gosocketio/vendor/github.com/googollee/go-socket.io/engineio/README.md

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# go-engine.io
[![GoDoc](http://godoc.org/github.com/googollee/go-socket.io/engineio?status.svg)](http://godoc.org/github.com/googollee/go-socket.io/engineio)
go-engine.io is the implement of engine.io in golang, which is transport-based cross-browser/cross-device bi-directional communication layer for [go-socket.io](https://github.com/googollee/go-socket.io).
It is compatible with node.js implement, and supported long-polling and websocket transport.
## Install
Install the package with:
```bash
go get github.com/googollee/go-socket.io/engineio@v1
```
Import it with:
```go
import "github.com/googollee/go-socket.io/engineio"
```
and use `engineio` as the package name inside the code.
## Example
Please check example folder for details.
```go
package main
import (
"io/ioutil"
"log"
"net/http"
"github.com/googollee/go-socket.io/engineio"
)
func main() {
server := engineio.NewServer(nil)
go func() {
for {
conn, err := server.Accept()
if err != nil {
log.Fatalln("accept error:", err)
}
go func() {
defer conn.Close()
for {
t, r, _ := conn.NextReader()
b, _ := ioutil.ReadAll(r)
r.Close()
w, _ := conn.NextWriter(t)
w.Write(b)
w.Close()
}
}()
}
}()
http.Handle("/engine.io/", server)
log.Println("Serving at localhost:5000...")
log.Fatal(http.ListenAndServe(":5000", nil))
}
```
## License
The 3-clause BSD License - see [LICENSE](https://opensource.org/licenses/BSD-3-Clause) for more details