kingecg 7127751a75 | ||
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.. | ||
.gitignore | ||
.travis.yml | ||
CHANGELOG.md | ||
Dockerfile | ||
LICENSE | ||
Makefile | ||
README.md | ||
channel.go | ||
concurrency.go | ||
condition.go | ||
constraints.go | ||
errors.go | ||
find.go | ||
func.go | ||
intersect.go | ||
map.go | ||
math.go | ||
retry.go | ||
slice.go | ||
string.go | ||
tuples.go | ||
type_manipulation.go | ||
types.go |
README.md
lo - Iterate over slices, maps, channels...
✨ samber/lo
is a Lodash-style Go library based on Go 1.18+ Generics.
This project started as an experiment with the new generics implementation. It may look like Lodash in some aspects. I used to code with the fantastic "go-funk" package, but "go-funk" uses reflection and therefore is not typesafe.
As expected, benchmarks demonstrate that generics are much faster than implementations based on the "reflect" package. Benchmarks also show similar performance gains compared to pure for
loops. See below.
In the future, 5 to 10 helpers will overlap with those coming into the Go standard library (under package names slices
and maps
). I feel this library is legitimate and offers many more valuable abstractions.
See also:
- samber/do: A dependency injection toolkit based on Go 1.18+ Generics
- samber/mo: Monads based on Go 1.18+ Generics (Option, Result, Either...)
Why this name?
I wanted a short name, similar to "Lodash" and no Go package currently uses this name.
🚀 Install
go get github.com/samber/lo@v1
This library is v1 and follows SemVer strictly.
No breaking changes will be made to exported APIs before v2.0.0.
This library has no dependencies outside the Go standard library.
💡 Usage
You can import lo
using:
import (
"github.com/samber/lo"
lop "github.com/samber/lo/parallel"
)
Then use one of the helpers below:
names := lo.Uniq[string]([]string{"Samuel", "John", "Samuel"})
// []string{"Samuel", "John"}
Most of the time, the compiler will be able to infer the type so that you can call: lo.Uniq([]string{...})
.
Tips for lazy developers
I cannot recommend it, but in case you are too lazy for repeating lo.
everywhere, you can import the entire library into the namespace.
import (
. "github.com/samber/lo"
)
I take no responsibility on this junk. 😁 💩
🤠 Spec
GoDoc: https://godoc.org/github.com/samber/lo
Supported helpers for slices:
- Filter
- Map
- FilterMap
- FlatMap
- Reduce
- ReduceRight
- ForEach
- Times
- Uniq
- UniqBy
- GroupBy
- Chunk
- PartitionBy
- Flatten
- Interleave
- Shuffle
- Reverse
- Fill
- Repeat
- RepeatBy
- KeyBy
- Associate / SliceToMap
- Drop
- DropRight
- DropWhile
- DropRightWhile
- Reject
- Count
- CountBy
- CountValues
- CountValuesBy
- Subset
- Slice
- Replace
- ReplaceAll
- Compact
- IsSorted
- IsSortedByKey
Supported helpers for maps:
- Keys
- ValueOr
- Values
- PickBy
- PickByKeys
- PickByValues
- OmitBy
- OmitByKeys
- OmitByValues
- Entries / ToPairs
- FromEntries / FromPairs
- Invert
- Assign (merge of maps)
- MapKeys
- MapValues
- MapEntries
- MapToSlice
Supported math helpers:
Supported helpers for strings:
Supported helpers for tuples:
Supported helpers for channels:
Supported intersection helpers:
- Contains
- ContainsBy
- Every
- EveryBy
- Some
- SomeBy
- None
- NoneBy
- Intersect
- Difference
- Union
- Without
- WithoutEmpty
Supported search helpers:
- IndexOf
- LastIndexOf
- Find
- FindIndexOf
- FindLastIndexOf
- FindOrElse
- FindKey
- FindKeyBy
- FindUniques
- FindUniquesBy
- FindDuplicates
- FindDuplicatesBy
- Min
- MinBy
- Max
- MaxBy
- Last
- Nth
- Sample
- Samples
Conditional helpers:
Type manipulation helpers:
- IsNil
- ToPtr
- EmptyableToPtr
- FromPtr
- FromPtrOr
- ToSlicePtr
- ToAnySlice
- FromAnySlice
- Empty
- IsEmpty
- IsNotEmpty
- Coalesce
Function helpers:
Concurrency helpers:
- Attempt
- AttemptWhile
- AttemptWithDelay
- AttemptWhileWithDelay
- Debounce
- DebounceBy
- Synchronize
- Async
- Transaction
Error handling:
- Validate
- Must
- Try
- Try1 -> Try6
- TryOr
- TryOr1 -> TryOr6
- TryCatch
- TryWithErrorValue
- TryCatchWithErrorValue
- ErrorsAs
Constraints:
- Clonable
Filter
Iterates over a collection and returns an array of all the elements the predicate function returns true
for.
even := lo.Filter([]int{1, 2, 3, 4}, func(x int, index int) bool {
return x%2 == 0
})
// []int{2, 4}
[play]
Map
Manipulates a slice of one type and transforms it into a slice of another type:
import "github.com/samber/lo"
lo.Map([]int64{1, 2, 3, 4}, func(x int64, index int) string {
return strconv.FormatInt(x, 10)
})
// []string{"1", "2", "3", "4"}
[play]
Parallel processing: like lo.Map()
, but the mapper function is called in a goroutine. Results are returned in the same order.
import lop "github.com/samber/lo/parallel"
lop.Map([]int64{1, 2, 3, 4}, func(x int64, _ int) string {
return strconv.FormatInt(x, 10)
})
// []string{"1", "2", "3", "4"}
FilterMap
Returns a slice which obtained after both filtering and mapping using the given callback function.
The callback function should return two values: the result of the mapping operation and whether the result element should be included or not.
matching := lo.FilterMap([]string{"cpu", "gpu", "mouse", "keyboard"}, func(x string, _ int) (string, bool) {
if strings.HasSuffix(x, "pu") {
return "xpu", true
}
return "", false
})
// []string{"xpu", "xpu"}
[play]
FlatMap
Manipulates a slice and transforms and flattens it to a slice of another type. The transform function can either return a slice or a nil
, and in the nil
case no value is added to the final slice.
lo.FlatMap([]int{0, 1, 2}, func(x int, _ int) []string {
return []string{
strconv.FormatInt(x, 10),
strconv.FormatInt(x, 10),
}
})
// []string{"0", "0", "1", "1", "2", "2"}
[play]
Reduce
Reduces a collection to a single value. The value is calculated by accumulating the result of running each element in the collection through an accumulator function. Each successive invocation is supplied with the return value returned by the previous call.
sum := lo.Reduce([]int{1, 2, 3, 4}, func(agg int, item int, _ int) int {
return agg + item
}, 0)
// 10
[play]
ReduceRight
Like lo.Reduce
except that it iterates over elements of collection from right to left.
result := lo.ReduceRight([][]int{{0, 1}, {2, 3}, {4, 5}}, func(agg []int, item []int, _ int) []int {
return append(agg, item...)
}, []int{})
// []int{4, 5, 2, 3, 0, 1}
[play]
ForEach
Iterates over elements of a collection and invokes the function over each element.
import "github.com/samber/lo"
lo.ForEach([]string{"hello", "world"}, func(x string, _ int) {
println(x)
})
// prints "hello\nworld\n"
[play]
Parallel processing: like lo.ForEach()
, but the callback is called as a goroutine.
import lop "github.com/samber/lo/parallel"
lop.ForEach([]string{"hello", "world"}, func(x string, _ int) {
println(x)
})
// prints "hello\nworld\n" or "world\nhello\n"
Times
Times invokes the iteratee n times, returning an array of the results of each invocation. The iteratee is invoked with index as argument.
import "github.com/samber/lo"
lo.Times(3, func(i int) string {
return strconv.FormatInt(int64(i), 10)
})
// []string{"0", "1", "2"}
[play]
Parallel processing: like lo.Times()
, but callback is called in goroutine.
import lop "github.com/samber/lo/parallel"
lop.Times(3, func(i int) string {
return strconv.FormatInt(int64(i), 10)
})
// []string{"0", "1", "2"}
Uniq
Returns a duplicate-free version of an array, in which only the first occurrence of each element is kept. The order of result values is determined by the order they occur in the array.
uniqValues := lo.Uniq([]int{1, 2, 2, 1})
// []int{1, 2}
[play]
UniqBy
Returns a duplicate-free version of an array, in which only the first occurrence of each element is kept. The order of result values is determined by the order they occur in the array. It accepts iteratee
which is invoked for each element in array to generate the criterion by which uniqueness is computed.
uniqValues := lo.UniqBy([]int{0, 1, 2, 3, 4, 5}, func(i int) int {
return i%3
})
// []int{0, 1, 2}
[play]
GroupBy
Returns an object composed of keys generated from the results of running each element of collection through iteratee.
import lo "github.com/samber/lo"
groups := lo.GroupBy([]int{0, 1, 2, 3, 4, 5}, func(i int) int {
return i%3
})
// map[int][]int{0: []int{0, 3}, 1: []int{1, 4}, 2: []int{2, 5}}
[play]
Parallel processing: like lo.GroupBy()
, but callback is called in goroutine.
import lop "github.com/samber/lo/parallel"
lop.GroupBy([]int{0, 1, 2, 3, 4, 5}, func(i int) int {
return i%3
})
// map[int][]int{0: []int{0, 3}, 1: []int{1, 4}, 2: []int{2, 5}}
Chunk
Returns an array of elements split into groups the length of size. If array can't be split evenly, the final chunk will be the remaining elements.
lo.Chunk([]int{0, 1, 2, 3, 4, 5}, 2)
// [][]int{{0, 1}, {2, 3}, {4, 5}}
lo.Chunk([]int{0, 1, 2, 3, 4, 5, 6}, 2)
// [][]int{{0, 1}, {2, 3}, {4, 5}, {6}}
lo.Chunk([]int{}, 2)
// [][]int{}
lo.Chunk([]int{0}, 2)
// [][]int{{0}}
[play]
PartitionBy
Returns an array of elements split into groups. The order of grouped values is determined by the order they occur in collection. The grouping is generated from the results of running each element of collection through iteratee.
import lo "github.com/samber/lo"
partitions := lo.PartitionBy([]int{-2, -1, 0, 1, 2, 3, 4, 5}, func(x int) string {
if x < 0 {
return "negative"
} else if x%2 == 0 {
return "even"
}
return "odd"
})
// [][]int{{-2, -1}, {0, 2, 4}, {1, 3, 5}}
[play]
Parallel processing: like lo.PartitionBy()
, but callback is called in goroutine. Results are returned in the same order.
import lop "github.com/samber/lo/parallel"
partitions := lop.PartitionBy([]int{-2, -1, 0, 1, 2, 3, 4, 5}, func(x int) string {
if x < 0 {
return "negative"
} else if x%2 == 0 {
return "even"
}
return "odd"
})
// [][]int{{-2, -1}, {0, 2, 4}, {1, 3, 5}}
Flatten
Returns an array a single level deep.
flat := lo.Flatten([][]int{{0, 1}, {2, 3, 4, 5}})
// []int{0, 1, 2, 3, 4, 5}
[play]
Interleave
Round-robin alternating input slices and sequentially appending value at index into result.
interleaved := lo.Interleave([]int{1, 4, 7}, []int{2, 5, 8}, []int{3, 6, 9})
// []int{1, 2, 3, 4, 5, 6, 7, 8, 9}
interleaved := lo.Interleave([]int{1}, []int{2, 5, 8}, []int{3, 6}, []int{4, 7, 9, 10})
// []int{1, 2, 3, 4, 5, 6, 7, 8, 9, 10}
[play]
Shuffle
Returns an array of shuffled values. Uses the Fisher-Yates shuffle algorithm.
randomOrder := lo.Shuffle([]int{0, 1, 2, 3, 4, 5})
// []int{1, 4, 0, 3, 5, 2}
[play]
Reverse
Reverses array so that the first element becomes the last, the second element becomes the second to last, and so on.
⚠️ This helper is mutable. This behavior might change in v2.0.0
. See #160.
reverseOrder := lo.Reverse([]int{0, 1, 2, 3, 4, 5})
// []int{5, 4, 3, 2, 1, 0}
[play]
Fill
Fills elements of array with initial
value.
type foo struct {
bar string
}
func (f foo) Clone() foo {
return foo{f.bar}
}
initializedSlice := lo.Fill([]foo{foo{"a"}, foo{"a"}}, foo{"b"})
// []foo{foo{"b"}, foo{"b"}}
[play]
Repeat
Builds a slice with N copies of initial value.
type foo struct {
bar string
}
func (f foo) Clone() foo {
return foo{f.bar}
}
slice := lo.Repeat(2, foo{"a"})
// []foo{foo{"a"}, foo{"a"}}
[play]
RepeatBy
Builds a slice with values returned by N calls of callback.
slice := lo.RepeatBy(0, func (i int) string {
return strconv.FormatInt(int64(math.Pow(float64(i), 2)), 10)
})
// []string{}
slice := lo.RepeatBy(5, func(i int) string {
return strconv.FormatInt(int64(math.Pow(float64(i), 2)), 10)
})
// []string{"0", "1", "4", "9", "16"}
[play]
KeyBy
Transforms a slice or an array of structs to a map based on a pivot callback.
m := lo.KeyBy([]string{"a", "aa", "aaa"}, func(str string) int {
return len(str)
})
// map[int]string{1: "a", 2: "aa", 3: "aaa"}
type Character struct {
dir string
code int
}
characters := []Character{
{dir: "left", code: 97},
{dir: "right", code: 100},
}
result := lo.KeyBy(characters, func(char Character) string {
return string(rune(char.code))
})
//map[a:{dir:left code:97} d:{dir:right code:100}]
[play]
Associate (alias: SliceToMap)
Returns a map containing key-value pairs provided by transform function applied to elements of the given slice. If any of two pairs would have the same key the last one gets added to the map.
The order of keys in returned map is not specified and is not guaranteed to be the same from the original array.
in := []*foo{{baz: "apple", bar: 1}, {baz: "banana", bar: 2}}
aMap := lo.Associate(in, func (f *foo) (string, int) {
return f.baz, f.bar
})
// map[string][int]{ "apple":1, "banana":2 }
[play]
Drop
Drops n elements from the beginning of a slice or array.
l := lo.Drop([]int{0, 1, 2, 3, 4, 5}, 2)
// []int{2, 3, 4, 5}
[play]
DropRight
Drops n elements from the end of a slice or array.
l := lo.DropRight([]int{0, 1, 2, 3, 4, 5}, 2)
// []int{0, 1, 2, 3}
[play]
DropWhile
Drop elements from the beginning of a slice or array while the predicate returns true.
l := lo.DropWhile([]string{"a", "aa", "aaa", "aa", "aa"}, func(val string) bool {
return len(val) <= 2
})
// []string{"aaa", "aa", "aa"}
[play]
DropRightWhile
Drop elements from the end of a slice or array while the predicate returns true.
l := lo.DropRightWhile([]string{"a", "aa", "aaa", "aa", "aa"}, func(val string) bool {
return len(val) <= 2
})
// []string{"a", "aa", "aaa"}
[play]
Reject
The opposite of Filter, this method returns the elements of collection that predicate does not return truthy for.
odd := lo.Reject([]int{1, 2, 3, 4}, func(x int, _ int) bool {
return x%2 == 0
})
// []int{1, 3}
[play]
Count
Counts the number of elements in the collection that compare equal to value.
count := lo.Count([]int{1, 5, 1}, 1)
// 2
[play]
CountBy
Counts the number of elements in the collection for which predicate is true.
count := lo.CountBy([]int{1, 5, 1}, func(i int) bool {
return i < 4
})
// 2
[play]
CountValues
Counts the number of each element in the collection.
lo.CountValues([]int{})
// map[int]int{}
lo.CountValues([]int{1, 2})
// map[int]int{1: 1, 2: 1}
lo.CountValues([]int{1, 2, 2})
// map[int]int{1: 1, 2: 2}
lo.CountValues([]string{"foo", "bar", ""})
// map[string]int{"": 1, "foo": 1, "bar": 1}
lo.CountValues([]string{"foo", "bar", "bar"})
// map[string]int{"foo": 1, "bar": 2}
[play]
CountValuesBy
Counts the number of each element in the collection. It ss equivalent to chaining lo.Map and lo.CountValues.
isEven := func(v int) bool {
return v%2==0
}
lo.CountValuesBy([]int{}, isEven)
// map[bool]int{}
lo.CountValuesBy([]int{1, 2}, isEven)
// map[bool]int{false: 1, true: 1}
lo.CountValuesBy([]int{1, 2, 2}, isEven)
// map[bool]int{false: 1, true: 2}
length := func(v string) int {
return len(v)
}
lo.CountValuesBy([]string{"foo", "bar", ""}, length)
// map[int]int{0: 1, 3: 2}
lo.CountValuesBy([]string{"foo", "bar", "bar"}, length)
// map[int]int{3: 3}
[play]
Subset
Returns a copy of a slice from offset
up to length
elements. Like slice[start:start+length]
, but does not panic on overflow.
in := []int{0, 1, 2, 3, 4}
sub := lo.Subset(in, 2, 3)
// []int{2, 3, 4}
sub := lo.Subset(in, -4, 3)
// []int{1, 2, 3}
sub := lo.Subset(in, -2, math.MaxUint)
// []int{3, 4}
[play]
Slice
Returns a copy of a slice from start
up to, but not including end
. Like slice[start:end]
, but does not panic on overflow.
in := []int{0, 1, 2, 3, 4}
slice := lo.Slice(in, 0, 5)
// []int{0, 1, 2, 3, 4}
slice := lo.Slice(in, 2, 3)
// []int{2}
slice := lo.Slice(in, 2, 6)
// []int{2, 3, 4}
slice := lo.Slice(in, 4, 3)
// []int{}
[play]
Replace
Returns a copy of the slice with the first n non-overlapping instances of old replaced by new.
in := []int{0, 1, 0, 1, 2, 3, 0}
slice := lo.Replace(in, 0, 42, 1)
// []int{42, 1, 0, 1, 2, 3, 0}
slice := lo.Replace(in, -1, 42, 1)
// []int{0, 1, 0, 1, 2, 3, 0}
slice := lo.Replace(in, 0, 42, 2)
// []int{42, 1, 42, 1, 2, 3, 0}
slice := lo.Replace(in, 0, 42, -1)
// []int{42, 1, 42, 1, 2, 3, 42}
[play]
ReplaceAll
Returns a copy of the slice with all non-overlapping instances of old replaced by new.
in := []int{0, 1, 0, 1, 2, 3, 0}
slice := lo.ReplaceAll(in, 0, 42)
// []int{42, 1, 42, 1, 2, 3, 42}
slice := lo.ReplaceAll(in, -1, 42)
// []int{0, 1, 0, 1, 2, 3, 0}
[play]
Compact
Returns a slice of all non-zero elements.
in := []string{"", "foo", "", "bar", ""}
slice := lo.Compact[string](in)
// []string{"foo", "bar"}
[play]
IsSorted
Checks if a slice is sorted.
slice := lo.IsSorted([]int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9})
// true
[play]
IsSortedByKey
Checks if a slice is sorted by iteratee.
slice := lo.IsSortedByKey([]string{"a", "bb", "ccc"}, func(s string) int {
return len(s)
})
// true
[play]
Keys
Creates an array of the map keys.
keys := lo.Keys[string, int](map[string]int{"foo": 1, "bar": 2})
// []string{"foo", "bar"}
[play]
Values
Creates an array of the map values.
values := lo.Values[string, int](map[string]int{"foo": 1, "bar": 2})
// []int{1, 2}
[play]
ValueOr
Returns the value of the given key or the fallback value if the key is not present.
value := lo.ValueOr[string, int](map[string]int{"foo": 1, "bar": 2}, "foo", 42)
// 1
value := lo.ValueOr[string, int](map[string]int{"foo": 1, "bar": 2}, "baz", 42)
// 42
[play]
PickBy
Returns same map type filtered by given predicate.
m := lo.PickBy(map[string]int{"foo": 1, "bar": 2, "baz": 3}, func(key string, value int) bool {
return value%2 == 1
})
// map[string]int{"foo": 1, "baz": 3}
[play]
PickByKeys
Returns same map type filtered by given keys.
m := lo.PickByKeys(map[string]int{"foo": 1, "bar": 2, "baz": 3}, []string{"foo", "baz"})
// map[string]int{"foo": 1, "baz": 3}
[play]
PickByValues
Returns same map type filtered by given values.
m := lo.PickByValues(map[string]int{"foo": 1, "bar": 2, "baz": 3}, []int{1, 3})
// map[string]int{"foo": 1, "baz": 3}
[play]
OmitBy
Returns same map type filtered by given predicate.
m := lo.OmitBy(map[string]int{"foo": 1, "bar": 2, "baz": 3}, func(key string, value int) bool {
return value%2 == 1
})
// map[string]int{"bar": 2}
[play]
OmitByKeys
Returns same map type filtered by given keys.
m := lo.OmitByKeys(map[string]int{"foo": 1, "bar": 2, "baz": 3}, []string{"foo", "baz"})
// map[string]int{"bar": 2}
[play]
OmitByValues
Returns same map type filtered by given values.
m := lo.OmitByValues(map[string]int{"foo": 1, "bar": 2, "baz": 3}, []int{1, 3})
// map[string]int{"bar": 2}
[play]
Entries (alias: ToPairs)
Transforms a map into array of key/value pairs.
entries := lo.Entries(map[string]int{"foo": 1, "bar": 2})
// []lo.Entry[string, int]{
// {
// Key: "foo",
// Value: 1,
// },
// {
// Key: "bar",
// Value: 2,
// },
// }
[play]
FromEntries (alias: FromPairs)
Transforms an array of key/value pairs into a map.
m := lo.FromEntries([]lo.Entry[string, int]{
{
Key: "foo",
Value: 1,
},
{
Key: "bar",
Value: 2,
},
})
// map[string]int{"foo": 1, "bar": 2}
[play]
Invert
Creates a map composed of the inverted keys and values. If map contains duplicate values, subsequent values overwrite property assignments of previous values.
m1 := lo.Invert(map[string]int{"a": 1, "b": 2})
// map[int]string{1: "a", 2: "b"}
m2 := lo.Invert(map[string]int{"a": 1, "b": 2, "c": 1})
// map[int]string{1: "c", 2: "b"}
[play]
Assign
Merges multiple maps from left to right.
mergedMaps := lo.Assign[string, int](
map[string]int{"a": 1, "b": 2},
map[string]int{"b": 3, "c": 4},
)
// map[string]int{"a": 1, "b": 3, "c": 4}
[play]
MapKeys
Manipulates a map keys and transforms it to a map of another type.
m2 := lo.MapKeys(map[int]int{1: 1, 2: 2, 3: 3, 4: 4}, func(_ int, v int) string {
return strconv.FormatInt(int64(v), 10)
})
// map[string]int{"1": 1, "2": 2, "3": 3, "4": 4}
[play]
MapValues
Manipulates a map values and transforms it to a map of another type.
m1 := map[int]int64{1: 1, 2: 2, 3: 3}
m2 := lo.MapValues(m1, func(x int64, _ int) string {
return strconv.FormatInt(x, 10)
})
// map[int]string{1: "1", 2: "2", 3: "3"}
[play]
MapEntries
Manipulates a map entries and transforms it to a map of another type.
in := map[string]int{"foo": 1, "bar": 2}
out := lo.MapEntries(in, func(k string, v int) (int, string) {
return v,k
})
// map[int]string{1: "foo", 2: "bar"}
[play]
MapToSlice
Transforms a map into a slice based on specific iteratee.
m := map[int]int64{1: 4, 2: 5, 3: 6}
s := lo.MapToSlice(m, func(k int, v int64) string {
return fmt.Sprintf("%d_%d", k, v)
})
// []string{"1_4", "2_5", "3_6"}
[play]
Range / RangeFrom / RangeWithSteps
Creates an array of numbers (positive and/or negative) progressing from start up to, but not including end.
result := lo.Range(4)
// [0, 1, 2, 3]
result := lo.Range(-4)
// [0, -1, -2, -3]
result := lo.RangeFrom(1, 5)
// [1, 2, 3, 4, 5]
result := lo.RangeFrom[float64](1.0, 5)
// [1.0, 2.0, 3.0, 4.0, 5.0]
result := lo.RangeWithSteps(0, 20, 5)
// [0, 5, 10, 15]
result := lo.RangeWithSteps[float32](-1.0, -4.0, -1.0)
// [-1.0, -2.0, -3.0]
result := lo.RangeWithSteps(1, 4, -1)
// []
result := lo.Range(0)
// []
[play]
Clamp
Clamps number within the inclusive lower and upper bounds.
r1 := lo.Clamp(0, -10, 10)
// 0
r2 := lo.Clamp(-42, -10, 10)
// -10
r3 := lo.Clamp(42, -10, 10)
// 10
[play]
Sum
Sums the values in a collection.
If collection is empty 0 is returned.
list := []int{1, 2, 3, 4, 5}
sum := lo.Sum(list)
// 15
[play]
SumBy
Summarizes the values in a collection using the given return value from the iteration function.
If collection is empty 0 is returned.
strings := []string{"foo", "bar"}
sum := lo.SumBy(strings, func(item string) int {
return len(item)
})
// 6
[play]
RandomString
Returns a random string of the specified length and made of the specified charset.
str := lo.RandomString(5, lo.LettersCharset)
// example: "eIGbt"
[play]
Substring
Return part of a string.
sub := lo.Substring("hello", 2, 3)
// "llo"
sub := lo.Substring("hello", -4, 3)
// "ell"
sub := lo.Substring("hello", -2, math.MaxUint)
// "lo"
[play]
ChunkString
Returns an array of strings split into groups the length of size. If array can't be split evenly, the final chunk will be the remaining elements.
lo.ChunkString("123456", 2)
// []string{"12", "34", "56"}
lo.ChunkString("1234567", 2)
// []string{"12", "34", "56", "7"}
lo.ChunkString("", 2)
// []string{""}
lo.ChunkString("1", 2)
// []string{"1"}
[play]
RuneLength
An alias to utf8.RuneCountInString which returns the number of runes in string.
sub := lo.RuneLength("hellô")
// 5
sub := len("hellô")
// 6
[play]
T2 -> T9
Creates a tuple from a list of values.
tuple1 := lo.T2("x", 1)
// Tuple2[string, int]{A: "x", B: 1}
func example() (string, int) { return "y", 2 }
tuple2 := lo.T2(example())
// Tuple2[string, int]{A: "y", B: 2}
[play]
Unpack2 -> Unpack9
Returns values contained in tuple.
r1, r2 := lo.Unpack2(lo.Tuple2[string, int]{"a", 1})
// "a", 1
Unpack is also available as a method of TupleX.
tuple2 := lo.T2("a", 1)
a, b := tuple2.Unpack()
// "a" 1
[play]
Zip2 -> Zip9
Zip creates a slice of grouped elements, the first of which contains the first elements of the given arrays, the second of which contains the second elements of the given arrays, and so on.
When collections have different size, the Tuple attributes are filled with zero value.
tuples := lo.Zip2([]string{"a", "b"}, []int{1, 2})
// []Tuple2[string, int]{{A: "a", B: 1}, {A: "b", B: 2}}
[play]
Unzip2 -> Unzip9
Unzip accepts an array of grouped elements and creates an array regrouping the elements to their pre-zip configuration.
a, b := lo.Unzip2([]Tuple2[string, int]{{A: "a", B: 1}, {A: "b", B: 2}})
// []string{"a", "b"}
// []int{1, 2}
[play]
ChannelDispatcher
Distributes messages from input channels into N child channels. Close events are propagated to children.
Underlying channels can have a fixed buffer capacity or be unbuffered when cap is 0.
ch := make(chan int, 42)
for i := 0; i <= 10; i++ {
ch <- i
}
children := lo.ChannelDispatcher(ch, 5, 10, DispatchingStrategyRoundRobin[int])
// []<-chan int{...}
consumer := func(c <-chan int) {
for {
msg, ok := <-c
if !ok {
println("closed")
break
}
println(msg)
}
}
for i := range children {
go consumer(children[i])
}
Many distributions strategies are available:
- lo.DispatchingStrategyRoundRobin: Distributes messages in a rotating sequential manner.
- lo.DispatchingStrategyRandom: Distributes messages in a random manner.
- lo.DispatchingStrategyWeightedRandom: Distributes messages in a weighted manner.
- lo.DispatchingStrategyFirst: Distributes messages in the first non-full channel.
- lo.DispatchingStrategyLeast: Distributes messages in the emptiest channel.
- lo.DispatchingStrategyMost: Distributes to the fullest channel.
Some strategies bring fallback, in order to favor non-blocking behaviors. See implementations.
For custom strategies, just implement the lo.DispatchingStrategy
prototype:
type DispatchingStrategy[T any] func(message T, messageIndex uint64, channels []<-chan T) int
Eg:
type Message struct {
TenantID uuid.UUID
}
func hash(id uuid.UUID) int {
h := fnv.New32a()
h.Write([]byte(id.String()))
return int(h.Sum32())
}
// Routes messages per TenantID.
customStrategy := func(message string, messageIndex uint64, channels []<-chan string) int {
destination := hash(message) % len(channels)
// check if channel is full
if len(channels[destination]) < cap(channels[destination]) {
return destination
}
// fallback when child channel is full
return utils.DispatchingStrategyRoundRobin(message, uint64(destination), channels)
}
children := lo.ChannelDispatcher(ch, 5, 10, customStrategy)
...
SliceToChannel
Returns a read-only channels of collection elements. Channel is closed after last element. Channel capacity can be customized.
list := []int{1, 2, 3, 4, 5}
for v := range lo.SliceToChannel(2, list) {
println(v)
}
// prints 1, then 2, then 3, then 4, then 5
ChannelToSlice
Returns a slice built from channels items. Blocks until channel closes.
list := []int{1, 2, 3, 4, 5}
ch := lo.SliceToChannel(2, list)
items := ChannelToSlice(ch)
// []int{1, 2, 3, 4, 5}
Generator
Implements the generator design pattern. Channel is closed after last element. Channel capacity can be customized.
generator := func(yield func(int)) {
yield(1)
yield(2)
yield(3)
}
for v := range lo.Generator(2, generator) {
println(v)
}
// prints 1, then 2, then 3
Buffer
Creates a slice of n elements from a channel. Returns the slice, the slice length, the read time and the channel status (opened/closed).
ch := lo.SliceToChannel(2, []int{1, 2, 3, 4, 5})
items1, length1, duration1, ok1 := lo.Buffer(ch, 3)
// []int{1, 2, 3}, 3, 0s, true
items2, length2, duration2, ok2 := lo.Buffer(ch, 3)
// []int{4, 5}, 2, 0s, false
Example: RabbitMQ consumer 👇
ch := readFromQueue()
for {
// read 1k items
items, length, _, ok := lo.Buffer(ch, 1000)
// do batching stuff
if !ok {
break
}
}
BufferWithTimeout
Creates a slice of n elements from a channel, with timeout. Returns the slice, the slice length, the read time and the channel status (opened/closed).
generator := func(yield func(int)) {
for i := 0; i < 5; i++ {
yield(i)
time.Sleep(35*time.Millisecond)
}
}
ch := lo.Generator(0, generator)
items1, length1, duration1, ok1 := lo.BufferWithTimeout(ch, 3, 100*time.Millisecond)
// []int{1, 2}, 2, 100ms, true
items2, length2, duration2, ok2 := lo.BufferWithTimeout(ch, 3, 100*time.Millisecond)
// []int{3, 4, 5}, 3, 75ms, true
items3, length3, duration2, ok3 := lo.BufferWithTimeout(ch, 3, 100*time.Millisecond)
// []int{}, 0, 10ms, false
Example: RabbitMQ consumer 👇
ch := readFromQueue()
for {
// read 1k items
// wait up to 1 second
items, length, _, ok := lo.BufferWithTimeout(ch, 1000, 1*time.Second)
// do batching stuff
if !ok {
break
}
}
Example: Multithreaded RabbitMQ consumer 👇
ch := readFromQueue()
// 5 workers
// prefetch 1k messages per worker
children := lo.ChannelDispatcher(ch, 5, 1000, lo.DispatchingStrategyFirst[int])
consumer := func(c <-chan int) {
for {
// read 1k items
// wait up to 1 second
items, length, _, ok := lo.BufferWithTimeout(ch, 1000, 1*time.Second)
// do batching stuff
if !ok {
break
}
}
}
for i := range children {
go consumer(children[i])
}
FanIn
Merge messages from multiple input channels into a single buffered channel. Output messages has no priority. When all upstream channels reach EOF, downstream channel closes.
stream1 := make(chan int, 42)
stream2 := make(chan int, 42)
stream3 := make(chan int, 42)
all := lo.FanIn(100, stream1, stream2, stream3)
// <-chan int
FanOut
Broadcasts all the upstream messages to multiple downstream channels. When upstream channel reach EOF, downstream channels close. If any downstream channels is full, broadcasting is paused.
stream := make(chan int, 42)
all := lo.FanOut(5, 100, stream)
// [5]<-chan int
Contains
Returns true if an element is present in a collection.
present := lo.Contains([]int{0, 1, 2, 3, 4, 5}, 5)
// true
ContainsBy
Returns true if the predicate function returns true
.
present := lo.ContainsBy([]int{0, 1, 2, 3, 4, 5}, func(x int) bool {
return x == 3
})
// true
Every
Returns true if all elements of a subset are contained into a collection or if the subset is empty.
ok := lo.Every([]int{0, 1, 2, 3, 4, 5}, []int{0, 2})
// true
ok := lo.Every([]int{0, 1, 2, 3, 4, 5}, []int{0, 6})
// false
EveryBy
Returns true if the predicate returns true for all of the elements in the collection or if the collection is empty.
b := EveryBy([]int{1, 2, 3, 4}, func(x int) bool {
return x < 5
})
// true
Some
Returns true if at least 1 element of a subset is contained into a collection. If the subset is empty Some returns false.
ok := lo.Some([]int{0, 1, 2, 3, 4, 5}, []int{0, 2})
// true
ok := lo.Some([]int{0, 1, 2, 3, 4, 5}, []int{-1, 6})
// false
SomeBy
Returns true if the predicate returns true for any of the elements in the collection. If the collection is empty SomeBy returns false.
b := SomeBy([]int{1, 2, 3, 4}, func(x int) bool {
return x < 3
})
// true
None
Returns true if no element of a subset are contained into a collection or if the subset is empty.
b := None([]int{0, 1, 2, 3, 4, 5}, []int{0, 2})
// false
b := None([]int{0, 1, 2, 3, 4, 5}, []int{-1, 6})
// true
NoneBy
Returns true if the predicate returns true for none of the elements in the collection or if the collection is empty.
b := NoneBy([]int{1, 2, 3, 4}, func(x int) bool {
return x < 0
})
// true
Intersect
Returns the intersection between two collections.
result1 := lo.Intersect([]int{0, 1, 2, 3, 4, 5}, []int{0, 2})
// []int{0, 2}
result2 := lo.Intersect([]int{0, 1, 2, 3, 4, 5}, []int{0, 6})
// []int{0}
result3 := lo.Intersect([]int{0, 1, 2, 3, 4, 5}, []int{-1, 6})
// []int{}
Difference
Returns the difference between two collections.
- The first value is the collection of element absent of list2.
- The second value is the collection of element absent of list1.
left, right := lo.Difference([]int{0, 1, 2, 3, 4, 5}, []int{0, 2, 6})
// []int{1, 3, 4, 5}, []int{6}
left, right := lo.Difference([]int{0, 1, 2, 3, 4, 5}, []int{0, 1, 2, 3, 4, 5})
// []int{}, []int{}
Union
Returns all distinct elements from given collections. Result will not change the order of elements relatively.
union := lo.Union([]int{0, 1, 2, 3, 4, 5}, []int{0, 2}, []int{0, 10})
// []int{0, 1, 2, 3, 4, 5, 10}
Without
Returns slice excluding all given values.
subset := lo.Without([]int{0, 2, 10}, 2)
// []int{0, 10}
subset := lo.Without([]int{0, 2, 10}, 0, 1, 2, 3, 4, 5)
// []int{10}
WithoutEmpty
Returns slice excluding empty values.
subset := lo.WithoutEmpty([]int{0, 2, 10})
// []int{2, 10}
IndexOf
Returns the index at which the first occurrence of a value is found in an array or return -1 if the value cannot be found.
found := lo.IndexOf([]int{0, 1, 2, 1, 2, 3}, 2)
// 2
notFound := lo.IndexOf([]int{0, 1, 2, 1, 2, 3}, 6)
// -1
LastIndexOf
Returns the index at which the last occurrence of a value is found in an array or return -1 if the value cannot be found.
found := lo.LastIndexOf([]int{0, 1, 2, 1, 2, 3}, 2)
// 4
notFound := lo.LastIndexOf([]int{0, 1, 2, 1, 2, 3}, 6)
// -1
Find
Search an element in a slice based on a predicate. It returns element and true if element was found.
str, ok := lo.Find([]string{"a", "b", "c", "d"}, func(i string) bool {
return i == "b"
})
// "b", true
str, ok := lo.Find([]string{"foobar"}, func(i string) bool {
return i == "b"
})
// "", false
FindIndexOf
FindIndexOf searches an element in a slice based on a predicate and returns the index and true. It returns -1 and false if the element is not found.
str, index, ok := lo.FindIndexOf([]string{"a", "b", "a", "b"}, func(i string) bool {
return i == "b"
})
// "b", 1, true
str, index, ok := lo.FindIndexOf([]string{"foobar"}, func(i string) bool {
return i == "b"
})
// "", -1, false
FindLastIndexOf
FindLastIndexOf searches an element in a slice based on a predicate and returns the index and true. It returns -1 and false if the element is not found.
str, index, ok := lo.FindLastIndexOf([]string{"a", "b", "a", "b"}, func(i string) bool {
return i == "b"
})
// "b", 4, true
str, index, ok := lo.FindLastIndexOf([]string{"foobar"}, func(i string) bool {
return i == "b"
})
// "", -1, false
FindOrElse
Search an element in a slice based on a predicate. It returns element and true if element was found.
str := lo.FindOrElse([]string{"a", "b", "c", "d"}, "x", func(i string) bool {
return i == "b"
})
// "b"
str := lo.FindOrElse([]string{"foobar"}, "x", func(i string) bool {
return i == "b"
})
// "x"
FindKey
Returns the key of the first value matching.
result1, ok1 := lo.FindKey(map[string]int{"foo": 1, "bar": 2, "baz": 3}, 2)
// "bar", true
result2, ok2 := lo.FindKey(map[string]int{"foo": 1, "bar": 2, "baz": 3}, 42)
// "", false
type test struct {
foobar string
}
result3, ok3 := lo.FindKey(map[string]test{"foo": test{"foo"}, "bar": test{"bar"}, "baz": test{"baz"}}, test{"foo"})
// "foo", true
FindKeyBy
Returns the key of the first element predicate returns truthy for.
result1, ok1 := lo.FindKeyBy(map[string]int{"foo": 1, "bar": 2, "baz": 3}, func(k string, v int) bool {
return k == "foo"
})
// "foo", true
result2, ok2 := lo.FindKeyBy(map[string]int{"foo": 1, "bar": 2, "baz": 3}, func(k string, v int) bool {
return false
})
// "", false
FindUniques
Returns a slice with all the unique elements of the collection. The order of result values is determined by the order they occur in the array.
uniqueValues := lo.FindUniques([]int{1, 2, 2, 1, 2, 3})
// []int{3}
FindUniquesBy
Returns a slice with all the unique elements of the collection. The order of result values is determined by the order they occur in the array. It accepts iteratee
which is invoked for each element in array to generate the criterion by which uniqueness is computed.
uniqueValues := lo.FindUniquesBy([]int{3, 4, 5, 6, 7}, func(i int) int {
return i%3
})
// []int{5}
FindDuplicates
Returns a slice with the first occurrence of each duplicated elements of the collection. The order of result values is determined by the order they occur in the array.
duplicatedValues := lo.FindDuplicates([]int{1, 2, 2, 1, 2, 3})
// []int{1, 2}
FindDuplicatesBy
Returns a slice with the first occurrence of each duplicated elements of the collection. The order of result values is determined by the order they occur in the array. It accepts iteratee
which is invoked for each element in array to generate the criterion by which uniqueness is computed.
duplicatedValues := lo.FindDuplicatesBy([]int{3, 4, 5, 6, 7}, func(i int) int {
return i%3
})
// []int{3, 4}
Min
Search the minimum value of a collection.
Returns zero value when collection is empty.
min := lo.Min([]int{1, 2, 3})
// 1
min := lo.Min([]int{})
// 0
MinBy
Search the minimum value of a collection using the given comparison function.
If several values of the collection are equal to the smallest value, returns the first such value.
Returns zero value when collection is empty.
min := lo.MinBy([]string{"s1", "string2", "s3"}, func(item string, min string) bool {
return len(item) < len(min)
})
// "s1"
min := lo.MinBy([]string{}, func(item string, min string) bool {
return len(item) < len(min)
})
// ""
Max
Search the maximum value of a collection.
Returns zero value when collection is empty.
max := lo.Max([]int{1, 2, 3})
// 3
max := lo.Max([]int{})
// 0
MaxBy
Search the maximum value of a collection using the given comparison function.
If several values of the collection are equal to the greatest value, returns the first such value.
Returns zero value when collection is empty.
max := lo.MaxBy([]string{"string1", "s2", "string3"}, func(item string, max string) bool {
return len(item) > len(max)
})
// "string1"
max := lo.MaxBy([]string{}, func(item string, max string) bool {
return len(item) > len(max)
})
// ""
Last
Returns the last element of a collection or error if empty.
last, err := lo.Last([]int{1, 2, 3})
// 3
Nth
Returns the element at index nth
of collection. If nth
is negative, the nth element from the end is returned. An error is returned when nth is out of slice bounds.
nth, err := lo.Nth([]int{0, 1, 2, 3}, 2)
// 2
nth, err := lo.Nth([]int{0, 1, 2, 3}, -2)
// 2
Sample
Returns a random item from collection.
lo.Sample([]string{"a", "b", "c"})
// a random string from []string{"a", "b", "c"}
lo.Sample([]string{})
// ""
Samples
Returns N random unique items from collection.
lo.Samples([]string{"a", "b", "c"}, 3)
// []string{"a", "b", "c"} in random order
Ternary
A 1 line if/else statement.
result := lo.Ternary(true, "a", "b")
// "a"
result := lo.Ternary(false, "a", "b")
// "b"
[play]
TernaryF
A 1 line if/else statement whose options are functions.
result := lo.TernaryF(true, func() string { return "a" }, func() string { return "b" })
// "a"
result := lo.TernaryF(false, func() string { return "a" }, func() string { return "b" })
// "b"
Useful to avoid nil-pointer dereferencing in intializations, or avoid running unnecessary code
var s *string
someStr := TernaryF(s == nil, func() string { return uuid.New().String() }, func() string { return *s })
// ef782193-c30c-4e2e-a7ae-f8ab5e125e02
[play]
If / ElseIf / Else
result := lo.If(true, 1).
ElseIf(false, 2).
Else(3)
// 1
result := lo.If(false, 1).
ElseIf(true, 2).
Else(3)
// 2
result := lo.If(false, 1).
ElseIf(false, 2).
Else(3)
// 3
Using callbacks:
result := lo.IfF(true, func () int {
return 1
}).
ElseIfF(false, func () int {
return 2
}).
ElseF(func () int {
return 3
})
// 1
Mixed:
result := lo.IfF(true, func () int {
return 1
}).
Else(42)
// 1
[play]
Switch / Case / Default
result := lo.Switch(1).
Case(1, "1").
Case(2, "2").
Default("3")
// "1"
result := lo.Switch(2).
Case(1, "1").
Case(2, "2").
Default("3")
// "2"
result := lo.Switch(42).
Case(1, "1").
Case(2, "2").
Default("3")
// "3"
Using callbacks:
result := lo.Switch(1).
CaseF(1, func() string {
return "1"
}).
CaseF(2, func() string {
return "2"
}).
DefaultF(func() string {
return "3"
})
// "1"
Mixed:
result := lo.Switch(1).
CaseF(1, func() string {
return "1"
}).
Default("42")
// "1"
[play]
IsNil
Checks if a value is nil or if it's a reference type with a nil underlying value.
var x int
IsNil(x))
// false
var k struct{}
IsNil(k)
// false
var i *int
IsNil(i)
// true
var ifaceWithNilValue any = (*string)(nil)
IsNil(ifaceWithNilValue)
// true
ifaceWithNilValue == nil
// false
ToPtr
Returns a pointer copy of the value.
ptr := lo.ToPtr("hello world")
// *string{"hello world"}
EmptyableToPtr
Returns a pointer copy of value if it's nonzero. Otherwise, returns nil pointer.
ptr := lo.EmptyableToPtr[[]int](nil)
// nil
ptr := lo.EmptyableToPtr[string]("")
// nil
ptr := lo.EmptyableToPtr[[]int]([]int{})
// *[]int{}
ptr := lo.EmptyableToPtr[string]("hello world")
// *string{"hello world"}
FromPtr
Returns the pointer value or empty.
str := "hello world"
value := lo.FromPtr(&str)
// "hello world"
value := lo.FromPtr[string](nil)
// ""
FromPtrOr
Returns the pointer value or the fallback value.
str := "hello world"
value := lo.FromPtrOr(&str, "empty")
// "hello world"
value := lo.FromPtrOr[string](nil, "empty")
// "empty"
ToSlicePtr
Returns a slice of pointer copy of value.
ptr := lo.ToSlicePtr([]string{"hello", "world"})
// []*string{"hello", "world"}
ToAnySlice
Returns a slice with all elements mapped to any
type.
elements := lo.ToAnySlice([]int{1, 5, 1})
// []any{1, 5, 1}
FromAnySlice
Returns an any
slice with all elements mapped to a type. Returns false in case of type conversion failure.
elements, ok := lo.FromAnySlice([]any{"foobar", 42})
// []string{}, false
elements, ok := lo.FromAnySlice([]any{"foobar", "42"})
// []string{"foobar", "42"}, true
Empty
Returns an empty value.
lo.Empty[int]()
// 0
lo.Empty[string]()
// ""
lo.Empty[bool]()
// false
IsEmpty
Returns true if argument is a zero value.
lo.IsEmpty(0)
// true
lo.IsEmpty(42)
// false
lo.IsEmpty("")
// true
lo.IsEmpty("foobar")
// false
type test struct {
foobar string
}
lo.IsEmpty(test{foobar: ""})
// true
lo.IsEmpty(test{foobar: "foobar"})
// false
IsNotEmpty
Returns true if argument is a zero value.
lo.IsNotEmpty(0)
// false
lo.IsNotEmpty(42)
// true
lo.IsNotEmpty("")
// false
lo.IsNotEmpty("foobar")
// true
type test struct {
foobar string
}
lo.IsNotEmpty(test{foobar: ""})
// false
lo.IsNotEmpty(test{foobar: "foobar"})
// true
Coalesce
Returns the first non-empty arguments. Arguments must be comparable.
result, ok := lo.Coalesce(0, 1, 2, 3)
// 1 true
result, ok := lo.Coalesce("")
// "" false
var nilStr *string
str := "foobar"
result, ok := lo.Coalesce[*string](nil, nilStr, &str)
// &"foobar" true
Partial
Returns new function that, when called, has its first argument set to the provided value.
add := func(x, y int) int { return x + y }
f := lo.Partial(add, 5)
f(10)
// 15
f(42)
// 47
Partial2 -> Partial5
Returns new function that, when called, has its first argument set to the provided value.
add := func(x, y, z int) int { return x + y + z }
f := lo.Partial2(add, 42)
f(10, 5)
// 57
f(42, -4)
// 80
Attempt
Invokes a function N times until it returns valid output. Returning either the caught error or nil. When first argument is less than 1
, the function runs until a successful response is returned.
iter, err := lo.Attempt(42, func(i int) error {
if i == 5 {
return nil
}
return fmt.Errorf("failed")
})
// 6
// nil
iter, err := lo.Attempt(2, func(i int) error {
if i == 5 {
return nil
}
return fmt.Errorf("failed")
})
// 2
// error "failed"
iter, err := lo.Attempt(0, func(i int) error {
if i < 42 {
return fmt.Errorf("failed")
}
return nil
})
// 43
// nil
For more advanced retry strategies (delay, exponential backoff...), please take a look on cenkalti/backoff.
[play]
AttemptWithDelay
Invokes a function N times until it returns valid output, with a pause between each call. Returning either the caught error or nil.
When first argument is less than 1
, the function runs until a successful response is returned.
iter, duration, err := lo.AttemptWithDelay(5, 2*time.Second, func(i int, duration time.Duration) error {
if i == 2 {
return nil
}
return fmt.Errorf("failed")
})
// 3
// ~ 4 seconds
// nil
For more advanced retry strategies (delay, exponential backoff...), please take a look on cenkalti/backoff.
[play]
AttemptWhile
Invokes a function N times until it returns valid output. Returning either the caught error or nil, and along with a bool value to identifying whether it needs invoke function continuously. It will terminate the invoke immediately if second bool value is returned with falsy value.
When first argument is less than 1
, the function runs until a successful response is returned.
count1, err1 := lo.AttemptWhile(5, func(i int) (error, bool) {
err := doMockedHTTPRequest(i)
if err != nil {
if errors.Is(err, ErrBadRequest) { // lets assume ErrBadRequest is a critical error that needs to terminate the invoke
return err, false // flag the second return value as false to terminate the invoke
}
return err, true
}
return nil, false
})
For more advanced retry strategies (delay, exponential backoff...), please take a look on cenkalti/backoff.
[play]
AttemptWhileWithDelay
Invokes a function N times until it returns valid output, with a pause between each call. Returning either the caught error or nil, and along with a bool value to identifying whether it needs to invoke function continuously. It will terminate the invoke immediately if second bool value is returned with falsy value.
When first argument is less than 1
, the function runs until a successful response is returned.
count1, time1, err1 := lo.AttemptWhileWithDelay(5, time.Millisecond, func(i int, d time.Duration) (error, bool) {
err := doMockedHTTPRequest(i)
if err != nil {
if errors.Is(err, ErrBadRequest) { // lets assume ErrBadRequest is a critical error that needs to terminate the invoke
return err, false // flag the second return value as false to terminate the invoke
}
return err, true
}
return nil, false
})
For more advanced retry strategies (delay, exponential backoff...), please take a look on cenkalti/backoff.
[play]
Debounce
NewDebounce
creates a debounced instance that delays invoking functions given until after wait milliseconds have elapsed, until cancel
is called.
f := func() {
println("Called once after 100ms when debounce stopped invoking!")
}
debounce, cancel := lo.NewDebounce(100 * time.Millisecond, f)
for j := 0; j < 10; j++ {
debounce()
}
time.Sleep(1 * time.Second)
cancel()
[play]
DebounceBy
NewDebounceBy
creates a debounced instance for each distinct key, that delays invoking functions given until after wait milliseconds have elapsed, until cancel
is called.
f := func(key string, count int) {
println(key + ": Called once after 100ms when debounce stopped invoking!")
}
debounce, cancel := lo.NewDebounceBy(100 * time.Millisecond, f)
for j := 0; j < 10; j++ {
debounce("first key")
debounce("second key")
}
time.Sleep(1 * time.Second)
cancel("first key")
cancel("second key")
[play]
Synchronize
Wraps the underlying callback in a mutex. It receives an optional mutex.
s := lo.Synchronize()
for i := 0; i < 10; i++ {
go s.Do(func () {
println("will be called sequentially")
})
}
It is equivalent to:
mu := sync.Mutex{}
func foobar() {
mu.Lock()
defer mu.Unlock()
// ...
}
Async
Executes a function in a goroutine and returns the result in a channel.
ch := lo.Async(func() error { time.Sleep(10 * time.Second); return nil })
// chan error (nil)
Async{0->6}
Executes a function in a goroutine and returns the result in a channel. For function with multiple return values, the results will be returned as a tuple inside the channel. For function without return, struct{} will be returned in the channel.
ch := lo.Async0(func() { time.Sleep(10 * time.Second) })
// chan struct{}
ch := lo.Async1(func() int {
time.Sleep(10 * time.Second);
return 42
})
// chan int (42)
ch := lo.Async2(func() (int, string) {
time.Sleep(10 * time.Second);
return 42, "Hello"
})
// chan lo.Tuple2[int, string] ({42, "Hello"})
Transaction
Implements a Saga pattern.
transaction := NewTransaction[int]().
Then(
func(state int) (int, error) {
fmt.Println("step 1")
return state + 10, nil
},
func(state int) int {
fmt.Println("rollback 1")
return state - 10
},
).
Then(
func(state int) (int, error) {
fmt.Println("step 2")
return state + 15, nil
},
func(state int) int {
fmt.Println("rollback 2")
return state - 15
},
).
Then(
func(state int) (int, error) {
fmt.Println("step 3")
if true {
return state, fmt.Errorf("error")
}
return state + 42, nil
},
func(state int) int {
fmt.Println("rollback 3")
return state - 42
},
)
_, _ = transaction.Process(-5)
// Output:
// step 1
// step 2
// step 3
// rollback 2
// rollback 1
Validate
Helper function that creates an error when a condition is not met.
slice := []string{"a"}
val := lo.Validate(len(slice) == 0, "Slice should be empty but contains %v", slice)
// error("Slice should be empty but contains [a]")
slice := []string{}
val := lo.Validate(len(slice) == 0, "Slice should be empty but contains %v", slice)
// nil
[play]
Must
Wraps a function call to panics if second argument is error
or false
, returns the value otherwise.
val := lo.Must(time.Parse("2006-01-02", "2022-01-15"))
// 2022-01-15
val := lo.Must(time.Parse("2006-01-02", "bad-value"))
// panics
[play]
Must{0->6}
Must* has the same behavior as Must, but returns multiple values.
func example0() (error)
func example1() (int, error)
func example2() (int, string, error)
func example3() (int, string, time.Date, error)
func example4() (int, string, time.Date, bool, error)
func example5() (int, string, time.Date, bool, float64, error)
func example6() (int, string, time.Date, bool, float64, byte, error)
lo.Must0(example0())
val1 := lo.Must1(example1()) // alias to Must
val1, val2 := lo.Must2(example2())
val1, val2, val3 := lo.Must3(example3())
val1, val2, val3, val4 := lo.Must4(example4())
val1, val2, val3, val4, val5 := lo.Must5(example5())
val1, val2, val3, val4, val5, val6 := lo.Must6(example6())
You can wrap functions like func (...) (..., ok bool)
.
// math.Signbit(float64) bool
lo.Must0(math.Signbit(v))
// bytes.Cut([]byte,[]byte) ([]byte, []byte, bool)
before, after := lo.Must2(bytes.Cut(s, sep))
You can give context to the panic message by adding some printf-like arguments.
val, ok := lo.Find(myString, func(i string) bool {
return i == requiredChar
})
lo.Must0(ok, "'%s' must always contain '%s'", myString, requiredChar)
list := []int{0, 1, 2}
item := 5
lo.Must0(lo.Contains[int](list, item), "'%s' must always contain '%s'", list, item)
...
[play]
Try
Calls the function and return false in case of error and on panic.
ok := lo.Try(func() error {
panic("error")
return nil
})
// false
ok := lo.Try(func() error {
return nil
})
// true
ok := lo.Try(func() error {
return fmt.Errorf("error")
})
// false
[play]
Try{0->6}
The same behavior than Try
, but callback returns 2 variables.
ok := lo.Try2(func() (string, error) {
panic("error")
return "", nil
})
// false
[play]
TryOr
Calls the function and return a default value in case of error and on panic.
str, ok := lo.TryOr(func() (string, error) {
panic("error")
return "hello", nil
}, "world")
// world
// false
str, ok := lo.TryOr(func() error {
return "hello", nil
}, "world")
// hello
// true
str, ok := lo.TryOr(func() error {
return "hello", fmt.Errorf("error")
}, "world")
// world
// false
[play]
TryOr{0->6}
The same behavior than TryOr
, but callback returns X
variables.
str, nbr, ok := lo.TryOr2(func() (string, int, error) {
panic("error")
return "hello", 42, nil
}, "world", 21)
// world
// 21
// false
[play]
TryWithErrorValue
The same behavior than Try
, but also returns value passed to panic.
err, ok := lo.TryWithErrorValue(func() error {
panic("error")
return nil
})
// "error", false
[play]
TryCatch
The same behavior than Try
, but calls the catch function in case of error.
caught := false
ok := lo.TryCatch(func() error {
panic("error")
return nil
}, func() {
caught = true
})
// false
// caught == true
[play]
TryCatchWithErrorValue
The same behavior than TryWithErrorValue
, but calls the catch function in case of error.
caught := false
ok := lo.TryCatchWithErrorValue(func() error {
panic("error")
return nil
}, func(val any) {
caught = val == "error"
})
// false
// caught == true
[play]
ErrorsAs
A shortcut for:
err := doSomething()
var rateLimitErr *RateLimitError
if ok := errors.As(err, &rateLimitErr); ok {
// retry later
}
1 line lo
helper:
err := doSomething()
if rateLimitErr, ok := lo.ErrorsAs[*RateLimitError](err); ok {
// retry later
}
[play]
🛩 Benchmark
We executed a simple benchmark with the a dead-simple lo.Map
loop:
See the full implementation here.
_ = lo.Map[int64](arr, func(x int64, i int) string {
return strconv.FormatInt(x, 10)
})
Result:
Here is a comparison between lo.Map
, lop.Map
, go-funk
library and a simple Go for
loop.
$ go test -benchmem -bench ./...
goos: linux
goarch: amd64
pkg: github.com/samber/lo
cpu: Intel(R) Core(TM) i5-7267U CPU @ 3.10GHz
cpu: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
BenchmarkMap/lo.Map-8 8 132728237 ns/op 39998945 B/op 1000002 allocs/op
BenchmarkMap/lop.Map-8 2 503947830 ns/op 119999956 B/op 3000007 allocs/op
BenchmarkMap/reflect-8 2 826400560 ns/op 170326512 B/op 4000042 allocs/op
BenchmarkMap/for-8 9 126252954 ns/op 39998674 B/op 1000001 allocs/op
PASS
ok github.com/samber/lo 6.657s
lo.Map
is way faster (x7) thango-funk
, a reflection-based Map implementation.lo.Map
have the same allocation profile thanfor
.lo.Map
is 4% slower thanfor
.lop.Map
is slower thanlo.Map
because it implies more memory allocation and locks.lop.Map
will be useful for long-running callbacks, such as i/o bound processing.for
beats other implementations for memory and CPU.
🤝 Contributing
- Ping me on twitter @samuelberthe (DMs, mentions, whatever :))
- Fork the project
- Fix open issues or request new features
Don't hesitate ;)
Helper naming: helpers must be self explanatory and respect standards (other languages, libraries...). Feel free to suggest many names in your contributions.
With Docker
docker-compose run --rm dev
Without Docker
# Install some dev dependencies
make tools
# Run tests
make test
# or
make watch-test
👤 Contributors
💫 Show your support
Give a ⭐️ if this project helped you!
📝 License
Copyright © 2022 Samuel Berthe.
This project is MIT licensed.