#ifndef _PLAYM4_H_ #define _PLAYM4_H_ #if defined( _WINDLL) #define PLAYM4_API extern "C"__declspec(dllexport) #else #define PLAYM4_API extern "C" __declspec(dllimport) #endif //Max channel numbers #define PLAYM4_MAX_SUPPORTS 500 //Wave coef range; #define MIN_WAVE_COEF -100 #define MAX_WAVE_COEF 100 //Timer type #define TIMER_1 1 //Only 16 timers for every process.Default TIMER; #define TIMER_2 2 //Not limit;But the precision less than TIMER_1; //BUFFER AND DATA TYPE #define BUF_VIDEO_SRC (1) //mixed input,total src buffer size;splited input,video src buffer size #define BUF_AUDIO_SRC (2) //mixed input,not defined;splited input,audio src buffer size #define BUF_VIDEO_RENDER (3) //video render node count #define BUF_AUDIO_RENDER (4) //audio render node count #define BUF_VIDEO_DECODED (5) //video decoded node count to render #define BUF_AUDIO_DECODED (6) //audio decoded node count to render #define BUF_DISPLAY_NODE (7) //display node //Error code #define PLAYM4_NOERROR 0 //no error #define PLAYM4_PARA_OVER 1 //input parameter is invalid; #define PLAYM4_ORDER_ERROR 2 //The order of the function to be called is error. #define PLAYM4_TIMER_ERROR 3 //Create multimedia clock failed; #define PLAYM4_DEC_VIDEO_ERROR 4 //Decode video data failed. #define PLAYM4_DEC_AUDIO_ERROR 5 //Decode audio data failed. #define PLAYM4_ALLOC_MEMORY_ERROR 6 //Allocate memory failed. #define PLAYM4_OPEN_FILE_ERROR 7 //Open the file failed. #define PLAYM4_CREATE_OBJ_ERROR 8 //Create thread or event failed #define PLAYM4_CREATE_DDRAW_ERROR 9 //Create DirectDraw object failed. #define PLAYM4_CREATE_OFFSCREEN_ERROR 10 //failed when creating off-screen surface. #define PLAYM4_BUF_OVER 11 //buffer is overflow #define PLAYM4_CREATE_SOUND_ERROR 12 //failed when creating audio device. #define PLAYM4_SET_VOLUME_ERROR 13 //Set volume failed #define PLAYM4_SUPPORT_FILE_ONLY 14 //The function only support play file. #define PLAYM4_SUPPORT_STREAM_ONLY 15 //The function only support play stream. #define PLAYM4_SYS_NOT_SUPPORT 16 //System not support. #define PLAYM4_FILEHEADER_UNKNOWN 17 //No file header. #define PLAYM4_VERSION_INCORRECT 18 //The version of decoder and encoder is not adapted. #define PLAYM4_INIT_DECODER_ERROR 19 //Initialize decoder failed. #define PLAYM4_CHECK_FILE_ERROR 20 //The file data is unknown. #define PLAYM4_INIT_TIMER_ERROR 21 //Initialize multimedia clock failed. #define PLAYM4_BLT_ERROR 22 //Blt failed. #define PLAYM4_UPDATE_ERROR 23 //Update failed. #define PLAYM4_OPEN_FILE_ERROR_MULTI 24 //openfile error, streamtype is multi #define PLAYM4_OPEN_FILE_ERROR_VIDEO 25 //openfile error, streamtype is video #define PLAYM4_JPEG_COMPRESS_ERROR 26 //JPEG compress error #define PLAYM4_EXTRACT_NOT_SUPPORT 27 //Don't support the version of this file. #define PLAYM4_EXTRACT_DATA_ERROR 28 //extract video data failed. #define PLAYM4_SECRET_KEY_ERROR 29 //Secret key is error //add 20071218 #define PLAYM4_DECODE_KEYFRAME_ERROR 30 //add by hy 20090318 #define PLAYM4_NEED_MORE_DATA 31 //add by hy 20100617 #define PLAYM4_INVALID_PORT 32 //add by cj 20100913 #define PLAYM4_NOT_FIND 33 //add by cj 20110428 #define PLAYM4_NEED_LARGER_BUFFER 34 //add by pzj 20130528 #define PLAYM4_FAIL_UNKNOWN 99 //Fail, but the reason is unknown; //鱼眼功能错误码 #define PLAYM4_FEC_ERR_ENABLEFAIL 100 // 鱼眼模块加载失败 #define PLAYM4_FEC_ERR_NOTENABLE 101 // 鱼眼模块没有加载 #define PLAYM4_FEC_ERR_NOSUBPORT 102 // 子端口没有分配 #define PLAYM4_FEC_ERR_PARAMNOTINIT 103 // 没有初始化对应端口的参数 #define PLAYM4_FEC_ERR_SUBPORTOVER 104 // 子端口已经用完 #define PLAYM4_FEC_ERR_EFFECTNOTSUPPORT 105 // 该安装方式下这种效果不支持 #define PLAYM4_FEC_ERR_INVALIDWND 106 // 非法的窗口 #define PLAYM4_FEC_ERR_PTZOVERFLOW 107 // PTZ位置越界 #define PLAYM4_FEC_ERR_RADIUSINVALID 108 // 圆心参数非法 #define PLAYM4_FEC_ERR_UPDATENOTSUPPORT 109 // 指定的安装方式和矫正效果,该参数更新不支持 #define PLAYM4_FEC_ERR_NOPLAYPORT 110 // 播放库端口没有启用 #define PLAYM4_FEC_ERR_PARAMVALID 111 // 参数为空 #define PLAYM4_FEC_ERR_INVALIDPORT 112 // 非法子端口 #define PLAYM4_FEC_ERR_PTZZOOMOVER 113 // PTZ矫正范围越界 #define PLAYM4_FEC_ERR_OVERMAXPORT 114 // 矫正通道饱和,最大支持的矫正通道为四个 #define PLAYM4_FEC_ERR_ENABLED 115 //该端口已经启用了鱼眼模块 #define PLAYM4_FEC_ERR_D3DACCENOTENABLE 116 // D3D加速没有开启 //Max display regions. #define MAX_DISPLAY_WND 4 //Display type #define DISPLAY_NORMAL 0x00000001 #define DISPLAY_QUARTER 0x00000002 #define DISPLAY_YC_SCALE 0x00000004 //add by gb 20091116 #define DISPLAY_NOTEARING 0x00000008 //Display buffers #define MAX_DIS_FRAMES 50 #define MIN_DIS_FRAMES 1 //Locate by #define BY_FRAMENUM 1 #define BY_FRAMETIME 2 //Source buffer #define SOURCE_BUF_MAX 1024*100000 #define SOURCE_BUF_MIN 1024*50 //Stream type #define STREAME_REALTIME 0 #define STREAME_FILE 1 //frame type #define T_AUDIO16 101 #define T_AUDIO8 100 #define T_UYVY 1 #define T_YV12 3 #define T_RGB32 7 //capability #define SUPPORT_DDRAW 1 #define SUPPORT_BLT 2 #define SUPPORT_BLTFOURCC 4 #define SUPPORT_BLTSHRINKX 8 #define SUPPORT_BLTSHRINKY 16 #define SUPPORT_BLTSTRETCHX 32 #define SUPPORT_BLTSTRETCHY 64 #define SUPPORT_SSE 128 #define SUPPORT_MMX 256 // 以下宏定义用于HIK_MEDIAINFO结构 #define FOURCC_HKMI 0x484B4D49 // "HKMI" HIK_MEDIAINFO结构标记 // 系统封装格式 #define SYSTEM_NULL 0x0 // 没有系统层,纯音频流或视频流 #define SYSTEM_HIK 0x1 // 海康文件层 #define SYSTEM_MPEG2_PS 0x2 // PS封装 #define SYSTEM_MPEG2_TS 0x3 // TS封装 #define SYSTEM_RTP 0x4 // rtp封装 #define SYSTEM_RTPHIK 0x401 // rtp封装 // 视频编码类型 #define VIDEO_NULL 0x0 // 没有视频 #define VIDEO_H264 0x1 // 海康H.264 #define VIDEO_MPEG4 0x3 // 标准MPEG4 #define VIDEO_MJPEG 0x4 #define VIDEO_AVC264 0x0100 // 音频编码类型 #define AUDIO_NULL 0x0000 // 没有音频 #define AUDIO_ADPCM 0x1000 // ADPCM #define AUDIO_MPEG 0x2000 // MPEG 系列音频,解码器能自适应各种MPEG音频 #define AUDIO_AAC 0X2001 // AAC 编码 // G系列音频 #define AUDIO_RAW_DATA8 0x7000 //采样率为8k的原始数据 #define AUDIO_RAW_UDATA16 0x7001 //采样率为16k的原始数据,即L16 #define AUDIO_G711_U 0x7110 #define AUDIO_G711_A 0x7111 #define AUDIO_G722_1 0x7221 #define AUDIO_G723_1 0x7231 #define AUDIO_G726_U 0x7260 #define AUDIO_G726_A 0x7261 #define AUDIO_G726_16 0x7262 #define AUDIO_G729 0x7290 #define AUDIO_AMR_NB 0x3000 #define SYNCDATA_VEH 1 //同步数据:车载信息 #define SYNCDATA_IVS 2 //同步数据:智能信息 //motion flow type #define MOTION_FLOW_NONE 0 #define MOTION_FLOW_CPU 1 #define MOTION_FLOW_GPU 2 //音视频加密类型 #define ENCRYPT_AES_3R_VIDEO 1 #define ENCRYPT_AES_10R_VIDEO 2 #define ENCRYPT_AES_3R_AUDIO 1 #define ENCRYPT_AES_10R_AUDIO 2 //Frame position typedef struct{ long nFilePos; long nFrameNum; long nFrameTime; long nErrorFrameNum; SYSTEMTIME *pErrorTime; long nErrorLostFrameNum; long nErrorFrameSize; }FRAME_POS,*PFRAME_POS; //Frame Info typedef struct{ long nWidth; long nHeight; long nStamp; long nType; long nFrameRate; DWORD dwFrameNum; }FRAME_INFO; //Frame typedef struct{ char *pDataBuf; long nSize; long nFrameNum; BOOL bIsAudio; long nReserved; }FRAME_TYPE; //Watermark Info //add by gb 080119 typedef struct{ char *pDataBuf; long nSize; long nFrameNum; BOOL bRsaRight; long nReserved; }WATERMARK_INFO; typedef struct SYNCDATA_INFO { DWORD dwDataType; //和码流数据同步的附属信息类型,目前有:智能信息,车载信息 DWORD dwDataLen; //附属信息数据长度 BYTE* pData; //指向附属信息数据结构的指针,比如IVS_INFO结构 } SYNCDATA_INFO; #ifndef _HIK_MEDIAINFO_FLAG_ #define _HIK_MEDIAINFO_FLAG_ typedef struct _HIK_MEDIAINFO_ // modified by gb 080425 { unsigned int media_fourcc; // "HKMI": 0x484B4D49 Hikvision Media Information unsigned short media_version; // 版本号:指本信息结构版本号,目前为0x0101,即1.01版本,01:主版本号;01:子版本号。 unsigned short device_id; // 设备ID,便于跟踪/分析 unsigned short system_format; // 系统封装层 unsigned short video_format; // 视频编码类型 unsigned short audio_format; // 音频编码类型 unsigned char audio_channels; // 通道数 unsigned char audio_bits_per_sample; // 样位率 unsigned int audio_samplesrate; // 采样率 unsigned int audio_bitrate; // 压缩音频码率,单位:bit unsigned int reserved[4]; // 保留 }HIK_MEDIAINFO; #endif typedef struct { long nPort; char * pBuf; long nBufLen; long nWidth; long nHeight; long nStamp; long nType; long nUser; }DISPLAY_INFO; typedef struct { long nPort; char *pVideoBuf; long nVideoBufLen; char *pPriBuf; long nPriBufLen; long nWidth; long nHeight; long nStamp; long nType; long nUser; }DISPLAY_INFOEX; typedef struct PLAYM4_SYSTEM_TIME //绝对时间 { DWORD dwYear; //年 DWORD dwMon; //月 DWORD dwDay; //日 DWORD dwHour; //时 DWORD dwMin; //分 DWORD dwSec; //秒 DWORD dwMs; //毫秒 } PLAYM4_SYSTEM_TIME; //ENCRYPT Info typedef struct{ long nVideoEncryptType; //视频加密类型 long nAudioEncryptType; //音频加密类型 long nSetSecretKey; //是否设置,1表示设置密钥,0表示没有设置密钥 }ENCRYPT_INFO; ////////////////////////////////////////////////////////////////////////////// //API ////////////////////////////////////////////////////////////////////////////// ////////////////ver 1.0/////////////////////////////////////// //Initialize DirecDraw.Now invalid. PLAYM4_API BOOL __stdcall PlayM4_InitDDraw(HWND hWnd); //Release directDraw; Now invalid. PLAYM4_API BOOL __stdcall PlayM4_RealeseDDraw(); PLAYM4_API BOOL __stdcall PlayM4_OpenFile(LONG nPort,LPSTR sFileName); PLAYM4_API BOOL __stdcall PlayM4_CloseFile(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_Play(LONG nPort, HWND hWnd); PLAYM4_API BOOL __stdcall PlayM4_Stop(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_Pause(LONG nPort,DWORD nPause); PLAYM4_API BOOL __stdcall PlayM4_Fast(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_Slow(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_OneByOne(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_SetPlayPos(LONG nPort,float fRelativePos); PLAYM4_API float __stdcall PlayM4_GetPlayPos(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_SetFileEndMsg(LONG nPort,HWND hWnd,UINT nMsg); PLAYM4_API BOOL __stdcall PlayM4_SetVolume(LONG nPort,WORD nVolume); PLAYM4_API BOOL __stdcall PlayM4_StopSound(); PLAYM4_API BOOL __stdcall PlayM4_PlaySound(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_OpenStream(LONG nPort,PBYTE pFileHeadBuf,DWORD nSize,DWORD nBufPoolSize); PLAYM4_API BOOL __stdcall PlayM4_InputData(LONG nPort,PBYTE pBuf,DWORD nSize); PLAYM4_API BOOL __stdcall PlayM4_CloseStream(LONG nPort); PLAYM4_API int __stdcall PlayM4_GetCaps(); PLAYM4_API DWORD __stdcall PlayM4_GetFileTime(LONG nPort); PLAYM4_API DWORD __stdcall PlayM4_GetPlayedTime(LONG nPort); PLAYM4_API DWORD __stdcall PlayM4_GetPlayedFrames(LONG nPort); //23 ////////////////ver 2.0 added/////////////////////////////////////// PLAYM4_API BOOL __stdcall PlayM4_SetDecCallBack(LONG nPort,void (CALLBACK* DecCBFun)(long nPort,char * pBuf,long nSize,FRAME_INFO * pFrameInfo, long nReserved1,long nReserved2)); PLAYM4_API BOOL __stdcall PlayM4_SetDisplayCallBack(LONG nPort,void (CALLBACK* DisplayCBFun)(long nPort,char * pBuf,long nSize,long nWidth,long nHeight,long nStamp,long nType,long nReserved)); PLAYM4_API BOOL __stdcall PlayM4_ConvertToBmpFile(char * pBuf,long nSize,long nWidth,long nHeight,long nType,char *sFileName); PLAYM4_API DWORD __stdcall PlayM4_GetFileTotalFrames(LONG nPort); PLAYM4_API DWORD __stdcall PlayM4_GetCurrentFrameRate(LONG nPort); PLAYM4_API DWORD __stdcall PlayM4_GetPlayedTimeEx(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_SetPlayedTimeEx(LONG nPort,DWORD nTime); PLAYM4_API DWORD __stdcall PlayM4_GetCurrentFrameNum(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_SetStreamOpenMode(LONG nPort,DWORD nMode); PLAYM4_API DWORD __stdcall PlayM4_GetFileHeadLength(); PLAYM4_API DWORD __stdcall PlayM4_GetSdkVersion(); //11 ////////////////ver 2.2 added/////////////////////////////////////// PLAYM4_API DWORD __stdcall PlayM4_GetLastError(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_RefreshPlay(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_SetOverlayMode(LONG nPort,BOOL bOverlay,COLORREF colorKey); PLAYM4_API BOOL __stdcall PlayM4_GetPictureSize(LONG nPort,LONG *pWidth,LONG *pHeight); PLAYM4_API BOOL __stdcall PlayM4_SetPicQuality(LONG nPort,BOOL bHighQuality); PLAYM4_API BOOL __stdcall PlayM4_PlaySoundShare(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_StopSoundShare(LONG nPort); //7 ////////////////ver 2.4 added/////////////////////////////////////// PLAYM4_API LONG __stdcall PlayM4_GetStreamOpenMode(LONG nPort); PLAYM4_API LONG __stdcall PlayM4_GetOverlayMode(LONG nPort); PLAYM4_API COLORREF __stdcall PlayM4_GetColorKey(LONG nPort); PLAYM4_API WORD __stdcall PlayM4_GetVolume(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_GetPictureQuality(LONG nPort,BOOL *bHighQuality); PLAYM4_API DWORD __stdcall PlayM4_GetSourceBufferRemain(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_ResetSourceBuffer(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_SetSourceBufCallBack(LONG nPort,DWORD nThreShold,void (CALLBACK * SourceBufCallBack)(long nPort,DWORD nBufSize,DWORD dwUser,void*pResvered),DWORD dwUser,void *pReserved); PLAYM4_API BOOL __stdcall PlayM4_ResetSourceBufFlag(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_SetDisplayBuf(LONG nPort,DWORD nNum); PLAYM4_API DWORD __stdcall PlayM4_GetDisplayBuf(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_OneByOneBack(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_SetFileRefCallBack(LONG nPort, void (__stdcall *pFileRefDone)(DWORD nPort,DWORD nUser),DWORD nUser); PLAYM4_API BOOL __stdcall PlayM4_SetCurrentFrameNum(LONG nPort,DWORD nFrameNum); PLAYM4_API BOOL __stdcall PlayM4_GetKeyFramePos(LONG nPort,DWORD nValue, DWORD nType, PFRAME_POS pFramePos); PLAYM4_API BOOL __stdcall PlayM4_GetNextKeyFramePos(LONG nPort,DWORD nValue, DWORD nType, PFRAME_POS pFramePos); #if (WINVER >= 0x0400) //Note: These funtion must be builded under win2000 or above with Microsoft Platform sdk. // You can download the sdk from "http://www.microsoft.com/msdownload/platformsdk/sdkupdate/"; PLAYM4_API BOOL __stdcall PlayM4_InitDDrawDevice(); PLAYM4_API void __stdcall PlayM4_ReleaseDDrawDevice(); PLAYM4_API DWORD __stdcall PlayM4_GetDDrawDeviceTotalNums(); PLAYM4_API BOOL __stdcall PlayM4_SetDDrawDevice(LONG nPort,DWORD nDeviceNum); //PLAYM4_API BOOL __stdcall PlayM4_GetDDrawDeviceInfo(DWORD nDeviceNum,LPSTR lpDriverDescription,DWORD nDespLen,LPSTR lpDriverName ,DWORD nNameLen,HMONITOR *hhMonitor); PLAYM4_API int __stdcall PlayM4_GetCapsEx(DWORD nDDrawDeviceNum); #endif PLAYM4_API BOOL __stdcall PlayM4_ThrowBFrameNum(LONG nPort,DWORD nNum); //23 ////////////////ver 2.5 added/////////////////////////////////////// PLAYM4_API BOOL __stdcall PlayM4_SetDisplayType(LONG nPort,LONG nType); PLAYM4_API long __stdcall PlayM4_GetDisplayType(LONG nPort); //2 ////////////////ver 3.0 added/////////////////////////////////////// PLAYM4_API BOOL __stdcall PlayM4_SetDecCBStream(LONG nPort,DWORD nStream); PLAYM4_API BOOL __stdcall PlayM4_SetDisplayRegion(LONG nPort,DWORD nRegionNum, RECT *pSrcRect, HWND hDestWnd, BOOL bEnable); PLAYM4_API BOOL __stdcall PlayM4_RefreshPlayEx(LONG nPort,DWORD nRegionNum); #if (WINVER >= 0x0400) //Note: The funtion must be builded under win2000 or above with Microsoft Platform sdk. // You can download the sdk from http://www.microsoft.com/msdownload/platformsdk/sdkupdate/; PLAYM4_API BOOL __stdcall PlayM4_SetDDrawDeviceEx(LONG nPort,DWORD nRegionNum,DWORD nDeviceNum); #endif //4 /////////////////v3.2 added///////////////////////////////////////// PLAYM4_API BOOL __stdcall PlayM4_GetRefValue(LONG nPort,BYTE *pBuffer, DWORD *pSize); PLAYM4_API BOOL __stdcall PlayM4_SetRefValue(LONG nPort,BYTE *pBuffer, DWORD nSize); PLAYM4_API BOOL __stdcall PlayM4_OpenStreamEx(LONG nPort,PBYTE pFileHeadBuf,DWORD nSize,DWORD nBufPoolSize); PLAYM4_API BOOL __stdcall PlayM4_CloseStreamEx(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_InputVideoData(LONG nPort,PBYTE pBuf,DWORD nSize); PLAYM4_API BOOL __stdcall PlayM4_InputAudioData(LONG nPort,PBYTE pBuf,DWORD nSize); PLAYM4_API BOOL __stdcall PlayM4_RegisterDrawFun(LONG nPort,void (CALLBACK* DrawFun)(long nPort,HDC hDc,LONG nUser),LONG nUser); PLAYM4_API BOOL __stdcall PlayM4_RigisterDrawFun(LONG nPort,void (CALLBACK* DrawFun)(long nPort,HDC hDc,LONG nUser),LONG nUser); //8 //////////////////v3.4///////////////////////////////////////////////////// PLAYM4_API BOOL __stdcall PlayM4_SetTimerType(LONG nPort,DWORD nTimerType,DWORD nReserved); PLAYM4_API BOOL __stdcall PlayM4_GetTimerType(LONG nPort,DWORD *pTimerType,DWORD *pReserved); PLAYM4_API BOOL __stdcall PlayM4_ResetBuffer(LONG nPort,DWORD nBufType); PLAYM4_API DWORD __stdcall PlayM4_GetBufferValue(LONG nPort,DWORD nBufType); //////////////////V3.6///////////////////////////////////////////////////////// PLAYM4_API BOOL __stdcall PlayM4_AdjustWaveAudio(LONG nPort,LONG nCoefficient); PLAYM4_API BOOL __stdcall PlayM4_SetVerifyCallBack(LONG nPort, DWORD nBeginTime, DWORD nEndTime, void (__stdcall * funVerify)(long nPort, FRAME_POS * pFilePos, DWORD bIsVideo, DWORD nUser), DWORD nUser); PLAYM4_API BOOL __stdcall PlayM4_SetAudioCallBack(LONG nPort, void (__stdcall * funAudio)(long nPort, char * pAudioBuf, long nSize, long nStamp, long nType, long nUser), long nUser); PLAYM4_API BOOL __stdcall PlayM4_SetEncTypeChangeCallBack(LONG nPort,void(CALLBACK *funEncChange)(long nPort,long nUser),long nUser); PLAYM4_API BOOL __stdcall PlayM4_SetColor(LONG nPort, DWORD nRegionNum, int nBrightness, int nContrast, int nSaturation, int nHue); PLAYM4_API BOOL __stdcall PlayM4_GetColor(LONG nPort, DWORD nRegionNum, int *pBrightness, int *pContrast, int *pSaturation, int *pHue); PLAYM4_API BOOL __stdcall PlayM4_SetEncChangeMsg(LONG nPort,HWND hWnd,UINT nMsg); PLAYM4_API BOOL __stdcall PlayM4_GetOriginalFrameCallBack(LONG nPort, BOOL bIsChange,BOOL bNormalSpeed,long nStartFrameNum,long nStartStamp,long nFileHeader,void(CALLBACK *funGetOrignalFrame)(long nPort,FRAME_TYPE *frameType, long nUser),long nUser); PLAYM4_API BOOL __stdcall PlayM4_GetFileSpecialAttr(LONG nPort, DWORD *pTimeStamp,DWORD *pFileNum ,DWORD *pReserved); PLAYM4_API DWORD __stdcall PlayM4_GetSpecialData(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_SetCheckWatermarkCallBack(LONG nPort,void(CALLBACK* funCheckWatermark)(long nPort,WATERMARK_INFO* pWatermarkInfo,DWORD nUser),DWORD nUser); PLAYM4_API BOOL __stdcall PlayM4_SetImageSharpen(LONG nPort,DWORD nLevel); PLAYM4_API BOOL __stdcall PlayM4_SetDecodeFrameType(LONG nPort,DWORD nFrameType); PLAYM4_API BOOL __stdcall PlayM4_SetPlayMode(LONG nPort,BOOL bNormal); PLAYM4_API BOOL __stdcall PlayM4_SetOverlayFlipMode(LONG nPort,BOOL bTrue); //PLAYM4_API DWORD __stdcall PlayM4_GetAbsFrameNum(LONG nPort); //////////////////V4.7.0.0////////////////////////////////////////////////////// ////convert yuv to jpeg PLAYM4_API BOOL __stdcall PlayM4_ConvertToJpegFile(char * pBuf,long nSize,long nWidth,long nHeight,long nType,char *sFileName); PLAYM4_API BOOL __stdcall PlayM4_SetJpegQuality(long nQuality); //set deflash PLAYM4_API BOOL __stdcall PlayM4_SetDeflash(LONG nPort,BOOL bDefalsh); //PLAYM4_API BOOL __stdcall PlayM4_SetDecCallBackEx(LONG nPort,void (CALLBACK* DecCBFun)(long nPort,char * pBuf,long nSize,FRAME_INFO * pFrameInfo, long nReserved1,long nReserved2), char* pDest, long nDestSize); //////////////////V4.8.0.0///////////////////////////////////////////////////////// //check discontinuous frame number as error data? PLAYM4_API BOOL __stdcall PlayM4_CheckDiscontinuousFrameNum(LONG nPort, BOOL bCheck); //get bmp or jpeg PLAYM4_API BOOL __stdcall PlayM4_GetBMP(LONG nPort,PBYTE pBitmap,DWORD nBufSize,DWORD* pBmpSize); PLAYM4_API BOOL __stdcall PlayM4_GetJPEG(LONG nPort,PBYTE pJpeg,DWORD nBufSize,DWORD* pJpegSize); //dec call back mend PLAYM4_API BOOL __stdcall PlayM4_SetDecCallBackMend(LONG nPort,void (CALLBACK* DecCBFun)(long nPort,char * pBuf,long nSize,FRAME_INFO * pFrameInfo, long nUser,long nReserved2), long nUser); PLAYM4_API BOOL __stdcall PlayM4_SetSecretKey(LONG nPort, LONG lKeyType, char *pSecretKey, LONG lKeyLen); // add by gb 2007-12-23 PLAYM4_API BOOL __stdcall PlayM4_SetFileEndCallback(LONG nPort, void(CALLBACK*FileEndCallback)(long nPort, void *pUser), void *pUser); // add by gb 080131 version 4.9.0.1 PLAYM4_API BOOL __stdcall PlayM4_GetPort(LONG* nPort); PLAYM4_API BOOL __stdcall PlayM4_FreePort(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_SetDisplayCallBackEx(LONG nPort,void (CALLBACK* DisplayCBFun)(DISPLAY_INFO *pstDisplayInfo), long nUser); PLAYM4_API BOOL __stdcall PlayM4_SkipErrorData(LONG nPort, BOOL bSkip); PLAYM4_API BOOL __stdcall PlayM4_SetDecCallBackExMend(LONG nPort, void (CALLBACK* DecCBFun)(long nPort, char* pBuf, long nSize, FRAME_INFO* pFrameInfo, long nUser, long nReserved2), char* pDest, long nDestSize, long nUser); //reverse play add by chenjie 110609 PLAYM4_API BOOL __stdcall PlayM4_ReversePlay(LONG nPort); PLAYM4_API BOOL __stdcall PlayM4_GetSystemTime(LONG nPort, PLAYM4_SYSTEM_TIME *pstSystemTime); #ifndef PLAYM4_SESSION_INFO_TAG #define PLAYM4_SESSION_INFO_TAG //nProtocolType #define PLAYM4_PROTOCOL_RTSP 1 //nSessionInfoType #define PLAYM4_SESSION_INFO_SDP 1 typedef struct _PLAYM4_SESSION_INFO_ //交互信息结构 { int nSessionInfoType; //交互信息类型,比如SDP,比如海康私有信息头 int nSessionInfoLen; //交互信息长度 unsigned char* pSessionInfoData; //交互信息数据 } PLAYM4_SESSION_INFO; #endif PLAYM4_API BOOL __stdcall PlayM4_OpenStreamAdvanced(LONG nPort, int nProtocolType, PLAYM4_SESSION_INFO* pstSessionInfo, DWORD nBufPoolSize); #define R_ANGLE_0 -1 //不旋转 #define R_ANGLE_L90 0 //向左旋转90度 #define R_ANGLE_R90 1 //向右旋转90度 #define R_ANGLE_180 2 //旋转180度 PLAYM4_API BOOL __stdcall PlayM4_SetRotateAngle(LONG nPort, DWORD nRegionNum, DWORD dwType); #ifndef PLAYM4_ADDITION_INFO_TAG #define PLAYM4_ADDITION_INFO_TAG typedef struct _PLAYM4_ADDITION_INFO_ //交互信息结构 { BYTE* pData; //附件数据 DWORD dwDatalen; //附件数据长度 DWORD dwDataType; //数据类型 DWORD dwTimeStamp; //相对时间戳 } PLAYM4_ADDITION_INFO; #endif //dwGroupIndex 暂约定取值0~3,第一版本取消同步只能同个closestream处理 PLAYM4_API BOOL __stdcall PlayM4_SetSycGroup(LONG nPort, DWORD dwGroupIndex); //暂不实现此函数,同个组设置的起始时间不一致,以最小的时间作为播放起点,同一组可只设一路 PLAYM4_API BOOL __stdcall PlayM4_SetSycStartTime(LONG nPort, PLAYM4_SYSTEM_TIME *pstSystemTime); // 以下实现鱼眼相关的接口 #ifndef FISH_EYE_TAG #define FISH_EYE_TAG // 安装类型 typedef enum tagFECPlaceType { FEC_PLACE_WALL = 0x1, // 壁装方式 (法线水平) FEC_PLACE_FLOOR = 0x2, // 地面安装 (法线向上) FEC_PLACE_CEILING = 0x3, // 顶装方式 (法线向下) }FECPLACETYPE; typedef enum tagFECCorrectType { FEC_CORRECT_PTZ = 0x100, // PTZ FEC_CORRECT_180 = 0x200, // 180度矫正 (对应2P) FEC_CORRECT_360 = 0x300, // 360全景矫正 (对应1P) FEC_CORRECT_LAT = 0x400 //纬度展开 }FECCORRECTTYPE; typedef struct tagCycleParam { float fRadiusLeft; // 圆的最左边X坐标 float fRadiusRight; // 圆的最右边X坐标 float fRadiusTop; // 圆的最上边Y坐标 float fRadiusBottom; // 圆的最下边Y坐标 }CYCLEPARAM; typedef struct tagPTZParam { float fPTZPositionX; // PTZ 显示的中心位置 X坐标 float fPTZPositionY; // PTZ 显示的中心位置 Y坐标 }PTZPARAM; // 错误码 /********************************************* ********************************************/ // 更新标记变量定义 #define FEC_UPDATE_RADIUS 0x1 #define FEC_UPDATE_PTZZOOM 0x2 #define FEC_UPDATE_WIDESCANOFFSET 0x4 #define FEC_UPDATE_PTZPARAM 0x8 typedef struct tagFECParam { unsigned int nUpDateType; // 更新的类型 unsigned int nPlaceAndCorrect; // 安装方式和矫正方式,只能用于获取,SetParam的时候无效,该值表示安装方式和矫正方式的和 PTZPARAM stPTZParam; // PTZ 校正的参数 CYCLEPARAM stCycleParam; // 鱼眼图像圆心参数 float fZoom; // PTZ 显示的范围参数 float fWideScanOffset; // 180或者360度校正的偏移角度 int nResver[16]; // 保留字段 }FISHEYEPARAM; typedef void (__stdcall * FISHEYE_CallBack )( void* pUser , unsigned int nSubPort , unsigned int nCBType , void * hDC , unsigned int nWidth , unsigned int nHeight); #endif // 启用鱼眼 PLAYM4_API BOOL __stdcall PlayM4_FEC_Enable(LONG nPort); // 关闭鱼眼模块 PLAYM4_API BOOL __stdcall PlayM4_FEC_Disable(LONG nPort); // 获取鱼眼矫正处理子端口 [1~31] PLAYM4_API BOOL __stdcall PlayM4_FEC_GetPort(LONG nPort, unsigned int* nSubPort,FECPLACETYPE emPlaceType,FECCORRECTTYPE emCorrectType); // 删除鱼眼矫正处理子端口 PLAYM4_API BOOL __stdcall PlayM4_FEC_DelPort(LONG nPort , unsigned int nSubPort); // 设置鱼眼矫正参数 PLAYM4_API BOOL __stdcall PlayM4_FEC_SetParam(LONG nPort , unsigned int nSubPort , FISHEYEPARAM * pPara); // 获取鱼眼矫正参数 PLAYM4_API BOOL __stdcall PlayM4_FEC_GetParam(LONG nPort , unsigned int nSubPort , FISHEYEPARAM * pPara); // 设置显示窗口,可以随时切换 PLAYM4_API BOOL __stdcall PlayM4_FEC_SetWnd(LONG nPort , unsigned int nSubPort , void * hWnd); // 设置鱼眼窗口的绘图回调 PLAYM4_API BOOL __stdcall PlayM4_FEC_SetCallBack(LONG nPort , unsigned int nSubPort , FISHEYE_CallBack cbFunc , void * pUser); //motionflow PLAYM4_API BOOL __stdcall PlayM4_MotionFlow(LONG nPort, DWORD dwAdjustType); //图像增强相关 #ifndef PLAYM4_HIKVIE_TAG #define PLAYM4_HIKVIE_TAG typedef struct _PLAYM4_VIE_DYNPARAM_ { int moduFlag; //启用的算法处理模块,在PLAYM4_VIE_MODULES中定义 //如 PLAYM4_VIE_MODU_ADJ | PLAYM4_VIE_MODU_EHAN //模块启用后,必须设置相应的参数; //PLAYM4_VIE_MODU_ADJ int brightVal; //亮度调节值,[-255, 255] int contrastVal; //对比度调节值,[-256, 255] int colorVal; //饱和度调节值,[-256, 255] //PLAYM4_VIE_MODU_EHAN int toneScale; //滤波范围,[0, 100] int toneGain; //对比度调节,全局对比度增益值,[-256, 255] int toneOffset; //亮度调节,亮度平均值偏移,[-255, 255] int toneColor; //颜色调节,颜色保真值,[-256, 255] //PLAYM4_VIE_MODU_DEHAZE int dehazeLevel; //去雾强度,[0, 255] int dehazeTrans; //透射值,[0, 255] int dehazeBright; //亮度补偿,[0, 255] //PLAYM4_VIE_MODU_DENOISE int denoiseLevel; //去噪强度,[0, 255] //PLAYM4_VIE_MODU_SHARPEN int usmAmount; //锐化强度,[0, 255] int usmRadius; //锐化半径,[1, 15] int usmThreshold; //锐化阈值,[0, 255] //PLAYM4_VIE_MODU_DEBLOCK int deblockLevel; //去块强度,[0, 100] //PLAYM4_VIE_MODU_LENS int lensWarp; //畸变量,[-256, 255] int lensZoom; //缩放量,[-256, 255] //PLAYM4_VIE_MODU_CRB //无响应参数 } PLAYM4_VIE_PARACONFIG; typedef enum _PLAYM4_VIE_MODULES { PLAYM4_VIE_MODU_ADJ = 0x00000001, //图像基本调节 PLAYM4_VIE_MODU_EHAN = 0x00000002, //局部增强模块 PLAYM4_VIE_MODU_DEHAZE = 0x00000004, //去雾模块 PLAYM4_VIE_MODU_DENOISE = 0x00000008, //去噪模块 PLAYM4_VIE_MODU_SHARPEN = 0x00000010, //锐化模块 PLAYM4_VIE_MODU_DEBLOCK = 0x00000020, //去块滤波模块 PLAYM4_VIE_MODU_CRB = 0x00000040, //色彩平衡模块 PLAYM4_VIE_MODU_LENS = 0x00000080, //镜头畸变矫正模块 }PLAYM4_VIE_MODULES; #endif //设置关闭/开启模块 //dwModuFlag对应PLAYM4_VIE_MODULES宏,可组合 //先设置模块开启,再设置模块参数;期间采用默认的参数; //关闭模块后,上次设置的参数清空 //其他接口调用,必须在该接口开启模块后;否则,返回错误 PLAYM4_API BOOL __stdcall PlayM4_VIE_SetModuConfig(LONG lPort,int nModuFlag,BOOL bEnable); //设置图像增强区域,NULL全图;超过全图,采用全图;最小区域16*16像素 //可支持设置区域,最多比较说4个,第一个版本可以只支持一个。多个区域要求不能重叠,有重叠就报错 PLAYM4_API BOOL __stdcall PlayM4_VIE_SetRegion(LONG lPort,LONG lRegNum,RECT* pRect); //获取开启模块 PLAYM4_API BOOL __stdcall PlayM4_VIE_GetModuConfig(LONG lPort,int* pdwModuFlag); //设置参数 //未开启模块的参数设置被忽略 PLAYM4_API BOOL __stdcall PlayM4_VIE_SetParaConfig(LONG lPort,PLAYM4_VIE_PARACONFIG* pParaConfig); //获取开启模块的参数 PLAYM4_API BOOL __stdcall PlayM4_VIE_GetParaConfig(LONG lPort,PLAYM4_VIE_PARACONFIG* pParaConfig); //音视频同步接口 PLAYM4_API BOOL __stdcall PlayM4_SyncToAudio(LONG nPort, BOOL bSyncToAudio); // 私有信息模块类型 typedef enum _PLAYM4_PRIDATA_RENDER { PLAYM4_RENDER_ANA_INTEL_DATA = 0x00000001, //智能分析 PLAYM4_RENDER_MD = 0x00000002, //移动侦测 PLAYM4_RENDER_ADD_POS = 0x00000004, //POS信息后叠加 }PLAYM4_PRIDATA_RENDER; typedef struct TI_PTZ_INFO_ { unsigned short dwDefVer; //结构体版本 unsigned short dwLength; //PTZ_info长度,以8字节为单位 DWORD dwP; //P(0~3600) DWORD dwT; //T(0~3600) DWORD dwZ; //Z(0~3600) BYTE chFSMState; //跟踪状态 BYTE bClearFocusState; //聚焦清晰状态(0,1) BYTE reserved[6]; //6个字节保留 }PTZ_INFO; // 智能信息开关 PLAYM4_API BOOL __stdcall PlayM4_RenderPrivateData(LONG nPort, int nIntelType, BOOL bTrue); // 加密码流回调,nType=0表示码流加密标记位发生变化就回调,nType=1表示码流有加密位发生回调 PLAYM4_API BOOL __stdcall PlayM4_SetEncryptTypeCallBack(LONG nPort, DWORD nType, void (CALLBACK* EncryptTypeCBFun)(long nPort, ENCRYPT_INFO* pEncryptInfo, long nUser, long nReserved2), long nUser); //lType: 1 表示获取当前显示帧PTZ信息。以特定结构体形式存储在pInfo内,plLen返回长度信息 PLAYM4_API BOOL __stdcall PlayM4_GetStreamAdditionalInfo(LONG nPort, LONG lType, BYTE* pInfo, LONG* plLen); #endif //_PLAYM4_H_