
}
// Sample returns a random item from collection.
func Sample[T any](collection []T) T {
size := len(collection)
if size == 0 {
return Empty[T]()
}
return collection[rand.Intn(size)]
}
// Samples returns N random unique items from collection.
func Samples[T any](collection []T, count int) []T {
size := len(collection)
copy := append([]T{}, collection...)
results := []T{}
for i := 0; i < size && i < count; i++ {
copyLength := size - i
index := rand.Intn(size - i)
results = append(results, copy[index])
// Removes element.
// It is faster to swap with last element and remove it.
copy[index] = copy[copyLength-1]
copy = copy[:copyLength-1]
}
return results
}

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vendor/github.com/samber/lo/func.go generated vendored Normal file
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package lo
// Partial returns new function that, when called, has its first argument set to the provided value.
func Partial[T1, T2, R any](f func(a T1, b T2) R, arg1 T1) func(T2) R {
return func(t2 T2) R {
return f(arg1, t2)
}
}
// Partial1 returns new function that, when called, has its first argument set to the provided value.
func Partial1[T1, T2, R any](f func(T1, T2) R, arg1 T1) func(T2) R {
return Partial(f, arg1)
}
// Partial2 returns new function that, when called, has its first argument set to the provided value.
func Partial2[T1, T2, T3, R any](f func(T1, T2, T3) R, arg1 T1) func(T2, T3) R {
return func(t2 T2, t3 T3) R {
return f(arg1, t2, t3)
}
}
// Partial3 returns new function that, when called, has its first argument set to the provided value.
func Partial3[T1, T2, T3, T4, R any](f func(T1, T2, T3, T4) R, arg1 T1) func(T2, T3, T4) R {
return func(t2 T2, t3 T3, t4 T4) R {
return f(arg1, t2, t3, t4)
}
}
// Partial4 returns new function that, when called, has its first argument set to the provided value.
func Partial4[T1, T2, T3, T4, T5, R any](f func(T1, T2, T3, T4, T5) R, arg1 T1) func(T2, T3, T4, T5) R {
return func(t2 T2, t3 T3, t4 T4, t5 T5) R {
return f(arg1, t2, t3, t4, t5)
}
}
// Partial5 returns new function that, when called, has its first argument set to the provided value
func Partial5[T1, T2, T3, T4, T5, T6, R any](f func(T1, T2, T3, T4, T5, T6) R, arg1 T1) func(T2, T3, T4, T5, T6) R {
return func(t2 T2, t3 T3, t4 T4, t5 T5, t6 T6) R {
return f(arg1, t2, t3, t4, t5, t6)
}
}

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vendor/github.com/samber/lo/intersect.go generated vendored Normal file
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package lo
// Contains returns true if an element is present in a collection.
func Contains[T comparable](collection []T, element T) bool {
for _, item := range collection {
if item == element {
return true
}
}
return false
}
// ContainsBy returns true if predicate function return true.
func ContainsBy[T any](collection []T, predicate func(item T) bool) bool {
for _, item := range collection {
if predicate(item) {
return true
}
}
return false
}
// Every returns true if all elements of a subset are contained into a collection or if the subset is empty.
func Every[T comparable](collection []T, subset []T) bool {
for _, elem := range subset {
if !Contains(collection, elem) {
return false
}
}
return true
}
// EveryBy returns true if the predicate returns true for all of the elements in the collection or if the collection is empty.
func EveryBy[T any](collection []T, predicate func(item T) bool) bool {
for _, v := range collection {
if !predicate(v) {
return false
}
}
return true
}
// Some returns true if at least 1 element of a subset is contained into a collection.
// If the subset is empty Some returns false.
func Some[T comparable](collection []T, subset []T) bool {
for _, elem := range subset {
if Contains(collection, elem) {
return true
}
}
return false
}
// SomeBy returns true if the predicate returns true for any of the elements in the collection.
// If the collection is empty SomeBy returns false.
func SomeBy[T any](collection []T, predicate func(item T) bool) bool {
for _, v := range collection {
if predicate(v) {
return true
}
}
return false
}
// None returns true if no element of a subset are contained into a collection or if the subset is empty.
func None[T comparable](collection []T, subset []T) bool {
for _, elem := range subset {
if Contains(collection, elem) {
return false
}
}
return true
}
// NoneBy returns true if the predicate returns true for none of the elements in the collection or if the collection is empty.
func NoneBy[T any](collection []T, predicate func(item T) bool) bool {
for _, v := range collection {
if predicate(v) {
return false
}
}
return true
}
// Intersect returns the intersection between two collections.
func Intersect[T comparable](list1 []T, list2 []T) []T {
result := []T{}
seen := map[T]struct{}{}
for _, elem := range list1 {
seen[elem] = struct{}{}
}
for _, elem := range list2 {
if _, ok := seen[elem]; ok {
result = append(result, elem)
}
}
return result
}
// Difference returns the difference between two collections.
// The first value is the collection of element absent of list2.
// The second value is the collection of element absent of list1.
func Difference[T comparable](list1 []T, list2 []T) ([]T, []T) {
left := []T{}
right := []T{}
seenLeft := map[T]struct{}{}
seenRight := map[T]struct{}{}
for _, elem := range list1 {
seenLeft[elem] = struct{}{}
}
for _, elem := range list2 {
seenRight[elem] = struct{}{}
}
for _, elem := range list1 {
if _, ok := seenRight[elem]; !ok {
left = append(left, elem)
}
}
for _, elem := range list2 {
if _, ok := seenLeft[elem]; !ok {
right = append(right, elem)
}
}
return left, right
}
// Union returns all distinct elements from given collections.
// result returns will not change the order of elements relatively.
func Union[T comparable](lists ...[]T) []T {
result := []T{}
seen := map[T]struct{}{}
for _, list := range lists {
for _, e := range list {
if _, ok := seen[e]; !ok {
seen[e] = struct{}{}
result = append(result, e)
}
}
}
return result
}
// Without returns slice excluding all given values.
func Without[T comparable](collection []T, exclude ...T) []T {
result := make([]T, 0, len(collection))
for _, e := range collection {
if !Contains(exclude, e) {
result = append(result, e)
}
}
return result
}
// WithoutEmpty returns slice excluding empty values.
func WithoutEmpty[T comparable](collection []T) []T {
var empty T
result := make([]T, 0, len(collection))
for _, e := range collection {
if e != empty {
result = append(result, e)
}
}
return result
}

224
vendor/github.com/samber/lo/map.go generated vendored Normal file
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package lo
// Keys creates an array of the map keys.
// Play: https://go.dev/play/p/Uu11fHASqrU
func Keys[K comparable, V any](in map[K]V) []K {
result := make([]K, 0, len(in))
for k := range in {
result = append(result, k)
}
return result
}
// Values creates an array of the map values.
// Play: https://go.dev/play/p/nnRTQkzQfF6
func Values[K comparable, V any](in map[K]V) []V {
result := make([]V, 0, len(in))
for _, v := range in {
result = append(result, v)
}
return result
}
// ValueOr returns the value of the given key or the fallback value if the key is not present.
// Play: https://go.dev/play/p/bAq9mHErB4V
func ValueOr[K comparable, V any](in map[K]V, key K, fallback V) V {
if v, ok := in[key]; ok {
return v
}
return fallback
}
// PickBy returns same map type filtered by given predicate.
// Play: https://go.dev/play/p/kdg8GR_QMmf
func PickBy[K comparable, V any](in map[K]V, predicate func(key K, value V) bool) map[K]V {
r := map[K]V{}
for k, v := range in {
if predicate(k, v) {
r[k] = v
}
}
return r
}
// PickByKeys returns same map type filtered by given keys.
// Play: https://go.dev/play/p/R1imbuci9qU
func PickByKeys[K comparable, V any](in map[K]V, keys []K) map[K]V {
r := map[K]V{}
for k, v := range in {
if Contains(keys, k) {
r[k] = v
}
}
return r
}
// PickByValues returns same map type filtered by given values.
// Play: https://go.dev/play/p/1zdzSvbfsJc
func PickByValues[K comparable, V comparable](in map[K]V, values []V) map[K]V {
r := map[K]V{}
for k, v := range in {
if Contains(values, v) {
r[k] = v
}
}
return r
}
// OmitBy returns same map type filtered by given predicate.
// Play: https://go.dev/play/p/EtBsR43bdsd
func OmitBy[K comparable, V any](in map[K]V, predicate func(key K, value V) bool) map[K]V {
r := map[K]V{}
for k, v := range in {
if !predicate(k, v) {
r[k] = v
}
}
return r
}
// OmitByKeys returns same map type filtered by given keys.
// Play: https://go.dev/play/p/t1QjCrs-ysk
func OmitByKeys[K comparable, V any](in map[K]V, keys []K) map[K]V {
r := map[K]V{}
for k, v := range in {
if !Contains(keys, k) {
r[k] = v
}
}
return r
}
// OmitByValues returns same map type filtered by given values.
// Play: https://go.dev/play/p/9UYZi-hrs8j
func OmitByValues[K comparable, V comparable](in map[K]V, values []V) map[K]V {
r := map[K]V{}
for k, v := range in {
if !Contains(values, v) {
r[k] = v
}
}
return r
}
// Entries transforms a map into array of key/value pairs.
// Play:
func Entries[K comparable, V any](in map[K]V) []Entry[K, V] {
entries := make([]Entry[K, V], 0, len(in))
for k, v := range in {
entries = append(entries, Entry[K, V]{
Key: k,
Value: v,
})
}
return entries
}
// ToPairs transforms a map into array of key/value pairs.
// Alias of Entries().
// Play: https://go.dev/play/p/3Dhgx46gawJ
func ToPairs[K comparable, V any](in map[K]V) []Entry[K, V] {
return Entries(in)
}
// FromEntries transforms an array of key/value pairs into a map.
// Play: https://go.dev/play/p/oIr5KHFGCEN
func FromEntries[K comparable, V any](entries []Entry[K, V]) map[K]V {
out := make(map[K]V, len(entries))
for _, v := range entries {
out[v.Key] = v.Value
}
return out
}
// FromPairs transforms an array of key/value pairs into a map.
// Alias of FromEntries().
// Play: https://go.dev/play/p/oIr5KHFGCEN
func FromPairs[K comparable, V any](entries []Entry[K, V]) map[K]V {
return FromEntries(entries)
}
// Invert creates a map composed of the inverted keys and values. If map
// contains duplicate values, subsequent values overwrite property assignments
// of previous values.
// Play: https://go.dev/play/p/rFQ4rak6iA1
func Invert[K comparable, V comparable](in map[K]V) map[V]K {
out := make(map[V]K, len(in))
for k, v := range in {
out[v] = k
}
return out
}
// Assign merges multiple maps from left to right.
// Play: https://go.dev/play/p/VhwfJOyxf5o
func Assign[K comparable, V any](maps ...map[K]V) map[K]V {
out := map[K]V{}
for _, m := range maps {
for k, v := range m {
out[k] = v
}
}
return out
}
// MapKeys manipulates a map keys and transforms it to a map of another type.
// Play: https://go.dev/play/p/9_4WPIqOetJ
func MapKeys[K comparable, V any, R comparable](in map[K]V, iteratee func(value V, key K) R) map[R]V {
result := make(map[R]V, len(in))
for k, v := range in {
result[iteratee(v, k)] = v
}
return result
}
// MapValues manipulates a map values and transforms it to a map of another type.
// Play: https://go.dev/play/p/T_8xAfvcf0W
func MapValues[K comparable, V any, R any](in map[K]V, iteratee func(value V, key K) R) map[K]R {
result := make(map[K]R, len(in))
for k, v := range in {
result[k] = iteratee(v, k)
}
return result
}
// MapEntries manipulates a map entries and transforms it to a map of another type.
// Play: https://go.dev/play/p/VuvNQzxKimT
func MapEntries[K1 comparable, V1 any, K2 comparable, V2 any](in map[K1]V1, iteratee func(key K1, value V1) (K2, V2)) map[K2]V2 {
result := make(map[K2]V2, len(in))
for k1, v1 := range in {
k2, v2 := iteratee(k1, v1)
result[k2] = v2
}
return result
}
// MapToSlice transforms a map into a slice based on specific iteratee
// Play: https://go.dev/play/p/ZuiCZpDt6LD
func MapToSlice[K comparable, V any, R any](in map[K]V, iteratee func(key K, value V) R) []R {
result := make([]R, 0, len(in))
for k, v := range in {
result = append(result, iteratee(k, v))
}
return result
}

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vendor/github.com/samber/lo/math.go generated vendored Normal file
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package lo
import "golang.org/x/exp/constraints"
// Range creates an array of numbers (positive and/or negative) with given length.
// Play: https://go.dev/play/p/0r6VimXAi9H
func Range(elementNum int) []int {
length := If(elementNum < 0, -elementNum).Else(elementNum)
result := make([]int, length)
step := If(elementNum < 0, -1).Else(1)
for i, j := 0, 0; i < length; i, j = i+1, j+step {
result[i] = j
}
return result
}
// RangeFrom creates an array of numbers from start with specified length.
// Play: https://go.dev/play/p/0r6VimXAi9H
func RangeFrom[T constraints.Integer | constraints.Float](start T, elementNum int) []T {
length := If(elementNum < 0, -elementNum).Else(elementNum)
result := make([]T, length)
step := If(elementNum < 0, -1).Else(1)
for i, j := 0, start; i < length; i, j = i+1, j+T(step) {
result[i] = j
}
return result
}
// RangeWithSteps creates an array of numbers (positive and/or negative) progressing from start up to, but not including end.
// step set to zero will return empty array.
// Play: https://go.dev/play/p/0r6VimXAi9H
func RangeWithSteps[T constraints.Integer | constraints.Float](start, end, step T) []T {
result := []T{}
if start == end || step == 0 {
return result
}
if start < end {
if step < 0 {
return result
}
for i := start; i < end; i += step {
result = append(result, i)
}
return result
}
if step > 0 {
return result
}
for i := start; i > end; i += step {
result = append(result, i)
}
return result
}
// Clamp clamps number within the inclusive lower and upper bounds.
// Play: https://go.dev/play/p/RU4lJNC2hlI
func Clamp[T constraints.Ordered](value T, min T, max T) T {
if value < min {
return min
} else if value > max {
return max
}
return value
}
// Sum sums the values in a collection. If collection is empty 0 is returned.
// Play: https://go.dev/play/p/upfeJVqs4Bt
func Sum[T constraints.Float | constraints.Integer | constraints.Complex](collection []T) T {
var sum T = 0
for _, val := range collection {
sum += val
}
return sum
}
// SumBy summarizes the values in a collection using the given return value from the iteration function. If collection is empty 0 is returned.
// Play: https://go.dev/play/p/Dz_a_7jN_ca
func SumBy[T any, R constraints.Float | constraints.Integer | constraints.Complex](collection []T, iteratee func(item T) R) R {
var sum R = 0
for _, item := range collection {
sum = sum + iteratee(item)
}
return sum
}

290
vendor/github.com/samber/lo/retry.go generated vendored Normal file
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package lo
import (
"sync"
"time"
)
type debounce struct {
after time.Duration
mu *sync.Mutex
timer *time.Timer
done bool
callbacks []func()
}
func (d *debounce) reset() {
d.mu.Lock()
defer d.mu.Unlock()
if d.done {
return
}
if d.timer != nil {
d.timer.Stop()
}
d.timer = time.AfterFunc(d.after, func() {
for _, f := range d.callbacks {
f()
}
})
}
func (d *debounce) cancel() {
d.mu.Lock()
defer d.mu.Unlock()
if d.timer != nil {
d.timer.Stop()
d.timer = nil
}
d.done = true
}
// NewDebounce creates a debounced instance that delays invoking functions given until after wait milliseconds have elapsed.
// Play: https://go.dev/play/p/mz32VMK2nqe
func NewDebounce(duration time.Duration, f ...func()) (func(), func()) {
d := &debounce{
after: duration,
mu: new(sync.Mutex),
timer: nil,
done: false,
callbacks: f,
}
return func() {
d.reset()
}, d.cancel
}
type debounceByItem struct {
mu *sync.Mutex
timer *time.Timer
count int
}
type debounceBy[T comparable] struct {
after time.Duration
mu *sync.Mutex
items map[T]*debounceByItem
callbacks []func(key T, count int)
}
func (d *debounceBy[T]) reset(key T) {
d.mu.Lock()
if _, ok := d.items[key]; !ok {
d.items[key] = &debounceByItem{
mu: new(sync.Mutex),
timer: nil,
}
}
item := d.items[key]
d.mu.Unlock()
item.mu.Lock()
defer item.mu.Unlock()
item.count++
if item.timer != nil {
item.timer.Stop()
}
item.timer = time.AfterFunc(d.after, func() {
item.mu.Lock()
count := item.count
item.count = 0
item.mu.Unlock()
for _, f := range d.callbacks {
f(key, count)
}
})
}
func (d *debounceBy[T]) cancel(key T) {
d.mu.Lock()
defer d.mu.Unlock()
if item, ok := d.items[key]; ok {
item.mu.Lock()
if item.timer != nil {
item.timer.Stop()
item.timer = nil
}
item.mu.Unlock()
delete(d.items, key)
}
}
// NewDebounceBy creates a debounced instance for each distinct key, that delays invoking functions given until after wait milliseconds have elapsed.
// Play: https://go.dev/play/p/d3Vpt6pxhY8
func NewDebounceBy[T comparable](duration time.Duration, f ...func(key T, count int)) (func(key T), func(key T)) {
d := &debounceBy[T]{
after: duration,
mu: new(sync.Mutex),
items: map[T]*debounceByItem{},
callbacks: f,
}
return func(key T) {
d.reset(key)
}, d.cancel
}
// Attempt invokes a function N times until it returns valid output. Returning either the caught error or nil. When first argument is less than `1`, the function runs until a successful response is returned.
// Play: https://go.dev/play/p/3ggJZ2ZKcMj
func Attempt(maxIteration int, f func(index int) error) (int, error) {
var err error
for i := 0; maxIteration <= 0 || i < maxIteration; i++ {
// for retries >= 0 {
err = f(i)
if err == nil {
return i + 1, nil
}
}
return maxIteration, err
}
// AttemptWithDelay invokes a function N times until it returns valid output,
// with a pause between each call. Returning either the caught error or nil.
// When first argument is less than `1`, the function runs until a successful
// response is returned.
// Play: https://go.dev/play/p/tVs6CygC7m1
func AttemptWithDelay(maxIteration int, delay time.Duration, f func(index int, duration time.Duration) error) (int, time.Duration, error) {
var err error
start := time.Now()
for i := 0; maxIteration <= 0 || i < maxIteration; i++ {
err = f(i, time.Since(start))
if err == nil {
return i + 1, time.Since(start), nil
}
if maxIteration <= 0 || i+1 < maxIteration {
time.Sleep(delay)
}
}
return maxIteration, time.Since(start), err
}
// AttemptWhile invokes a function N times until it returns valid output.
// Returning either the caught error or nil, and along with a bool value to identify
// whether it needs invoke function continuously. It will terminate the invoke
// immediately if second bool value is returned with falsy value. When first
// argument is less than `1`, the function runs until a successful response is
// returned.
func AttemptWhile(maxIteration int, f func(int) (error, bool)) (int, error) {
var err error
var shouldContinueInvoke bool
for i := 0; maxIteration <= 0 || i < maxIteration; i++ {
// for retries >= 0 {
err, shouldContinueInvoke = f(i)
if !shouldContinueInvoke { // if shouldContinueInvoke is false, then return immediately
return i + 1, err
}
if err == nil {
return i + 1, nil
}
}
return maxIteration, err
}
// AttemptWhileWithDelay invokes a function N times until it returns valid output,
// with a pause between each call. Returning either the caught error or nil, and along
// with a bool value to identify whether it needs to invoke function continuously.
// It will terminate the invoke immediately if second bool value is returned with falsy
// value. When first argument is less than `1`, the function runs until a successful
// response is returned.
func AttemptWhileWithDelay(maxIteration int, delay time.Duration, f func(int, time.Duration) (error, bool)) (int, time.Duration, error) {
var err error
var shouldContinueInvoke bool
start := time.Now()
for i := 0; maxIteration <= 0 || i < maxIteration; i++ {
err, shouldContinueInvoke = f(i, time.Since(start))
if !shouldContinueInvoke { // if shouldContinueInvoke is false, then return immediately
return i + 1, time.Since(start), err
}
if err == nil {
return i + 1, time.Since(start), nil
}
if maxIteration <= 0 || i+1 < maxIteration {
time.Sleep(delay)
}
}
return maxIteration, time.Since(start), err
}
type transactionStep[T any] struct {
exec func(T) (T, error)
onRollback func(T) T
}
// NewTransaction instanciate a new transaction.
func NewTransaction[T any]() *Transaction[T] {
return &Transaction[T]{
steps: []transactionStep[T]{},
}
}
// Transaction implements a Saga pattern
type Transaction[T any] struct {
steps []transactionStep[T]
}
// Then adds a step to the chain of callbacks. It returns the same Transaction.
func (t *Transaction[T]) Then(exec func(T) (T, error), onRollback func(T) T) *Transaction[T] {
t.steps = append(t.steps, transactionStep[T]{
exec: exec,
onRollback: onRollback,
})
return t
}
// Process runs the Transaction steps and rollbacks in case of errors.
func (t *Transaction[T]) Process(state T) (T, error) {
var i int
var err error
for i < len(t.steps) {
state, err = t.steps[i].exec(state)
if err != nil {
break
}
i++
}
if err == nil {
return state, nil
}
for i > 0 {
i--
state = t.steps[i].onRollback(state)
}
return state, err
}
// throttle ?

594
vendor/github.com/samber/lo/slice.go generated vendored Normal file
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package lo
import (
"math/rand"
"golang.org/x/exp/constraints"
)
// Filter iterates over elements of collection, returning an array of all elements predicate returns truthy for.
// Play: https://go.dev/play/p/Apjg3WeSi7K
func Filter[V any](collection []V, predicate func(item V, index int) bool) []V {
result := make([]V, 0, len(collection))
for i, item := range collection {
if predicate(item, i) {
result = append(result, item)
}
}
return result
}
// Map manipulates a slice and transforms it to a slice of another type.
// Play: https://go.dev/play/p/OkPcYAhBo0D
func Map[T any, R any](collection []T, iteratee func(item T, index int) R) []R {
result := make([]R, len(collection))
for i, item := range collection {
result[i] = iteratee(item, i)
}
return result
}
// FilterMap returns a slice which obtained after both filtering and mapping using the given callback function.
// The callback function should return two values:
// - the result of the mapping operation and
// - whether the result element should be included or not.
//
// Play: https://go.dev/play/p/-AuYXfy7opz
func FilterMap[T any, R any](collection []T, callback func(item T, index int) (R, bool)) []R {
result := []R{}
for i, item := range collection {
if r, ok := callback(item, i); ok {
result = append(result, r)
}
}
return result
}
// FlatMap manipulates a slice and transforms and flattens it to a slice of another type.
// The transform function can either return a slice or a `nil`, and in the `nil` case
// no value is added to the final slice.
// Play: https://go.dev/play/p/YSoYmQTA8-U
func FlatMap[T any, R any](collection []T, iteratee func(item T, index int) []R) []R {
result := make([]R, 0, len(collection))
for i, item := range collection {
result = append(result, iteratee(item, i)...)
}
return result
}
// Reduce reduces collection to a value which is the accumulated result of running each element in collection
// through accumulator, where each successive invocation is supplied the return value of the previous.
// Play: https://go.dev/play/p/R4UHXZNaaUG
func Reduce[T any, R any](collection []T, accumulator func(agg R, item T, index int) R, initial R) R {
for i, item := range collection {
initial = accumulator(initial, item, i)
}
return initial
}
// ReduceRight helper is like Reduce except that it iterates over elements of collection from right to left.
// Play: https://go.dev/play/p/Fq3W70l7wXF
func ReduceRight[T any, R any](collection []T, accumulator func(agg R, item T, index int) R, initial R) R {
for i := len(collection) - 1; i >= 0; i-- {
initial = accumulator(initial, collection[i], i)
}
return initial
}
// ForEach iterates over elements of collection and invokes iteratee for each element.
// Play: https://go.dev/play/p/oofyiUPRf8t
func ForEach[T any](collection []T, iteratee func(item T, index int)) {
for i, item := range collection {
iteratee(item, i)
}
}
// Times invokes the iteratee n times, returning an array of the results of each invocation.
// The iteratee is invoked with index as argument.
// Play: https://go.dev/play/p/vgQj3Glr6lT
func Times[T any](count int, iteratee func(index int) T) []T {
result := make([]T, count)
for i := 0; i < count; i++ {
result[i] = iteratee(i)
}
return result
}
// Uniq returns a duplicate-free version of an array, in which only the first occurrence of each element is kept.
// The order of result values is determined by the order they occur in the array.
// Play: https://go.dev/play/p/DTzbeXZ6iEN
func Uniq[T comparable](collection []T) []T {
result := make([]T, 0, len(collection))
seen := make(map[T]struct{}, len(collection))
for _, item := range collection {
if _, ok := seen[item]; ok {
continue
}
seen[item] = struct{}{}
result = append(result, item)
}
return result
}
// UniqBy returns a duplicate-free version of an array, in which only the first occurrence of each element is kept.
// The order of result values is determined by the order they occur in the array. It accepts `iteratee` which is
// invoked for each element in array to generate the criterion by which uniqueness is computed.
// Play: https://go.dev/play/p/g42Z3QSb53u
func UniqBy[T any, U comparable](collection []T, iteratee func(item T) U) []T {
result := make([]T, 0, len(collection))
seen := make(map[U]struct{}, len(collection))
for _, item := range collection {
key := iteratee(item)
if _, ok := seen[key]; ok {
continue
}
seen[key] = struct{}{}
result = append(result, item)
}
return result
}
// GroupBy returns an object composed of keys generated from the results of running each element of collection through iteratee.
// Play: https://go.dev/play/p/XnQBd_v6brd
func GroupBy[T any, U comparable](collection []T, iteratee func(item T) U) map[U][]T {
result := map[U][]T{}
for _, item := range collection {
key := iteratee(item)
result[key] = append(result[key], item)
}
return result
}
// Chunk returns an array of elements split into groups the length of size. If array can't be split evenly,
// the final chunk will be the remaining elements.
// Play: https://go.dev/play/p/EeKl0AuTehH
func Chunk[T any](collection []T, size int) [][]T {
if size <= 0 {
panic("Second parameter must be greater than 0")
}
chunksNum := len(collection) / size
if len(collection)%size != 0 {
chunksNum += 1
}
result := make([][]T, 0, chunksNum)
for i := 0; i < chunksNum; i++ {
last := (i + 1) * size
if last > len(collection) {
last = len(collection)
}
result = append(result, collection[i*size:last])
}
return result
}
// PartitionBy returns an array of elements split into groups. The order of grouped values is
// determined by the order they occur in collection. The grouping is generated from the results
// of running each element of collection through iteratee.
// Play: https://go.dev/play/p/NfQ_nGjkgXW
func PartitionBy[T any, K comparable](collection []T, iteratee func(item T) K) [][]T {
result := [][]T{}
seen := map[K]int{}
for _, item := range collection {
key := iteratee(item)
resultIndex, ok := seen[key]
if !ok {
resultIndex = len(result)
seen[key] = resultIndex
result = append(result, []T{})
}
result[resultIndex] = append(result[resultIndex], item)
}
return result
// unordered:
// groups := GroupBy[T, K](collection, iteratee)
// return Values[K, []T](groups)
}
// Flatten returns an array a single level deep.
// Play: https://go.dev/play/p/rbp9ORaMpjw
func Flatten[T any](collection [][]T) []T {
totalLen := 0
for i := range collection {
totalLen += len(collection[i])
}
result := make([]T, 0, totalLen)
for i := range collection {
result = append(result, collection[i]...)
}
return result
}
// Interleave round-robin alternating input slices and sequentially appending value at index into result
// Play: https://go.dev/play/p/DDhlwrShbwe
func Interleave[T any](collections ...[]T) []T {
if len(collections) == 0 {
return []T{}
}
maxSize := 0
totalSize := 0
for _, c := range collections {
size := len(c)
totalSize += size
if size > maxSize {
maxSize = size
}
}
if maxSize == 0 {
return []T{}
}
result := make([]T, totalSize)
resultIdx := 0
for i := 0; i < maxSize; i++ {
for j := range collections {
if len(collections[j])-1 < i {
continue
}
result[resultIdx] = collections[j][i]
resultIdx++
}
}
return result
}
// Shuffle returns an array of shuffled values. Uses the Fisher-Yates shuffle algorithm.
// Play: https://go.dev/play/p/Qp73bnTDnc7
func Shuffle[T any](collection []T) []T {
rand.Shuffle(len(collection), func(i, j int) {
collection[i], collection[j] = collection[j], collection[i]
})
return collection
}
// Reverse reverses array so that the first element becomes the last, the second element becomes the second to last, and so on.
// Play: https://go.dev/play/p/fhUMLvZ7vS6
func Reverse[T any](collection []T) []T {
length := len(collection)
half := length / 2
for i := 0; i < half; i = i + 1 {
j := length - 1 - i
collection[i], collection[j] = collection[j], collection[i]
}
return collection
}
// Fill fills elements of array with `initial` value.
// Play: https://go.dev/play/p/VwR34GzqEub
func Fill[T Clonable[T]](collection []T, initial T) []T {
result := make([]T, 0, len(collection))
for range collection {
result = append(result, initial.Clone())
}
return result
}
// Repeat builds a slice with N copies of initial value.
// Play: https://go.dev/play/p/g3uHXbmc3b6
func Repeat[T Clonable[T]](count int, initial T) []T {
result := make([]T, 0, count)
for i := 0; i < count; i++ {
result = append(result, initial.Clone())
}
return result
}
// RepeatBy builds a slice with values returned by N calls of callback.
// Play: https://go.dev/play/p/ozZLCtX_hNU
func RepeatBy[T any](count int, predicate func(index int) T) []T {
result := make([]T, 0, count)
for i := 0; i < count; i++ {
result = append(result, predicate(i))
}
return result
}
// KeyBy transforms a slice or an array of structs to a map based on a pivot callback.
// Play: https://go.dev/play/p/mdaClUAT-zZ
func KeyBy[K comparable, V any](collection []V, iteratee func(item V) K) map[K]V {
result := make(map[K]V, len(collection))
for _, v := range collection {
k := iteratee(v)
result[k] = v
}
return result
}
// Associate returns a map containing key-value pairs provided by transform function applied to elements of the given slice.
// If any of two pairs would have the same key the last one gets added to the map.
// The order of keys in returned map is not specified and is not guaranteed to be the same from the original array.
// Play: https://go.dev/play/p/WHa2CfMO3Lr
func Associate[T any, K comparable, V any](collection []T, transform func(item T) (K, V)) map[K]V {
result := make(map[K]V, len(collection))
for _, t := range collection {
k, v := transform(t)
result[k] = v
}
return result
}
// SliceToMap returns a map containing key-value pairs provided by transform function applied to elements of the given slice.
// If any of two pairs would have the same key the last one gets added to the map.
// The order of keys in returned map is not specified and is not guaranteed to be the same from the original array.
// Alias of Associate().
// Play: https://go.dev/play/p/WHa2CfMO3Lr
func SliceToMap[T any, K comparable, V any](collection []T, transform func(item T) (K, V)) map[K]V {
return Associate(collection, transform)
}
// Drop drops n elements from the beginning of a slice or array.
// Play: https://go.dev/play/p/JswS7vXRJP2
func Drop[T any](collection []T, n int) []T {
if len(collection) <= n {
return make([]T, 0)
}
result := make([]T, 0, len(collection)-n)
return append(result, collection[n:]...)
}
// DropRight drops n elements from the end of a slice or array.
// Play: https://go.dev/play/p/GG0nXkSJJa3
func DropRight[T any](collection []T, n int) []T {
if len(collection) <= n {
return []T{}
}
result := make([]T, 0, len(collection)-n)
return append(result, collection[:len(collection)-n]...)
}
// DropWhile drops elements from the beginning of a slice or array while the predicate returns true.
// Play: https://go.dev/play/p/7gBPYw2IK16
func DropWhile[T any](collection []T, predicate func(item T) bool) []T {
i := 0
for ; i < len(collection); i++ {
if !predicate(collection[i]) {
break
}
}
result := make([]T, 0, len(collection)-i)
return append(result, collection[i:]...)
}
// DropRightWhile drops elements from the end of a slice or array while the predicate returns true.
// Play: https://go.dev/play/p/3-n71oEC0Hz
func DropRightWhile[T any](collection []T, predicate func(item T) bool) []T {
i := len(collection) - 1
for ; i >= 0; i-- {
if !predicate(collection[i]) {
break
}
}
result := make([]T, 0, i+1)
return append(result, collection[:i+1]...)
}
// Reject is the opposite of Filter, this method returns the elements of collection that predicate does not return truthy for.
// Play: https://go.dev/play/p/YkLMODy1WEL
func Reject[V any](collection []V, predicate func(item V, index int) bool) []V {
result := []V{}
for i, item := range collection {
if !predicate(item, i) {
result = append(result, item)
}
}
return result
}
// Count counts the number of elements in the collection that compare equal to value.
// Play: https://go.dev/play/p/Y3FlK54yveC
func Count[T comparable](collection []T, value T) (count int) {
for _, item := range collection {
if item == value {
count++
}
}
return count
}
// CountBy counts the number of elements in the collection for which predicate is true.
// Play: https://go.dev/play/p/ByQbNYQQi4X
func CountBy[T any](collection []T, predicate func(item T) bool) (count int) {
for _, item := range collection {
if predicate(item) {
count++
}
}
return count
}
// CountValues counts the number of each element in the collection.
// Play: https://go.dev/play/p/-p-PyLT4dfy
func CountValues[T comparable](collection []T) map[T]int {
result := make(map[T]int)
for _, item := range collection {
result[item]++
}
return result
}
// CountValuesBy counts the number of each element return from mapper function.
// Is equivalent to chaining lo.Map and lo.CountValues.
// Play: https://go.dev/play/p/2U0dG1SnOmS
func CountValuesBy[T any, U comparable](collection []T, mapper func(item T) U) map[U]int {
result := make(map[U]int)
for _, item := range collection {
result[mapper(item)]++
}
return result
}
// Subset returns a copy of a slice from `offset` up to `length` elements. Like `slice[start:start+length]`, but does not panic on overflow.
// Play: https://go.dev/play/p/tOQu1GhFcog
func Subset[T any](collection []T, offset int, length uint) []T {
size := len(collection)
if offset < 0 {
offset = size + offset
if offset < 0 {
offset = 0
}
}
if offset > size {
return []T{}
}
if length > uint(size)-uint(offset) {
length = uint(size - offset)
}
return collection[offset : offset+int(length)]
}
// Slice returns a copy of a slice from `start` up to, but not including `end`. Like `slice[start:end]`, but does not panic on overflow.
// Play: https://go.dev/play/p/8XWYhfMMA1h
func Slice[T any](collection []T, start int, end int) []T {
size := len(collection)
if start >= end {
return []T{}
}
if start > size {
start = size
}
if start < 0 {
start = 0
}
if end > size {
end = size
}
if end < 0 {
end = 0
}
return collection[start:end]
}
// Replace returns a copy of the slice with the first n non-overlapping instances of old replaced by new.
// Play: https://go.dev/play/p/XfPzmf9gql6
func Replace[T comparable](collection []T, old T, new T, n int) []T {
result := make([]T, len(collection))
copy(result, collection)
for i := range result {
if result[i] == old && n != 0 {
result[i] = new
n--
}
}
return result
}
// ReplaceAll returns a copy of the slice with all non-overlapping instances of old replaced by new.
// Play: https://go.dev/play/p/a9xZFUHfYcV
func ReplaceAll[T comparable](collection []T, old T, new T) []T {
return Replace(collection, old, new, -1)
}
// Compact returns a slice of all non-zero elements.
// Play: https://go.dev/play/p/tXiy-iK6PAc
func Compact[T comparable](collection []T) []T {
var zero T
result := make([]T, 0, len(collection))
for _, item := range collection {
if item != zero {
result = append(result, item)
}
}
return result
}
// IsSorted checks if a slice is sorted.
// Play: https://go.dev/play/p/mc3qR-t4mcx
func IsSorted[T constraints.Ordered](collection []T) bool {
for i := 1; i < len(collection); i++ {
if collection[i-1] > collection[i] {
return false
}
}
return true
}
// IsSortedByKey checks if a slice is sorted by iteratee.
// Play: https://go.dev/play/p/wiG6XyBBu49
func IsSortedByKey[T any, K constraints.Ordered](collection []T, iteratee func(item T) K) bool {
size := len(collection)
for i := 0; i < size-1; i++ {
if iteratee(collection[i]) > iteratee(collection[i+1]) {
return false
}
}
return true
}

96
vendor/github.com/samber/lo/string.go generated vendored Normal file
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package lo
import (
"math/rand"
"strings"
"unicode/utf8"
)
var (
LowerCaseLettersCharset = []rune("abcdefghijklmnopqrstuvwxyz")
UpperCaseLettersCharset = []rune("ABCDEFGHIJKLMNOPQRSTUVWXYZ")
LettersCharset = append(LowerCaseLettersCharset, UpperCaseLettersCharset...)
NumbersCharset = []rune("0123456789")
AlphanumericCharset = append(LettersCharset, NumbersCharset...)
SpecialCharset = []rune("!@#$%^&*()_+-=[]{}|;':\",./<>?")
AllCharset = append(AlphanumericCharset, SpecialCharset...)
)
// RandomString return a random string.
// Play: https://go.dev/play/p/rRseOQVVum4
func RandomString(size int, charset []rune) string {
if size <= 0 {
panic("lo.RandomString: Size parameter must be greater than 0")
}
if len(charset) <= 0 {
panic("lo.RandomString: Charset parameter must not be empty")
}
b := make([]rune, size)
possibleCharactersCount := len(charset)
for i := range b {
b[i] = charset[rand.Intn(possibleCharactersCount)]
}
return string(b)
}
// Substring return part of a string.
// Play: https://go.dev/play/p/TQlxQi82Lu1
func Substring[T ~string](str T, offset int, length uint) T {
rs := []rune(str)
size := len(rs)
if offset < 0 {
offset = size + offset
if offset < 0 {
offset = 0
}
}
if offset > size {
return Empty[T]()
}
if length > uint(size)-uint(offset) {
length = uint(size - offset)
}
return T(strings.Replace(string(rs[offset:offset+int(length)]), "\x00", "", -1))
}
// ChunkString returns an array of strings split into groups the length of size. If array can't be split evenly,
// the final chunk will be the remaining elements.
// Play: https://go.dev/play/p/__FLTuJVz54
func ChunkString[T ~string](str T, size int) []T {
if size <= 0 {
panic("lo.ChunkString: Size parameter must be greater than 0")
}
if len(str) == 0 {
return []T{""}
}
if size >= len(str) {
return []T{str}
}
var chunks []T = make([]T, 0, ((len(str)-1)/size)+1)
currentLen := 0
currentStart := 0
for i := range str {
if currentLen == size {
chunks = append(chunks, str[currentStart:i])
currentLen = 0
currentStart = i
}
currentLen++
}
chunks = append(chunks, str[currentStart:])
return chunks
}
// RuneLength is an alias to utf8.RuneCountInString which returns the number of runes in string.
// Play: https://go.dev/play/p/tuhgW_lWY8l
func RuneLength(str string) int {
return utf8.RuneCountInString(str)
}

513
vendor/github.com/samber/lo/tuples.go generated vendored Normal file
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@ -0,0 +1,513 @@
package lo
// T2 creates a tuple from a list of values.
// Play: https://go.dev/play/p/IllL3ZO4BQm
func T2[A any, B any](a A, b B) Tuple2[A, B] {
return Tuple2[A, B]{A: a, B: b}
}
// T3 creates a tuple from a list of values.
// Play: https://go.dev/play/p/IllL3ZO4BQm
func T3[A any, B any, C any](a A, b B, c C) Tuple3[A, B, C] {
return Tuple3[A, B, C]{A: a, B: b, C: c}
}
// T4 creates a tuple from a list of values.
// Play: https://go.dev/play/p/IllL3ZO4BQm
func T4[A any, B any, C any, D any](a A, b B, c C, d D) Tuple4[A, B, C, D] {
return Tuple4[A, B, C, D]{A: a, B: b, C: c, D: d}
}
// T5 creates a tuple from a list of values.
// Play: https://go.dev/play/p/IllL3ZO4BQm
func T5[A any, B any, C any, D any, E any](a A, b B, c C, d D, e E) Tuple5[A, B, C, D, E] {
return Tuple5[A, B, C, D, E]{A: a, B: b, C: c, D: d, E: e}
}
// T6 creates a tuple from a list of values.
// Play: https://go.dev/play/p/IllL3ZO4BQm
func T6[A any, B any, C any, D any, E any, F any](a A, b B, c C, d D, e E, f F) Tuple6[A, B, C, D, E, F] {
return Tuple6[A, B, C, D, E, F]{A: a, B: b, C: c, D: d, E: e, F: f}
}
// T7 creates a tuple from a list of values.
// Play: https://go.dev/play/p/IllL3ZO4BQm
func T7[A any, B any, C any, D any, E any, F any, G any](a A, b B, c C, d D, e E, f F, g G) Tuple7[A, B, C, D, E, F, G] {
return Tuple7[A, B, C, D, E, F, G]{A: a, B: b, C: c, D: d, E: e, F: f, G: g}
}
// T8 creates a tuple from a list of values.
// Play: https://go.dev/play/p/IllL3ZO4BQm
func T8[A any, B any, C any, D any, E any, F any, G any, H any](a A, b B, c C, d D, e E, f F, g G, h H) Tuple8[A, B, C, D, E, F, G, H] {
return Tuple8[A, B, C, D, E, F, G, H]{A: a, B: b, C: c, D: d, E: e, F: f, G: g, H: h}
}
// T9 creates a tuple from a list of values.
// Play: https://go.dev/play/p/IllL3ZO4BQm
func T9[A any, B any, C any, D any, E any, F any, G any, H any, I any](a A, b B, c C, d D, e E, f F, g G, h H, i I) Tuple9[A, B, C, D, E, F, G, H, I] {
return Tuple9[A, B, C, D, E, F, G, H, I]{A: a, B: b, C: c, D: d, E: e, F: f, G: g, H: h, I: i}
}
// Unpack2 returns values contained in tuple.
// Play: https://go.dev/play/p/xVP_k0kJ96W
func Unpack2[A any, B any](tuple Tuple2[A, B]) (A, B) {
return tuple.A, tuple.B
}
// Unpack3 returns values contained in tuple.
// Play: https://go.dev/play/p/xVP_k0kJ96W
func Unpack3[A any, B any, C any](tuple Tuple3[A, B, C]) (A, B, C) {
return tuple.A, tuple.B, tuple.C
}
// Unpack4 returns values contained in tuple.
// Play: https://go.dev/play/p/xVP_k0kJ96W
func Unpack4[A any, B any, C any, D any](tuple Tuple4[A, B, C, D]) (A, B, C, D) {
return tuple.A, tuple.B, tuple.C, tuple.D
}
// Unpack5 returns values contained in tuple.
// Play: https://go.dev/play/p/xVP_k0kJ96W
func Unpack5[A any, B any, C any, D any, E any](tuple Tuple5[A, B, C, D, E]) (A, B, C, D, E) {
return tuple.A, tuple.B, tuple.C, tuple.D, tuple.E
}
// Unpack6 returns values contained in tuple.
// Play: https://go.dev/play/p/xVP_k0kJ96W
func Unpack6[A any, B any, C any, D any, E any, F any](tuple Tuple6[A, B, C, D, E, F]) (A, B, C, D, E, F) {
return tuple.A, tuple.B, tuple.C, tuple.D, tuple.E, tuple.F
}
// Unpack7 returns values contained in tuple.
// Play: https://go.dev/play/p/xVP_k0kJ96W
func Unpack7[A any, B any, C any, D any, E any, F any, G any](tuple Tuple7[A, B, C, D, E, F, G]) (A, B, C, D, E, F, G) {
return tuple.A, tuple.B, tuple.C, tuple.D, tuple.E, tuple.F, tuple.G
}
// Unpack8 returns values contained in tuple.
// Play: https://go.dev/play/p/xVP_k0kJ96W
func Unpack8[A any, B any, C any, D any, E any, F any, G any, H any](tuple Tuple8[A, B, C, D, E, F, G, H]) (A, B, C, D, E, F, G, H) {
return tuple.A, tuple.B, tuple.C, tuple.D, tuple.E, tuple.F, tuple.G, tuple.H
}
// Unpack9 returns values contained in tuple.
// Play: https://go.dev/play/p/xVP_k0kJ96W
func Unpack9[A any, B any, C any, D any, E any, F any, G any, H any, I any](tuple Tuple9[A, B, C, D, E, F, G, H, I]) (A, B, C, D, E, F, G, H, I) {
return tuple.A, tuple.B, tuple.C, tuple.D, tuple.E, tuple.F, tuple.G, tuple.H, tuple.I
}
// Zip2 creates a slice of grouped elements, the first of which contains the first elements
// of the given arrays, the second of which contains the second elements of the given arrays, and so on.
// When collections have different size, the Tuple attributes are filled with zero value.
// Play: https://go.dev/play/p/jujaA6GaJTp
func Zip2[A any, B any](a []A, b []B) []Tuple2[A, B] {
size := Max([]int{len(a), len(b)})
result := make([]Tuple2[A, B], 0, size)
for index := 0; index < size; index++ {
_a, _ := Nth(a, index)
_b, _ := Nth(b, index)
result = append(result, Tuple2[A, B]{
A: _a,
B: _b,
})
}
return result
}
// Zip3 creates a slice of grouped elements, the first of which contains the first elements
// of the given arrays, the second of which contains the second elements of the given arrays, and so on.
// When collections have different size, the Tuple attributes are filled with zero value.
// Play: https://go.dev/play/p/jujaA6GaJTp
func Zip3[A any, B any, C any](a []A, b []B, c []C) []Tuple3[A, B, C] {
size := Max([]int{len(a), len(b), len(c)})
result := make([]Tuple3[A, B, C], 0, size)
for index := 0; index < size; index++ {
_a, _ := Nth(a, index)
_b, _ := Nth(b, index)
_c, _ := Nth(c, index)
result = append(result, Tuple3[A, B, C]{
A: _a,
B: _b,
C: _c,
})
}
return result
}
// Zip4 creates a slice of grouped elements, the first of which contains the first elements
// of the given arrays, the second of which contains the second elements of the given arrays, and so on.
// When collections have different size, the Tuple attributes are filled with zero value.
// Play: https://go.dev/play/p/jujaA6GaJTp
func Zip4[A any, B any, C any, D any](a []A, b []B, c []C, d []D) []Tuple4[A, B, C, D] {
size := Max([]int{len(a), len(b), len(c), len(d)})
result := make([]Tuple4[A, B, C, D], 0, size)
for index := 0; index < size; index++ {
_a, _ := Nth(a, index)
_b, _ := Nth(b, index)
_c, _ := Nth(c, index)
_d, _ := Nth(d, index)
result = append(result, Tuple4[A, B, C, D]{
A: _a,
B: _b,
C: _c,
D: _d,
})
}
return result
}
// Zip5 creates a slice of grouped elements, the first of which contains the first elements
// of the given arrays, the second of which contains the second elements of the given arrays, and so on.
// When collections have different size, the Tuple attributes are filled with zero value.
// Play: https://go.dev/play/p/jujaA6GaJTp
func Zip5[A any, B any, C any, D any, E any](a []A, b []B, c []C, d []D, e []E) []Tuple5[A, B, C, D, E] {
size := Max([]int{len(a), len(b), len(c), len(d), len(e)})
result := make([]Tuple5[A, B, C, D, E], 0, size)
for index := 0; index < size; index++ {
_a, _ := Nth(a, index)
_b, _ := Nth(b, index)
_c, _ := Nth(c, index)
_d, _ := Nth(d, index)
_e, _ := Nth(e, index)
result = append(result, Tuple5[A, B, C, D, E]{
A: _a,
B: _b,
C: _c,
D: _d,
E: _e,
})
}
return result
}
// Zip6 creates a slice of grouped elements, the first of which contains the first elements
// of the given arrays, the second of which contains the second elements of the given arrays, and so on.
// When collections have different size, the Tuple attributes are filled with zero value.
// Play: https://go.dev/play/p/jujaA6GaJTp
func Zip6[A any, B any, C any, D any, E any, F any](a []A, b []B, c []C, d []D, e []E, f []F) []Tuple6[A, B, C, D, E, F] {
size := Max([]int{len(a), len(b), len(c), len(d), len(e), len(f)})
result := make([]Tuple6[A, B, C, D, E, F], 0, size)
for index := 0; index < size; index++ {
_a, _ := Nth(a, index)
_b, _ := Nth(b, index)
_c, _ := Nth(c, index)
_d, _ := Nth(d, index)
_e, _ := Nth(e, index)
_f, _ := Nth(f, index)
result = append(result, Tuple6[A, B, C, D, E, F]{
A: _a,
B: _b,
C: _c,
D: _d,
E: _e,
F: _f,
})
}
return result
}
// Zip7 creates a slice of grouped elements, the first of which contains the first elements
// of the given arrays, the second of which contains the second elements of the given arrays, and so on.
// When collections have different size, the Tuple attributes are filled with zero value.
// Play: https://go.dev/play/p/jujaA6GaJTp
func Zip7[A any, B any, C any, D any, E any, F any, G any](a []A, b []B, c []C, d []D, e []E, f []F, g []G) []Tuple7[A, B, C, D, E, F, G] {
size := Max([]int{len(a), len(b), len(c), len(d), len(e), len(f), len(g)})
result := make([]Tuple7[A, B, C, D, E, F, G], 0, size)
for index := 0; index < size; index++ {
_a, _ := Nth(a, index)
_b, _ := Nth(b, index)
_c, _ := Nth(c, index)
_d, _ := Nth(d, index)
_e, _ := Nth(e, index)
_f, _ := Nth(f, index)
_g, _ := Nth(g, index)
result = append(result, Tuple7[A, B, C, D, E, F, G]{
A: _a,
B: _b,
C: _c,
D: _d,
E: _e,
F: _f,
G: _g,
})
}
return result
}
// Zip8 creates a slice of grouped elements, the first of which contains the first elements
// of the given arrays, the second of which contains the second elements of the given arrays, and so on.
// When collections have different size, the Tuple attributes are filled with zero value.
// Play: https://go.dev/play/p/jujaA6GaJTp
func Zip8[A any, B any, C any, D any, E any, F any, G any, H any](a []A, b []B, c []C, d []D, e []E, f []F, g []G, h []H) []Tuple8[A, B, C, D, E, F, G, H] {
size := Max([]int{len(a), len(b), len(c), len(d), len(e), len(f), len(g), len(h)})
result := make([]Tuple8[A, B, C, D, E, F, G, H], 0, size)
for index := 0; index < size; index++ {
_a, _ := Nth(a, index)
_b, _ := Nth(b, index)
_c, _ := Nth(c, index)
_d, _ := Nth(d, index)
_e, _ := Nth(e, index)
_f, _ := Nth(f, index)
_g, _ := Nth(g, index)
_h, _ := Nth(h, index)
result = append(result, Tuple8[A, B, C, D, E, F, G, H]{
A: _a,
B: _b,
C: _c,
D: _d,
E: _e,
F: _f,
G: _g,
H: _h,
})
}
return result
}
// Zip9 creates a slice of grouped elements, the first of which contains the first elements
// of the given arrays, the second of which contains the second elements of the given arrays, and so on.
// When collections have different size, the Tuple attributes are filled with zero value.
// Play: https://go.dev/play/p/jujaA6GaJTp
func Zip9[A any, B any, C any, D any, E any, F any, G any, H any, I any](a []A, b []B, c []C, d []D, e []E, f []F, g []G, h []H, i []I) []Tuple9[A, B, C, D, E, F, G, H, I] {
size := Max([]int{len(a), len(b), len(c), len(d), len(e), len(f), len(g), len(h), len(i)})
result := make([]Tuple9[A, B, C, D, E, F, G, H, I], 0, size)
for index := 0; index < size; index++ {
_a, _ := Nth(a, index)
_b, _ := Nth(b, index)
_c, _ := Nth(c, index)
_d, _ := Nth(d, index)
_e, _ := Nth(e, index)
_f, _ := Nth(f, index)
_g, _ := Nth(g, index)
_h, _ := Nth(h, index)
_i, _ := Nth(i, index)
result = append(result, Tuple9[A, B, C, D, E, F, G, H, I]{
A: _a,
B: _b,
C: _c,
D: _d,
E: _e,
F: _f,
G: _g,
H: _h,
I: _i,
})
}
return result
}
// Unzip2 accepts an array of grouped elements and creates an array regrouping the elements
// to their pre-zip configuration.
// Play: https://go.dev/play/p/ciHugugvaAW
func Unzip2[A any, B any](tuples []Tuple2[A, B]) ([]A, []B) {
size := len(tuples)
r1 := make([]A, 0, size)
r2 := make([]B, 0, size)
for _, tuple := range tuples {
r1 = append(r1, tuple.A)
r2 = append(r2, tuple.B)
}
return r1, r2
}
// Unzip3 accepts an array of grouped elements and creates an array regrouping the elements
// to their pre-zip configuration.
// Play: https://go.dev/play/p/ciHugugvaAW
func Unzip3[A any, B any, C any](tuples []Tuple3[A, B, C]) ([]A, []B, []C) {
size := len(tuples)
r1 := make([]A, 0, size)
r2 := make([]B, 0, size)
r3 := make([]C, 0, size)
for _, tuple := range tuples {
r1 = append(r1, tuple.A)
r2 = append(r2, tuple.B)
r3 = append(r3, tuple.C)
}
return r1, r2, r3
}
// Unzip4 accepts an array of grouped elements and creates an array regrouping the elements
// to their pre-zip configuration.
// Play: https://go.dev/play/p/ciHugugvaAW
func Unzip4[A any, B any, C any, D any](tuples []Tuple4[A, B, C, D]) ([]A, []B, []C, []D) {
size := len(tuples)
r1 := make([]A, 0, size)
r2 := make([]B, 0, size)
r3 := make([]C, 0, size)
r4 := make([]D, 0, size)
for _, tuple := range tuples {
r1 = append(r1, tuple.A)
r2 = append(r2, tuple.B)
r3 = append(r3, tuple.C)
r4 = append(r4, tuple.D)
}
return r1, r2, r3, r4
}
// Unzip5 accepts an array of grouped elements and creates an array regrouping the elements
// to their pre-zip configuration.
// Play: https://go.dev/play/p/ciHugugvaAW
func Unzip5[A any, B any, C any, D any, E any](tuples []Tuple5[A, B, C, D, E]) ([]A, []B, []C, []D, []E) {
size := len(tuples)
r1 := make([]A, 0, size)
r2 := make([]B, 0, size)
r3 := make([]C, 0, size)
r4 := make([]D, 0, size)
r5 := make([]E, 0, size)
for _, tuple := range tuples {
r1 = append(r1, tuple.A)
r2 = append(r2, tuple.B)
r3 = append(r3, tuple.C)
r4 = append(r4, tuple.D)
r5 = append(r5, tuple.E)
}
return r1, r2, r3, r4, r5
}
// Unzip6 accepts an array of grouped elements and creates an array regrouping the elements
// to their pre-zip configuration.
// Play: https://go.dev/play/p/ciHugugvaAW
func Unzip6[A any, B any, C any, D any, E any, F any](tuples []Tuple6[A, B, C, D, E, F]) ([]A, []B, []C, []D, []E, []F) {
size := len(tuples)
r1 := make([]A, 0, size)
r2 := make([]B, 0, size)
r3 := make([]C, 0, size)
r4 := make([]D, 0, size)
r5 := make([]E, 0, size)
r6 := make([]F, 0, size)
for _, tuple := range tuples {
r1 = append(r1, tuple.A)
r2 = append(r2, tuple.B)
r3 = append(r3, tuple.C)
r4 = append(r4, tuple.D)
r5 = append(r5, tuple.E)
r6 = append(r6, tuple.F)
}
return r1, r2, r3, r4, r5, r6
}
// Unzip7 accepts an array of grouped elements and creates an array regrouping the elements
// to their pre-zip configuration.
// Play: https://go.dev/play/p/ciHugugvaAW
func Unzip7[A any, B any, C any, D any, E any, F any, G any](tuples []Tuple7[A, B, C, D, E, F, G]) ([]A, []B, []C, []D, []E, []F, []G) {
size := len(tuples)
r1 := make([]A, 0, size)
r2 := make([]B, 0, size)
r3 := make([]C, 0, size)
r4 := make([]D, 0, size)
r5 := make([]E, 0, size)
r6 := make([]F, 0, size)
r7 := make([]G, 0, size)
for _, tuple := range tuples {
r1 = append(r1, tuple.A)
r2 = append(r2, tuple.B)
r3 = append(r3, tuple.C)
r4 = append(r4, tuple.D)
r5 = append(r5, tuple.E)
r6 = append(r6, tuple.F)
r7 = append(r7, tuple.G)
}
return r1, r2, r3, r4, r5, r6, r7
}
// Unzip8 accepts an array of grouped elements and creates an array regrouping the elements
// to their pre-zip configuration.
// Play: https://go.dev/play/p/ciHugugvaAW
func Unzip8[A any, B any, C any, D any, E any, F any, G any, H any](tuples []Tuple8[A, B, C, D, E, F, G, H]) ([]A, []B, []C, []D, []E, []F, []G, []H) {
size := len(tuples)
r1 := make([]A, 0, size)
r2 := make([]B, 0, size)
r3 := make([]C, 0, size)
r4 := make([]D, 0, size)
r5 := make([]E, 0, size)
r6 := make([]F, 0, size)
r7 := make([]G, 0, size)
r8 := make([]H, 0, size)
for _, tuple := range tuples {
r1 = append(r1, tuple.A)
r2 = append(r2, tuple.B)
r3 = append(r3, tuple.C)
r4 = append(r4, tuple.D)
r5 = append(r5, tuple.E)
r6 = append(r6, tuple.F)
r7 = append(r7, tuple.G)
r8 = append(r8, tuple.H)
}
return r1, r2, r3, r4, r5, r6, r7, r8
}
// Unzip9 accepts an array of grouped elements and creates an array regrouping the elements
// to their pre-zip configuration.
// Play: https://go.dev/play/p/ciHugugvaAW
func Unzip9[A any, B any, C any, D any, E any, F any, G any, H any, I any](tuples []Tuple9[A, B, C, D, E, F, G, H, I]) ([]A, []B, []C, []D, []E, []F, []G, []H, []I) {
size := len(tuples)
r1 := make([]A, 0, size)
r2 := make([]B, 0, size)
r3 := make([]C, 0, size)
r4 := make([]D, 0, size)
r5 := make([]E, 0, size)
r6 := make([]F, 0, size)
r7 := make([]G, 0, size)
r8 := make([]H, 0, size)
r9 := make([]I, 0, size)
for _, tuple := range tuples {
r1 = append(r1, tuple.A)
r2 = append(r2, tuple.B)
r3 = append(r3, tuple.C)
r4 = append(r4, tuple.D)
r5 = append(r5, tuple.E)
r6 = append(r6, tuple.F)
r7 = append(r7, tuple.G)
r8 = append(r8, tuple.H)
r9 = append(r9, tuple.I)
}
return r1, r2, r3, r4, r5, r6, r7, r8, r9
}

108
vendor/github.com/samber/lo/type_manipulation.go generated vendored Normal file
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@ -0,0 +1,108 @@
package lo
import "reflect"
// ToPtr returns a pointer copy of value.
func ToPtr[T any](x T) *T {
return &x
}
// IsNil checks if a value is nil or if it's a reference type with a nil underlying value.
func IsNil(x any) bool {
defer func() { recover() }()
return x == nil || reflect.ValueOf(x).IsNil()
}
// EmptyableToPtr returns a pointer copy of value if it's nonzero.
// Otherwise, returns nil pointer.
func EmptyableToPtr[T any](x T) *T {
// 🤮
isZero := reflect.ValueOf(&x).Elem().IsZero()
if isZero {
return nil
}
return &x
}
// FromPtr returns the pointer value or empty.
func FromPtr[T any](x *T) T {
if x == nil {
return Empty[T]()
}
return *x
}
// FromPtrOr returns the pointer value or the fallback value.
func FromPtrOr[T any](x *T, fallback T) T {
if x == nil {
return fallback
}
return *x
}
// ToSlicePtr returns a slice of pointer copy of value.
func ToSlicePtr[T any](collection []T) []*T {
return Map(collection, func(x T, _ int) *T {
return &x
})
}
// ToAnySlice returns a slice with all elements mapped to `any` type
func ToAnySlice[T any](collection []T) []any {
result := make([]any, len(collection))
for i, item := range collection {
result[i] = item
}
return result
}
// FromAnySlice returns an `any` slice with all elements mapped to a type.
// Returns false in case of type conversion failure.
func FromAnySlice[T any](in []any) (out []T, ok bool) {
defer func() {
if r := recover(); r != nil {
out = []T{}
ok = false
}
}()
result := make([]T, len(in))
for i, item := range in {
result[i] = item.(T)
}
return result, true
}
// Empty returns an empty value.
func Empty[T any]() T {
var zero T
return zero
}
// IsEmpty returns true if argument is a zero value.
func IsEmpty[T comparable](v T) bool {
var zero T
return zero == v
}
// IsNotEmpty returns true if argument is not a zero value.
func IsNotEmpty[T comparable](v T) bool {
var zero T
return zero != v
}
// Coalesce returns the first non-empty arguments. Arguments must be comparable.
func Coalesce[T comparable](v ...T) (result T, ok bool) {
for _, e := range v {
if e != result {
result = e
ok = true
return
}
}
return
}

123
vendor/github.com/samber/lo/types.go generated vendored Normal file
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@ -0,0 +1,123 @@
package lo
// Entry defines a key/value pairs.
type Entry[K comparable, V any] struct {
Key K
Value V
}
// Tuple2 is a group of 2 elements (pair).
type Tuple2[A any, B any] struct {
A A
B B
}
// Unpack returns values contained in tuple.
func (t Tuple2[A, B]) Unpack() (A, B) {
return t.A, t.B
}
// Tuple3 is a group of 3 elements.
type Tuple3[A any, B any, C any] struct {
A A
B B
C C
}
// Unpack returns values contained in tuple.
func (t Tuple3[A, B, C]) Unpack() (A, B, C) {
return t.A, t.B, t.C
}
// Tuple4 is a group of 4 elements.
type Tuple4[A any, B any, C any, D any] struct {
A A
B B
C C
D D
}
// Unpack returns values contained in tuple.
func (t Tuple4[A, B, C, D]) Unpack() (A, B, C, D) {
return t.A, t.B, t.C, t.D
}
// Tuple5 is a group of 5 elements.
type Tuple5[A any, B any, C any, D any, E any] struct {
A A
B B
C C
D D
E E
}
// Unpack returns values contained in tuple.
func (t Tuple5[A, B, C, D, E]) Unpack() (A, B, C, D, E) {
return t.A, t.B, t.C, t.D, t.E
}
// Tuple6 is a group of 6 elements.
type Tuple6[A any, B any, C any, D any, E any, F any] struct {
A A
B B
C C
D D
E E
F F
}
// Unpack returns values contained in tuple.
func (t Tuple6[A, B, C, D, E, F]) Unpack() (A, B, C, D, E, F) {
return t.A, t.B, t.C, t.D, t.E, t.F
}
// Tuple7 is a group of 7 elements.
type Tuple7[A any, B any, C any, D any, E any, F any, G any] struct {
A A
B B
C C
D D
E E
F F
G G
}
// Unpack returns values contained in tuple.
func (t Tuple7[A, B, C, D, E, F, G]) Unpack() (A, B, C, D, E, F, G) {
return t.A, t.B, t.C, t.D, t.E, t.F, t.G
}
// Tuple8 is a group of 8 elements.
type Tuple8[A any, B any, C any, D any, E any, F any, G any, H any] struct {
A A
B B
C C
D D
E E
F F
G G
H H
}
// Unpack returns values contained in tuple.
func (t Tuple8[A, B, C, D, E, F, G, H]) Unpack() (A, B, C, D, E, F, G, H) {
return t.A, t.B, t.C, t.D, t.E, t.F, t.G, t.H
}
// Tuple9 is a group of 9 elements.
type Tuple9[A any, B any, C any, D any, E any, F any, G any, H any, I any] struct {
A A
B B
C C
D D
E E
F F
G G
H H
I I
}
// Unpack returns values contained in tuple.
func (t Tuple9[A, B, C, D, E, F, G, H, I]) Unpack() (A, B, C, D, E, F, G, H, I) {
return t.A, t.B, t.C, t.D, t.E, t.F, t.G, t.H, t.I
}

3
vendor/golang.org/x/exp/AUTHORS generated vendored Normal file
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@ -0,0 +1,3 @@
# This source code refers to The Go Authors for copyright purposes.
# The master list of authors is in the main Go distribution,
# visible at http://tip.golang.org/AUTHORS.

3
vendor/golang.org/x/exp/CONTRIBUTORS generated vendored Normal file
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@ -0,0 +1,3 @@
# This source code was written by the Go contributors.
# The master list of contributors is in the main Go distribution,
# visible at http://tip.golang.org/CONTRIBUTORS.

27
vendor/golang.org/x/exp/LICENSE generated vendored Normal file
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@ -0,0 +1,27 @@
Copyright (c) 2009 The Go Authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

22
vendor/golang.org/x/exp/PATENTS generated vendored Normal file
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@ -0,0 +1,22 @@
Additional IP Rights Grant (Patents)
"This implementation" means the copyrightable works distributed by
Google as part of the Go project.
Google hereby grants to You a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable (except as stated in this section)
patent license to make, have made, use, offer to sell, sell, import,
transfer and otherwise run, modify and propagate the contents of this
implementation of Go, where such license applies only to those patent
claims, both currently owned or controlled by Google and acquired in
the future, licensable by Google that are necessarily infringed by this
implementation of Go. This grant does not include claims that would be
infringed only as a consequence of further modification of this
implementation. If you or your agent or exclusive licensee institute or
order or agree to the institution of patent litigation against any
entity (including a cross-claim or counterclaim in a lawsuit) alleging
that this implementation of Go or any code incorporated within this
implementation of Go constitutes direct or contributory patent
infringement, or inducement of patent infringement, then any patent
rights granted to you under this License for this implementation of Go
shall terminate as of the date such litigation is filed.

50
vendor/golang.org/x/exp/constraints/constraints.go generated vendored Normal file
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// Copyright 2021 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package constraints defines a set of useful constraints to be used
// with type parameters.
package constraints
// Signed is a constraint that permits any signed integer type.
// If future releases of Go add new predeclared signed integer types,
// this constraint will be modified to include them.
type Signed interface {
~int | ~int8 | ~int16 | ~int32 | ~int64
}
// Unsigned is a constraint that permits any unsigned integer type.
// If future releases of Go add new predeclared unsigned integer types,
// this constraint will be modified to include them.
type Unsigned interface {
~uint | ~uint8 | ~uint16 | ~uint32 | ~uint64 | ~uintptr
}
// Integer is a constraint that permits any integer type.
// If future releases of Go add new predeclared integer types,
// this constraint will be modified to include them.
type Integer interface {
Signed | Unsigned
}
// Float is a constraint that permits any floating-point type.
// If future releases of Go add new predeclared floating-point types,
// this constraint will be modified to include them.
type Float interface {
~float32 | ~float64
}
// Complex is a constraint that permits any complex numeric type.
// If future releases of Go add new predeclared complex numeric types,
// this constraint will be modified to include them.
type Complex interface {
~complex64 | ~complex128
}
// Ordered is a constraint that permits any ordered type: any type
// that supports the operators < <= >= >.
// If future releases of Go add new ordered types,
// this constraint will be modified to include them.
type Ordered interface {
Integer | Float | ~string
}

6
vendor/modules.txt vendored
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@ -1,3 +1,9 @@
# git.pyer.club/kingecg/gologger v1.0.0
## explicit; go 1.19
git.pyer.club/kingecg/gologger
# github.com/samber/lo v1.39.0
## explicit; go 1.18
github.com/samber/lo
# golang.org/x/exp v0.0.0-20220303212507-bbda1eaf7a17
## explicit; go 1.18
golang.org/x/exp/constraints