gosocketio/vendor/github.com/googollee/go-socket.io/engineio
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session add ref to socketio impl 2023-11-30 17:38:20 +08:00
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README.md add ref to socketio impl 2023-11-30 17:38:20 +08:00
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connect.go add ref to socketio impl 2023-11-30 17:38:20 +08:00
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server.go add ref to socketio impl 2023-11-30 17:38:20 +08:00
server_options.go add ref to socketio impl 2023-11-30 17:38:20 +08:00
types.go add ref to socketio impl 2023-11-30 17:38:20 +08:00

README.md

go-engine.io

GoDoc

go-engine.io is the implement of engine.io in golang, which is transport-based cross-browser/cross-device bi-directional communication layer for go-socket.io.

It is compatible with node.js implement, and supported long-polling and websocket transport.

Install

Install the package with:

go get github.com/googollee/go-socket.io/engineio@v1

Import it with:

import "github.com/googollee/go-socket.io/engineio"

and use engineio as the package name inside the code.

Example

Please check example folder for details.

package main

import (
	"io/ioutil"
	"log"
	"net/http"

	"github.com/googollee/go-socket.io/engineio"
)

func main() {
	server := engineio.NewServer(nil)

	go func() {
		for {
			conn, err := server.Accept()
			if err != nil {
				log.Fatalln("accept error:", err)
			}
			
			go func() {
				defer conn.Close()
				
				for {
					t, r, _ := conn.NextReader()
					b, _ := ioutil.ReadAll(r)
					r.Close()

					w, _ := conn.NextWriter(t)
					w.Write(b)
					w.Close()
				}
			}()
		}
	}()

	http.Handle("/engine.io/", server)
	log.Println("Serving at localhost:5000...")
	
	log.Fatal(http.ListenAndServe(":5000", nil))
}

License

The 3-clause BSD License - see LICENSE for more details